Fisheyes wrote:They changed how
CP work in 9th, it now COSTS you
CP to get extra Battalions/etc. With this list, you would be left with 6
CP at the start of the game (assuming you are not spending any
CP on extra Relics/etc).
I would very much recommend trying to get this into a single Brigade, just for the
CP.
You will be giving up A LOT of secondaries with this type of list. The new secondaries were created in part to nerf lists like this. It would be fun to see an opponents face when you start setting this up on a table! Hope you dont have a time-limit XD
Yes, but unfortunately, it seems that brigades max out at only twelve troops choices, and that really isn't enough for a halfway decent infantry force. I also don't particularly care about
CP because the guard doesn't have that many great things to spend them on. So this usually is enough for me. In 8th I often didn't know what to do with them so I ended up with a bunch left at the end.
With this list, I'll probably let most opponents max out thin their ranks. But almost any guard list does that. Aside from that, I think that they have a decent shot at assassinate, which, again, is a fairly typical one to give up.
Playing speed actually isn't much of an issue. They're on movement trays and I have standardised lots of dice for the typical rolls. Quite frequently, opponents take longer on their turns. Although that was 8th, so there might be some differences there.