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I am curious if it possible for us to brew up a list that will take on all armies might not be dominant but at least has a 50/50 chance against most if not all matchups in the competitive scene?
Don't think there is one list.
There are probably multiple, but it is not just the list. Its also the player who knows what to do with that list against that army you are playing.
Doomstalkers + Technomancer with control node seems to be a favored tactic for anti-tank.
Nightbringer for sure, could also bring a patrol for the Void Dragon, that'll give your opponent quite a bit to worry about, but thats also a sizable investment
Flayed Ones for deepstriking onto the back field, and Praetorians with rods are great at mulching any 2W model
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
Can you do 3 detachments and 3 Ctans at 2000 points? They are capped at one per detachment, right? Seems very difficult to deal with, you can not shoot them dead.
Niiai wrote: Can you do 3 detachments and 3 Ctans at 2000 points? They are capped at one per detachment, right? Seems very difficult to deal with, you can not shoot them dead.
Are you joking ? I can do 3 detachments and 3 ctans at 1275.
We've seen a few Necron lists that have won some smaller tournaments. Right now it looks like the SIlent King + A lot of core has been popping up. Here are two lists from Goonhammer.
Spoiler:
ernal Conquerors/Relentlessly Expansionist (6” pregame with obsec)
Chromomancer – 100
Veil of darkness, crypgeometric adjuster
Technomancer 110
Control Node; phylacterine hive
No Slot
Cryptothralls 40
Elites
Spyders x3 225
Gloom prisms, particle beamers
Skorpekh Destroyers x 6 210
Fast Attack
Scarabs x7 105
Scarabs x7 105
Scarabs x5 75
Supreme Command -450
Lord of War
The Silent King 450
The Standout Features
The first of the two early standout Necron configurations, ObSec wounds for days.
Tomb Blades, Spyders and Scarabs provide huge piles of wounds.
Skorpekh (a full squad rather than capping at five) provide some additional shock troops.
The Silent King looms over all.
Overlord [6pl, 130pts ] Warscythe, Resurrection Orb, Orb of Eternity
Overlord [6pl, 105pts ] Warlord trait Eternal Madness, Warscythe, Tachyon Arrow, Blood Scythe Note: this model needs to lose the Tachyon Arrow, you cannot have an arrow and a warscythe.
The Silent King [23pl, 450pts ]
The Standout Features
Neatly shows off the other option – Novokh hammerblows.
Lychguard and Triarch Praetorians provide hefty blocks that can throw and take a punch.
Silent King acts as both a hammer unit and a force multiplier here.
Siegler has also been playing the TSK as well, and bodied a Harlequin list from Nanavati. It's looking more and more like taking Novokh with TSK may be the way to go. It makes sense, as it makes your core like Warriors and Immortals much, much more punchy. I'm honestly thinking if you are bringing mass warriors period, you want to be in Novokh.
As of right now, some variation of this looks to be the most competitive at the moment. It's probably going to take time to iron out the top competitive lists. It's practically a brand new army with the dex, and it's been taking a while for people to get the new models on the board.
So my thought behind this thread was to get people to post here if they found something in testing that worked well. Also I thought maybe we could get away from the old way where when people found things that worked well they kept it to themselves and we could post it and try and grow the warhammer community.
nechronicles1128 wrote: So my thought behind this thread was to get people to post here if they found something in testing that worked well. Also I thought maybe we could get away from the old way where when people found things that worked well they kept it to themselves and we could post it and try and grow the warhammer community.
I'm all for it and I've got around 6 2k lists themed around different units that I'm going to try out hopefully over the next couple of weeks
One thing I've noticed is that a 3man unit of Heavy Lokhusts with Gauss can be a real workhorse, I've use them in a 1k and 2k game so far and each time they've put in good work with minimal retaliation, usually because of positioning
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
So I have a curious bone right now and am wondering if we concede first turn to our opponent how bad would it be? I am thinking that using a custom dynasty to use obsec and 6 inch pregame move and we take first setup to get our opponent to kind of set up there stuff the way we want then use the pregame move to jump the guys we need into cover. that way we force the first turn move phase of our opponent to get there guys closer to us and make our first turn more devastating. Also use the protocols to our advantage like the first turn we use the protocol that gives us better toughness (srry dont have my book yet cant remember the names) to allow us to play more of a "control" game.
nechronicles1128 wrote: So I have a curious bone right now and am wondering if we concede first turn to our opponent how bad would it be? I am thinking that using a custom dynasty to use obsec and 6 inch pregame move and we take first setup to get our opponent to kind of set up there stuff the way we want then use the pregame move to jump the guys we need into cover. that way we force the first turn move phase of our opponent to get there guys closer to us and make our first turn more devastating. Also use the protocols to our advantage like the first turn we use the protocol that gives us better toughness (srry dont have my book yet cant remember the names) to allow us to play more of a "control" game.
