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Made in se
Longtime Dakkanaut





Swiftclaw bikers have headstrong but can not mitigate this with a WG pack leader.

Am I missing something or is this an official slight nerf on swiftclaws ?

As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.

RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW.
 
   
Made in gb
Norn Queen






 Type40 wrote:
Swiftclaw bikers have headstrong but can not mitigate this with a WG pack leader.

Am I missing something or is this an official slight nerf on swiftclaws ?
I assume Swiftclaws are in the supplement proper since they were omitted from the Index? And can no longer take a Wolf Guard Bike Leader? I guess No Model, No Rules takes another scalp?
   
Made in se
Longtime Dakkanaut





 BaconCatBug wrote:
 Type40 wrote:
Swiftclaw bikers have headstrong but can not mitigate this with a WG pack leader.

Am I missing something or is this an official slight nerf on swiftclaws ?
I assume Swiftclaws are in the supplement proper since they were omitted from the Index? And can no longer take a Wolf Guard Bike Leader? I guess No Model, No Rules takes another scalp?


kind of,
Marine main dex says SM bikers gain the "SWIFT CLAW" keyword if they are in a SWs detatchment.
The SW supplement proper says they gain "headstrong." However, niether say they get a wolfgaurd pack leader option...
I know a lot of people do not have SW supplement yet because it has only been released for 2 hours where I live... but I am wondering if I missed anything XD ...

So, I guess its the No Model, No Rules situation,,, just a strange one because a rule that interacts with WGPLs is on the unit... oh well... time to add weapons and make it a captain on bike XD.

This message was edited 1 time. Last update was at 2020/11/07 01:00:45


As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.

RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW.
 
   
Made in gb
Norn Queen






 Type40 wrote:
 BaconCatBug wrote:
 Type40 wrote:
Swiftclaw bikers have headstrong but can not mitigate this with a WG pack leader.

Am I missing something or is this an official slight nerf on swiftclaws ?
I assume Swiftclaws are in the supplement proper since they were omitted from the Index? And can no longer take a Wolf Guard Bike Leader? I guess No Model, No Rules takes another scalp?


kind of,
Marine main dex says SM bikers gain the "SWIFT CLAW" keyword if they are in a SWs detatchment.
The SW supplement proper says they gain "headstrong." However, niether say they get a wolfgaurd pack leader option...
I know a lot of people do not have SW supplement yet because it has only been released for 2 hours where I live... but I am wondering if I missed anything XD ...

So, I guess its the No Model, No Rules situation,,, just a strange one because a rule that interacts with WGPLs is on the unit... oh well... time to make a captain on bike XD.
It's just one of the things GW have decided to sacrifice to roll SW in with Vanilla Marines. Wolf Scouts being full Battle Brothers with centuries of experience? Nope, that's all gone, they have the same stats and loadouts as literal Teenagers of other chapters. Black Templars can now take Scout units and Tactical Squads? Sure, why not, why bother making some chapters different.
   
Made in se
Longtime Dakkanaut





 BaconCatBug wrote:
 Type40 wrote:
 BaconCatBug wrote:
 Type40 wrote:
Swiftclaw bikers have headstrong but can not mitigate this with a WG pack leader.

Am I missing something or is this an official slight nerf on swiftclaws ?
I assume Swiftclaws are in the supplement proper since they were omitted from the Index? And can no longer take a Wolf Guard Bike Leader? I guess No Model, No Rules takes another scalp?


kind of,
Marine main dex says SM bikers gain the "SWIFT CLAW" keyword if they are in a SWs detatchment.
The SW supplement proper says they gain "headstrong." However, niether say they get a wolfgaurd pack leader option...
I know a lot of people do not have SW supplement yet because it has only been released for 2 hours where I live... but I am wondering if I missed anything XD ...

So, I guess its the No Model, No Rules situation,,, just a strange one because a rule that interacts with WGPLs is on the unit... oh well... time to make a captain on bike XD.
It's just one of the things GW have decided to sacrifice to roll SW in with Vanilla Marines. Wolf Scouts being full Battle Brothers with centuries of experience? Nope, that's all gone, they have the same stats and loadouts as literal Teenagers of other chapters. Black Templars can now take Scout units and Tactical Squads? Sure, why not, why bother making some chapters different.


True, its disappointing... but it is what it is, at least for now... However, I think you ll be pleasantly surprised. It seems like the SW supplement maintains a lot of indviduality with the chapter... just not this one (probably because of the lack of models kits for WG on bike).

As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.

RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 BaconCatBug wrote:
 Type40 wrote:
 BaconCatBug wrote:
 Type40 wrote:
Swiftclaw bikers have headstrong but can not mitigate this with a WG pack leader.

Am I missing something or is this an official slight nerf on swiftclaws ?
I assume Swiftclaws are in the supplement proper since they were omitted from the Index? And can no longer take a Wolf Guard Bike Leader? I guess No Model, No Rules takes another scalp?


kind of,
Marine main dex says SM bikers gain the "SWIFT CLAW" keyword if they are in a SWs detatchment.
The SW supplement proper says they gain "headstrong." However, niether say they get a wolfgaurd pack leader option...
I know a lot of people do not have SW supplement yet because it has only been released for 2 hours where I live... but I am wondering if I missed anything XD ...

