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Made in us
Fresh-Faced New User




Hello all, planning on starting an ad mech army, I've been out of 40k for quite a while. Was brainstorming through the codex decided to post my ideas, if I'm incorrect or if you have constructive feedback, I more than welcome it! Anyway, here's the list:

Forge world: Mars

HQ:
Enginseer [35] (warlord) w/ omniscient mask and necromechanic

Troops:
(3x) Vanguard x5 w/ vanguard alpha (135 pts)

Elites:
7x fulgurite electropriest (119 pts)

Heavy support:
3x kastellans w/ all phosphors (375 points)
1x onager duncrawler w/ neutron laser and cognise heavy stubber (130 pts)

Dedicated transport:
2x scorpius dunerider (200 points)

Total pts: 994/1000

For the dedicated transports I was going to put the priests in one and two squads of vanguards in the other. The others were going to be a shield for the heavy support combined with the enginseer. If there's anything wrong with this list, let me know. Thanks.
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

Why is it that you don't see many of the other forge worlds being used these days?


Automatically Appended Next Post:
Esoteric wrote:
Hello all, planning on starting an ad mech army, I've been out of 40k for quite a while. Was brainstorming through the codex decided to post my ideas, if I'm incorrect or if you have constructive feedback, I more than welcome it! Anyway, here's the list:

Forge world: Mars

HQ:
Enginseer [35] (warlord) w/ omniscient mask and necromechanic

Troops:
(3x) Vanguard x5 w/ vanguard alpha (135 pts)

Elites:
7x fulgurite electropriest (119 pts)

Heavy support:
3x kastellans w/ all phosphors (375 points)
1x onager duncrawler w/ neutron laser and cognise heavy stubber (130 pts)

Dedicated transport:
2x scorpius dunerider (200 points)

Total pts: 994/1000

For the dedicated transports I was going to put the priests in one and two squads of vanguards in the other. The others were going to be a shield for the heavy support combined with the enginseer. If there's anything wrong with this list, let me know. Thanks.


The electropriest are not going to get you any real points back. A Datasmith would do you far more sevice, seeing as he can just chill in there with the Kastellans and change protocols.
He's capable in melee, can take an extra relic, or even a WL trait and his pistol is still rather powerful.

Speaking from experience. I've never had to worry about electropriest, but the Datasmith can make things happen when he's leading your Kastellans.

This message was edited 1 time. Last update was at 2020/09/15 04:35:34


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Fresh-Faced New User




I dont understand what you mean by the first part. I appreciate it, should I run datasmith and enginseer? Is that overkill? I mostly had the electropriests as advancers w/anti vehicle capabilities. So I swap out the datasmith for the electropriests, what do I do with the extra points? Fill in the vanguard squads? Thank you for feedback, just confused where to go with it.
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

Esoteric wrote:
I dont understand what you mean by the first part. I appreciate it, should I run datasmith and enginseer? Is that overkill? I mostly had the electropriests as advancers w/anti vehicle capabilities. So I swap out the datasmith for the electropriests, what do I do with the extra points? Fill in the vanguard squads? Thank you for feedback, just confused where to go with it.


I'd have to look up the pts exchange for the full difference.
But this boils down, for me at least. As to if your units can actually make back their points in a fight.

I've never, save for one match against IG. Seen a squad of electropriest make it into full combat. They either get shot down by that gun line, or something heavier in the back. Now if you're fighting Nids, then I'd say go for it and swallow up whatever advances the player tries to pull. But even then, you're going to need more than just 7 of them.

The Datasmiths job is to babysit your Kastellans, as well as having some pretty nice gear to back up his stat line. He needs to work at changing protocols and keeping up with them, because he does have a shorter move than they do.
Seeing as you're going with very shooty Kastellans. You'll want to run protector protocol all the way. If they still have their fist, you'd have more effect with getting them stuck in and using either Aegis or Conquerors to make them count that way.

As a side note, I'm not sure if they've fixed it. But RAW did have it to where you could take another cognise heavy stubber with the one that comes with your neutron laser. Simply because the first heavy stubber, comes with the laser. So you could use some of the extra points there.

