The rest of it is nearly any combination of the standard "make your stand in this spot" units from the Space Marne list. Based on models I have, it could be about 3 of any of the following:
-3-4 Assault Centurions
-5-10 Assault terminators, all hammers or a mix of hammers and claws
-5 regular terminators (powerfists are now weak against dreads, so I'd want to find all my chainfist bits)
-5 or 10 Vanguard Vets with jump packs and melee weapons, dual claws are currently both efficient and fluffy
-5 Bolter Aggressors
-6 Bladeguard vets is the new hotness
Also I am really liking the idea of a 5-vet command squad--hear me out on this--armed like bladeguard vets with power swords and storm shields. They don't get the Bladeguard specials or strats or the clutch 2D swords, but they get more wounds for the points and, with an identical statline, they have more (?) attacks for the points. Also the bodyguard rule, as I read it, protects characters even against weapons that ignore "look out, sir," so my characters would be safe from the thing I'm trying to do to my opponents until after they were gunned down. Also I already have the models.
In my dream world I would also find points for an ancient to get the most out of my melee and a chief apothecary to heal my centurions/terminators, but those are low priority.
I like flyers for sniping characters, but it really takes a lot of big chunky Elite units to consistently achieve overwhelming superiority at your #2 objective so I feel like I need the points.
I might seriously pull together the points for a vindicare, though, just for fun.
Automatically Appended Next Post: bort wrote:I was thinking about this too. Maybe not building a whole list around it, but the fact that if virtually everyone and their mother will be running around with an Apothecary or similar super buffer character, is it worth devoting a chunk of the list to removing that 4-5wounds ASAP?
IMHO the chief apothecary is a little overrated because, at most, you can expect him to resurrect maybe 2-4 models during the course of a game (especially if you go first and won't be taking any casualties for turn 1). So unless you're resurrecting centurions, you're lucky to get the 90 points back out of him.
Also, I'm thinking actually as this list being built around the core of troops/elites that take and hold objectives, with the snipers as the harassment units that distract and disrupt the opponent. You have to have something that will score secondaries for you. So instead of taking a speeder or tiny unit of assault marines or whatever, why not take something that can score those mobility objectives, and can also stress your opponent about where he's putting his characters?
And if you're playing Raven Guard anyway, might as well put the chapter's advantages to use.