-Ekko- wrote:Ok, thanks for the datacards !
I got my hands on the Indomitus Primaris half, so I may just buy 1 Impulsor or 2 for the assault Intercessors/Bladeguard veteran.
@Breton : Thanks for all the advices, but I won't play any old marines stuff, I'll go Primaris all the way

I'm filling in my Primaris as new stuff arrives as well, but as mentioned there are still holes. No aircraft, no jump assault.
Assuming you're playing Points instead of Power Level (power level comes with generally free upgrades which changes some of the calculations)
Your Phobos Librarian can likely know Obscuration or <CHAPTER> powers. If you get a "normal" Primaris Librarian they can know Librarius or <CHAPTER> powers. You may want to check Obscuration and Librarius as well as your chosen Chapter powers to decide which Libby (if any) you want. Realize the Obscuration "buff" powers pretty much require a unit in Phobos armor. The Phobos
HQ's are very much tailored to Phobos troops. If you're not going full Phobos Other
HQ's may be a better choice.
The "normal" Primaris Captain (Not the Bladeguard one) has some nice shooting - and CAN be upgraded into a close combat guy but unless you're dead set on Impulsor'ing him then The Gravis captain is more of a Close Combat (but remember Gravis can't go in Impulsors). The Gravis Captain may still be plentiful on Ebay as he was included in a starter set (Dark Imperium?) before Indomitus so he's frequently chopped out for bits sales.
There are no Phobos Chaplains, there are multiple sculpts of generic Primaris Chaplains but they all work out to being different models for the same entry.
Primaris Lieutenants (non-Phobos) have become something of a meme/running joke. You practically get one free with every paint pot purchase. If you go with a rifle LT, you may need to kitbash.
Elites:
There's a Primaris Ancient (Dark Imperium?) in addition to the Bladeguard Ancient in Indomitus The Bladeguard Ancient has synergy with the Bladeguards and +1
LD for a likely a little more price.
There are Primaris Apothecaries, there are not (generally) Primaris Techmarines.
Redemptor Dreads and Invictor Warsuits aren't bad.
Aggressors are also fairly outstanding if run well. (See UM Specific)
Troops
The Intercessor squad Troop Choice is basically the
Tac Squad with three rifle choices (Which fluctuate between free and cheap and only two are really good) and an option for up to two Auxilliary Grenade Launchers(which fluxuates between free and cheap and only one per unit per turn can shoot unless you combat squad which turns them into two units)
The infiltrators are nice, and have the "scout" deployment which helps patch a hole in the Primaris line.
Fast Attack:
Inceptors were Dakka only and full kit starter set'ed. Jump Dakka with shell or plasma.
Hellblasters are plasma based
Devs where everyone gets a gun, and that gun isn't necessarily Heavy to prevent movement.
If you're going UM as you mentioned:
In addition to the named characters (So far Papa Smurf Calgar and Tiggy have gone Primaris) you have a Chapter Specific Primaris Unit. Victrix Honor Guard (sold with Primaris Papa Smurf are similar to the Bladeguard only a unit of 2, no pistol, and some bodyguard rules.
The rest of the UM specific units/characters have not "crossed the Rubicon Primaris" as it's called in the fluff, but do still exist Telion, Tyrannic War Vets, Cassius, Power Axe Honor Guard and so on. In the fluff Sicarius is no longer captain of the 2nd, he disappeared for a while in the warp, got replaced with a Primaris captain so they could paint the starter sets in 2nd company heraldry and not explain why the Gravis Captain wasn't Sicarius. Sicarius is now a Captain without a company, and he's in charge of the Victrix Guard who are supposed to be protecting The Big Blue Boy Scout Guilliman himself, but strangely synergize better and are sold with Calgar. I am looking forward to Chronus joyriding in a Repulsor in the near future however.
Agressors get a fairly large boost from UM tactics/doctrines/strats. Tactical Doctrine + Scions of Guilliman