Other then that. I'd buff your gun line as much as possible, or take any other WG that you think would add to your armies fighting power.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Fresh-Faced New User




 Oborosen wrote:
Esoteric wrote:
I dont understand what you mean by the first part. I appreciate it, should I run datasmith and enginseer? Is that overkill? I mostly had the electropriests as advancers w/anti vehicle capabilities. So I swap out the datasmith for the electropriests, what do I do with the extra points? Fill in the vanguard squads? Thank you for feedback, just confused where to go with it.


I'd have to look up the pts exchange for the full difference.
But this boils down, for me at least. As to if your units can actually make back their points in a fight.

I've never, save for one match against IG. Seen a squad of electropriest make it into full combat. They either get shot down by that gun line, or something heavier in the back. Now if you're fighting Nids, then I'd say go for it and swallow up whatever advances the player tries to pull. But even then, you're going to need more than just 7 of them.

The Datasmiths job is to babysit your Kastellans, as well as having some pretty nice gear to back up his stat line. He needs to work at changing protocols and keeping up with them, because he does have a shorter move than they do.
Seeing as you're going with very shooty Kastellans. You'll want to run protector protocol all the way. If they still have their fist, you'd have more effect with getting them stuck in and using either Aegis or Conquerors to make them count that way.

As a side note, I'm not sure if they've fixed it. But RAW did have it to where you could take another cognise heavy stubber with the one that comes with your neutron laser. Simply because the first heavy stubber, comes with the laser. So you could use some of the extra points there.

Other then that. I'd buff your gun line as much as possible, or take any other WG that you think would add to your armies fighting power.


Forge World Choice
. Custom: Data-Hoard Forge World: Trans-node Power Cores


+ HQ +

Daedalosus [3 PL, 55pts]

Tech-Priest Dominus [5 PL, 87pts]: Eradication Ray, Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Warlord, Warlord Trait (Engine War): Learnings of the Genetor

+ Troops +

Kataphron Breachers [10 PL, 140pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [10 PL, 140pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [10 PL, 140pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

+ Fast Attack +

Ironstrider Ballistarii [12 PL, 195pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon

Serberys Raiders [4 PL, 80pts]: Serberys Raider Alpha
. 4x Serberys Raider: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine

+ Flyer +

Archaeopter Stratoraptor [8 PL, 150pts]: 2x Cognis Heavy Stubber, Command Uplink, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon

++ Total: [62 PL, 6CP, 987pts] ++

I took a deep dive down a rabbit hole after re reading my list. I think 1000 pts is just too little to make good use out of them
This is my updated list. Is this any better? Should I do 4 units of 3 instead for breachers?
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

personally, i would got with 4 squads of 3 breachers, rather than 3 squads of 4, or even 2 squads of 6, but thats more to do with bringing down the PL count that anything else (it'd drop you 10 PL).

Serberys raiders are sold in boxes of 3. it might not be a factor in your thinking, but £35 for a 16 point model is quite steep. Also, they are 16 points a model, so a squad of 4 only costs 64 points. its 80 points for a squad of 5, did you mean to write that?


as for the list generally, i've heard of simmilar lists being run in the past, so it might work OK. if you look at this forum a few threads down their a bit of discussion on creating another 1000pt admech army (started by me, actaully), which gives you another option for a 1000point list.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Fresh-Faced New User




xerxeskingofking wrote:
personally, i would got with 4 squads of 3 breachers, rather than 3 squads of 4, or even 2 squads of 6, but thats more to do with bringing down the PL count that anything else (it'd drop you 10 PL).

Serberys raiders are sold in boxes of 3. it might not be a factor in your thinking, but £35 for a 16 point model is quite steep. Also, they are 16 points a model, so a squad of 4 only costs 64 points. its 80 points for a squad of 5, did you mean to write that?


as for the list generally, i've heard of simmilar lists being run in the past, so it might work OK. if you look at this forum a few threads down their a bit of discussion on creating another 1000pt admech army (started by me, actaully), which gives you another option for a 1000point list.


