glados wrote:I agree with the
OP here. Deathwatch have pretty much become a generic chapter flavour that is just Primaris in black.
The faction should have been Ordo Xenos complete with stormtrooper/scion options, good inquisitor options as well as kill teams. The whole unique schtick should have been a book that combined
IG and space marine elements with its own twist.
They also need the kits/encouragement to push what the real joy in Deathwatch is, a custom army of 'your dudes'. I've built a pretty large Deathwatch force (no primaris) using a whole bunch of different space marine kits from pretty much all chapters that had unique chapter specific kits or upgrade parts available. Also rounded it off with some 3D printed shoulder pads for the lesser known chapters. It was an utter joy to build and without a doubt the most fun I've had creating an army.
Sadly primaris isnt quite there yet with chapter specific stuff to really do this.
A few counterpoints:
1/ Adding primaris does not mean taking away mixed squads- at least not this edition. Yes, many hypothesize the squatting of old marines eventually, but it isn't happening this edition. So if you're worried about Primaris additions contaminating the unique flavour of
DW, JUST DON"T USE THEM. You've got at least 3 more years where that will be possible.
2/ I never had the Daemon Hunter dex, but the Storm Troopers, I thought, were a Hereticus thing. I feel like Daemons and Aliens may be heavy enough that Storm Troopers wouldn't be the Imperium's first choice. I mean, I know they are the Elite of the Guard, and that Guard fight Aliens and Daemons all the time, but I see that as happening when other options for the Imperium aren't available. If the
GK are assaulting a Daemonic world, or the
DW are assaulting an Alien stronghold, they are definitely going to bring as much power armoured psychic might and specialized ammo as they can bring to bare.
I would, however, be almost as happy with Hereticus in Sob, Malleus in the
GK and Xenos in the
DW. The only thing is that IF they did that, there's nowhere for the Rogue Traders to go. If they do an Agents dex this edition, they can throw in whatever they want.
Last counterpoint: The
DW Supplement will have unique
DW Crusade content. For Crusade players, that alone justifies the Supplement. I can hardly wait to see what it is! Crusade content is actually the thing I look most forward to in any publication.