According to Goonhammer, you almost always want to take 1st turn. It's a pretty massive advantage. While we are probably one of the better armies designed to tech into Second turn we should take it when it's presented in most cases.
nechronicles1128 wrote: So I have a curious bone right now and am wondering if we concede first turn to our opponent how bad would it be? I am thinking that using a custom dynasty to use obsec and 6 inch pregame move and we take first setup to get our opponent to kind of set up there stuff the way we want then use the pregame move to jump the guys we need into cover. that way we force the first turn move phase of our opponent to get there guys closer to us and make our first turn more devastating. Also use the protocols to our advantage like the first turn we use the protocol that gives us better toughness (srry dont have my book yet cant remember the names) to allow us to play more of a "control" game.
According to Goonhammer, you almost always want to take 1st turn. It's a pretty massive advantage. While we are probably one of the better armies designed to tech into Second turn we should take it when it's presented in most cases.
Triarch Praetorians [12 PL, 250pts]: Rod of Covenant, 10x Triarch Praetorian
+ Flyer +
Night Scythe [8 PL, 145pts]
+ Dedicated Transport +
Ghost Ark [8 PL, 145pts]
Ghost Ark [8 PL, 145pts]
++ Total: [102 PL, 10CP, 1,994pts] ++
That 3rd place list you shared looks bananas, 3 transports and a veil to dump Gauss Reapers next to your opponent and demolish them. With that amount of movement, dare I suggest there's a possibility you could take isolationist (RF weapons +1 S inside 12") rather than expansionist...? Looks like a *lot* of fun regardless, might proxy some of my flayers as reapers to try it.
You pretty much need to take Novokh at that point, and have some serious support via crypteks, Szeras or the Silent King.
Why novokh ? Its useless when you arent in melee. Just because warriors could get charged ? Use mephrit and a royal warden. Mephrit works for shooting, and if the enemy charges you, you fallback, and shoot them with talent for annihilation.
You pretty much need to take Novokh at that point, and have some serious support via crypteks, Szeras or the Silent King.
Why novokh ? Its useless when you arent in melee. Just because warriors could get charged ? Use mephrit and a royal warden. Mephrit works for shooting, and if the enemy charges you, you fallback, and shoot them with talent for annihilation.
Right.
No need for a customized dynasty. ObSec is inherent and rad-wreathed only useful for cc oriented units.
Nevertheless, a 6'' pregame move could be useful to grab objectives near the middle of the board.
Former moderator 40kOnline
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You pretty much need to take Novokh at that point, and have some serious support via crypteks, Szeras or the Silent King.
Why novokh ? Its useless when you arent in melee. Just because warriors could get charged ? Use mephrit and a royal warden. Mephrit works for shooting, and if the enemy charges you, you fallback, and shoot them with talent for annihilation.
Right.
No need for a customized dynasty. ObSec is inherent and rad-wreathed only useful for cc oriented units.
Nevertheless, a 6'' pregame move could be useful to grab objectives near the middle of the board.
Because the +1 A stratagem is for Novokh only, and it is very good with a big unit of warriors.
And while I like Mephrit very much, you might have to fall back and potentially give up an objective that way.
Not saying that rad-expansionists is not good, but the +1 stratagem helps to push it over the edge for me when considering warriors. Dedicated melee units and vehicles would profit more from the custom dynasties, I believe.
Is there a big warrior blob list in Novokh using both Szeras and Anrakyr? That's potentially bringing Warriors up to 3A and -1AP, with Szeras hopefully giving S5 or T5...
You pretty much need to take Novokh at that point, and have some serious support via crypteks, Szeras or the Silent King.
Why novokh ? Its useless when you arent in melee. Just because warriors could get charged ? Use mephrit and a royal warden. Mephrit works for shooting, and if the enemy charges you, you fallback, and shoot them with talent for annihilation.