Oh nice ill check it out! I'll re do the breacher squads. Yeah its 4 raiders +1 alpha, its worded weird haha. I really like their movement +rules +stratagem. They seem really good for speed and playing around the objective which i feel the army lacks. Flyer also for more board presence overall. Idk im just brainstorming, ill definitely check out your thread.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

Esoteric wrote:
xerxeskingofking wrote:
personally, i would got with 4 squads of 3 breachers, rather than 3 squads of 4, or even 2 squads of 6, but thats more to do with bringing down the PL count that anything else (it'd drop you 10 PL).

Serberys raiders are sold in boxes of 3. it might not be a factor in your thinking, but £35 for a 16 point model is quite steep. Also, they are 16 points a model, so a squad of 4 only costs 64 points. its 80 points for a squad of 5, did you mean to write that?


as for the list generally, i've heard of simmilar lists being run in the past, so it might work OK. if you look at this forum a few threads down their a bit of discussion on creating another 1000pt admech army (started by me, actaully), which gives you another option for a 1000point list.


Oh nice ill check it out! I'll re do the breacher squads. Yeah its 4 raiders +1 alpha, its worded weird haha. I really like their movement +rules +stratagem. They seem really good for speed and playing around the objective which i feel the army lacks. Flyer also for more board presence overall. Idk im just brainstorming, ill definitely check out your thread.


oh, i agree, the raiders seem like the should furfill the traditional cavalry roles of real life: screening the army, setting up delays and such, slowing enemy advance just be having to deal with the, etc.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Fresh-Faced New User




xerxeskingofking wrote:
Esoteric wrote:
xerxeskingofking wrote:
personally, i would got with 4 squads of 3 breachers, rather than 3 squads of 4, or even 2 squads of 6, but thats more to do with bringing down the PL count that anything else (it'd drop you 10 PL).

Serberys raiders are sold in boxes of 3. it might not be a factor in your thinking, but £35 for a 16 point model is quite steep. Also, they are 16 points a model, so a squad of 4 only costs 64 points. its 80 points for a squad of 5, did you mean to write that?


as for the list generally, i've heard of simmilar lists being run in the past, so it might work OK. if you look at this forum a few threads down their a bit of discussion on creating another 1000pt admech army (started by me, actaully), which gives you another option for a 1000point list.


Oh nice ill check it out! I'll re do the breacher squads. Yeah its 4 raiders +1 alpha, its worded weird haha. I really like their movement +rules +stratagem. They seem really good for speed and playing around the objective which i feel the army lacks. Flyer also for more board presence overall. Idk im just brainstorming, ill definitely check out your thread.


oh, i agree, the raiders seem like the should furfill the traditional cavalry roles of real life: screening the army, setting up delays and such, slowing enemy advance just be having to deal with the, etc.


Yes, my only issue with my list is i feel it will fall flat against an oak army from not having enough shots lol

This message was edited 1 time. Last update was at 2020/09/18 13:56:17


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

maybe, but theirs options for that. Plus, its 1K points, their's only so many boyz a ork player can take! (i know, famous last words)

if you really want to up number of shots, one option would swapping a squad of the Breachers with Destroyers with either the Heavy Grav-cannon or the Plasma Culervin, the former is 5 shots str 5 ap -3 at BS 4+ and the latter is d6 blast str 7/8 ap-3, so both would get you a lot of high strength hits onto a large boyz mod. unit cost is a little higher so you might have to weigh it up, but its a choice a lot of people are thinking about now (particually, the grav cannons do d3 agianst troops in +3 armour or better, which makes them vicious against the incoming 2 wound and 3 wound marines everyone is getting salty about)

alternatively, A 5 man Vanguard squad is only 45 points without extras, but has 15 str 3 shots form the radium carbines, and a 10 man squad with a plasma caliver (which is also a assault weapon) is quite nasty at 100 points (27 str3 shots at bs 3+, plus 1 str 7/8 at bs 3+).

side note, the skitarii box is 10 men, with enough line guns for all 10, and one plasma caliver, one arc rifle, and one arquebus. its quite common to get two boxes and then swap the arquebus guy and the caliver, to get a ranger squad with 2 arquebus and a vanguard with 2 cavilier. but thats for the future.

others potentail choices are the dakabot kastellens (which you can feild without the datasmith, if your willing to sink 2 CP into planting them and leaving them in place for the battle via the Overide strategem), which get you 9 str 6 shots at 4+ each (though the pair of them is 250 points, or a quarter of your 1k army. then agian, a quarter of your army for a single £45 box isnt a bad rate in real money), the electro-priest for another up front until, and the Ptraxii with thier huge number of str 3 shots.


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Fresh-Faced New User




xerxeskingofking wrote:
maybe, but theirs options for that. Plus, its 1K points, their's only so many boyz a ork player can take! (i know, famous last words)

if you really want to up number of shots, one option would swapping a squad of the Breachers with Destroyers with either the Heavy Grav-cannon or the Plasma Culervin, the former is 5 shots str 5 ap -3 at BS 4+ and the latter is d6 blast str 7/8 ap-3, so both would get you a lot of high strength hits onto a large boyz mod. unit cost is a little higher so you might have to weigh it up, but its a choice a lot of people are thinking about now (particually, the grav cannons do d3 agianst troops in +3 armour or better, which makes them vicious against the incoming 2 wound and 3 wound marines everyone is getting salty about)

alternatively, A 5 man Vanguard squad is only 45 points without extras, but has 15 str 3 shots form the radium carbines, and a 10 man squad with a plasma caliver (which is also a assault weapon) is quite nasty at 100 points (27 str3 shots at bs 3+, plus 1 str 7/8 at bs 3+).

side note, the skitarii box is 10 men, with enough line guns for all 10, and one plasma caliver, one arc rifle, and one arquebus. its quite common to get two boxes and then swap the arquebus guy and the caliver, to get a ranger squad with 2 arquebus and a vanguard with 2 cavilier. but thats for the future.

others potentail choices are the dakabot kastellens (which you can feild without the datasmith, if your willing to sink 2 CP into planting them and leaving them in place for the battle via the Overide strategem), which get you 9 str 6 shots at 4+ each (though the pair of them is 250 points, or a quarter of your 1k army. then agian, a quarter of your army for a single £45 box isnt a bad rate in real money), the electro-priest for another up front until, and the Ptraxii with thier huge number of str 3 shots.


Yeah I'm going to do a 3 squads of 3 breachers and 1 squad of 3 destroyers. I think the dakkabots and electro priests are going to be how I expand out into 2000 pts. Or with the data forgeworld, do tons of hoplites since they benefit from the arc weapon buff, might be pretty sick. Im going to play with the list for a little while longer before I start buying
Edit: nvm im an idiot, they can't benefit from a forgeworld dogma.

This message was edited 1 time. Last update was at 2020/09/19 20:23:00


 
   
Made in us
Fresh-Faced New User




Okay, I decided to go with more quick units that can brawl mid field, my main questions for this are: is the lack of super high strength weapons going to be a huge problem, even at 1000 points? My second will be: are sterilizers too small of a unit to be successful? Is 10 required? I was going to have manipulus and breachers be data hoard and the rest was going to be a detachment of stygies. Thanks for all the help so far guys.


Forge World Choice
. Custom: Data-Hoard Forge World: Trans-node Power Cores

Forge World Choice
. Forge World: Stygies VIII


+ HQ +

Daedalosus [3 PL, 55pts]

Tech-Priest Manipulus [4 PL, 70pts]: Magnarail lance, Relic: Autocaduceus of Arkhan Land, Warlord, Warlord Trait (Engine War): Learnings of the Genetor

+ Troops +

Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

+ Fast Attack +

Pteraxii Sterylizors [5 PL, 100pts]
. 4x Pteraxii Sterylizor: 4x Phosphor torch, 4x Pteraxii Talons
. Pteraxii Sterylizor Alpha: Taser Goad

Serberys Raiders [4 PL, 80pts]: Serberys Raider Alpha
. 4x Serberys Raider: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine

Serberys Raiders [4 PL, 80pts]: Serberys Raider Alpha
. 4x Serberys Raider: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine

+ Heavy Support +

Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

+ Flyer +

Archaeopter Fusilave [7 PL, 150pts]: Chaff Launcher, 4x Cognis Heavy Stubber

++ Total: [50 PL, 1,000pts] ++


   
 
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