Because Warriors are going to get charged, and a huge advantage of these big warrior blobs is to control the middle of the board. It's not a "Could" when it comes to being charged. Warriors all of a sudden become a much larger threat with Novokh. I'd rather use my HQ slots on other options besides the Royal Warden and Mephrit is not a competitive dynasty.
Most of the top armies that have been showing up in winning lists are fast armies with a high density of melee units and in melee focused chapters/orders etc. Novokh provides an excellent solution to Warriors, and is also quite powerful with the other melee units that any competitive list should be running.
This message was edited 1 time. Last update was at 2020/11/06 03:37:55
So the list I came up with IDK how well it will play bc it still needs testing but I got this and would like to see what people think and if they would could test it and give feedback for me:
Automatically Appended Next Post: I also want to say that this thread is not for that one list to rule them all it is so that people can post what is working the best in the current meta and that way maybe people can see what is doing well and maybe build a list that suits there playstyle
This message was edited 3 times. Last update was at 2020/11/06 13:12:25
What is your supposed role for the 2 units of Cryptothralls? What do you intend to do with them?
Other than that I like it, it looks very similar to what I play. Which dynasty do you plan on using?
So The crypto thralls are basically a free unit to protect the crypteks and get into cc the technomancer makes them a deadly threat when in melee so it gives just a little more cc to the army. The dynasty I have not really figured out yet. But I was thinking going custom with 6" pregame and obsec
This message was edited 1 time. Last update was at 2020/11/06 13:21:05
I do not think that obsec really gives you much. You already have 3 units of warriors, that is a lot ob objective secured already. As per the discussion above, I would advise to look onto Novokh for the stratagem or rad wreathed for the buff in combat.
Sasori wrote: We've seen a few Necron lists that have won some smaller tournaments. Right now it looks like the SIlent King + A lot of core has been popping up. Here are two lists from Goonhammer.
Siegler has also been playing the TSK as well, and bodied a Harlequin list from Nanavati. It's looking more and more like taking Novokh with TSK may be the way to go. It makes sense, as it makes your core like Warriors and Immortals much, much more punchy. I'm honestly thinking if you are bringing mass warriors period, you want to be in Novokh.
As of right now, some variation of this looks to be the most competitive at the moment. It's probably going to take time to iron out the top competitive lists. It's practically a brand new army with the dex, and it's been taking a while for people to get the new models on the board.
The Silent King does seem to be a regular feature of successful Necron lists (showing up again this week in Goonhammers analysis) and I still don't really understand why!
Sasori wrote: We've seen a few Necron lists that have won some smaller tournaments. Right now it looks like the SIlent King + A lot of core has been popping up. Here are two lists from Goonhammer.
Siegler has also been playing the TSK as well, and bodied a Harlequin list from Nanavati. It's looking more and more like taking Novokh with TSK may be the way to go. It makes sense, as it makes your core like Warriors and Immortals much, much more punchy. I'm honestly thinking if you are bringing mass warriors period, you want to be in Novokh.
As of right now, some variation of this looks to be the most competitive at the moment. It's probably going to take time to iron out the top competitive lists. It's practically a brand new army with the dex, and it's been taking a while for people to get the new models on the board.
The Silent King does seem to be a regular feature of successful Necron lists (showing up again this week in Goonhammers analysis) and I still don't really understand why!
Can anyone tell me whats so good about him?
He showed up in 2 lists, One Szarkean and one Novokh.
His main draw is that he just dominates the center of the table, and buffs those Necron Warrior blobs (or any core) immensely. He's a huge threat in Close Combat, and doesn't really lose most of his CC punch until he is at 4 wounds remaining. The Szarkean Warlord trait is also quite strong, as it allows you to use Novokh protocol (Which is our best protocol) Twice and his own special rule means you can keep a protocol in reserve for an emergency.
He is also pretty good at maxing out the Noble Secondary if you chose to take it. Essentially, he is very good for playing the Objective game. It's already really hard to shift multiple Necron Warrior blobs, but now you have a double MWBD+ the Auras+ everything else that he does to create a very, very strong midboard army that is very difficult to remove and can pack a huge punch.
This message was edited 2 times. Last update was at 2020/11/21 21:07:36