So, I guess its the No Model, No Rules situation,,, just a strange one because a rule that interacts with WGPLs is on the unit... oh well... time to make a captain on bike XD.
It's just one of the things GW have decided to sacrifice to roll SW in with Vanilla Marines. Wolf Scouts being full Battle Brothers with centuries of experience? Nope, that's all gone, they have the same stats and loadouts as literal Teenagers of other chapters. Black Templars can now take Scout units and Tactical Squads? Sure, why not, why bother making some chapters different.


they always had the same stats as scouts. IIRC wolf scouts have some additional wargear options in the new codex so.. nothingd been lost

Opinions are not facts please don't confuse the two 
   
Made in se
Longtime Dakkanaut





BrianDavion wrote:
 BaconCatBug wrote:
 Type40 wrote:
 BaconCatBug wrote:
 Type40 wrote:
Swiftclaw bikers have headstrong but can not mitigate this with a WG pack leader.

Am I missing something or is this an official slight nerf on swiftclaws ?
I assume Swiftclaws are in the supplement proper since they were omitted from the Index? And can no longer take a Wolf Guard Bike Leader? I guess No Model, No Rules takes another scalp?


kind of,
Marine main dex says SM bikers gain the "SWIFT CLAW" keyword if they are in a SWs detatchment.
The SW supplement proper says they gain "headstrong." However, niether say they get a wolfgaurd pack leader option...
I know a lot of people do not have SW supplement yet because it has only been released for 2 hours where I live... but I am wondering if I missed anything XD ...

So, I guess its the No Model, No Rules situation,,, just a strange one because a rule that interacts with WGPLs is on the unit... oh well... time to make a captain on bike XD.
It's just one of the things GW have decided to sacrifice to roll SW in with Vanilla Marines. Wolf Scouts being full Battle Brothers with centuries of experience? Nope, that's all gone, they have the same stats and loadouts as literal Teenagers of other chapters. Black Templars can now take Scout units and Tactical Squads? Sure, why not, why bother making some chapters different.


they always had the same stats as scouts. IIRC wolf scouts have some additional wargear options in the new codex so.. nothingd been lost



SW scouts used to be WS BS 4+ and SWs had 3+ but bloodclaws were 4+ instead...

at least back in 5th XD... but i took a pause to the game between 5th and 8th .

As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.

RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW.
 
   
Made in gb
Norn Queen






BrianDavion wrote:
they always had the same stats as scouts. IIRC wolf scouts have some additional wargear options in the new codex so.. nothingd been lost
Except in the transition from 2nd to 3rd, Wolf Scouts were made veterans rather than newbies.

Because Scouts are not yet full Astartes (primarily they lack the Black Carapace) it makes sense for them to not get the extra wound. Scout Sergeants on the other hand are full Battle Brothers and thus should have the extra wound, as should Wolf Scouts.

In fact, in the 5th edition SM codex, Scouts were WS/BS 3 while the Sergeant was WS/BS4 with 2 attacks to represent the fact they were full Astartes Veterans. Wolf Scouts in the 5th edition SW codex remained WS/BS 4.

So, no, Wolf Scouts have not "always had the same stats as scouts", they have in fact always had the same stats as a Tactical Marine/Grey Hunter, bar the Save.

This message was edited 6 times. Last update was at 2020/11/07 01:49:00


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 BaconCatBug wrote:
BrianDavion wrote:
they always had the same stats as scouts. IIRC wolf scouts have some additional wargear options in the new codex so.. nothingd been lost
Except in the transition from 2nd to 3rd, Wolf Scouts were made veterans rather than newbies.

Because Scouts are not yet full Astartes (primarily they lack the Black Carapace) it makes sense for them to not get the extra wound. Scout Sergeants on the other hand are full Battle Brothers and thus should have the extra wound, as should Wolf Scouts.

In fact, in the 5th edition SM codex, Scouts were WS/BS 3 while the Sergeant was WS/BS4 with 2 attacks to represent the fact they were full Astartes Veterans. Wolf Scouts in the 5th edition SW codex remained WS/BS 4.

So, no, Wolf Scouts have not "always had the same stats as scouts", they have in fact always had the same stats as a Tactical Marine/Grey Hunter, bar the Save.


Lest I remind you, fluff =/= rules.

Being annoyed about new Scouts rules = / = useful input into a Swiftclaw rules question thread.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Norn Queen






 JohnnyHell wrote:
 BaconCatBug wrote:
BrianDavion wrote:
they always had the same stats as scouts. IIRC wolf scouts have some additional wargear options in the new codex so.. nothingd been lost
Except in the transition from 2nd to 3rd, Wolf Scouts were made veterans rather than newbies.

Because Scouts are not yet full Astartes (primarily they lack the Black Carapace) it makes sense for them to not get the extra wound. Scout Sergeants on the other hand are full Battle Brothers and thus should have the extra wound, as should Wolf Scouts.

In fact, in the 5th edition SM codex, Scouts were WS/BS 3 while the Sergeant was WS/BS4 with 2 attacks to represent the fact they were full Astartes Veterans. Wolf Scouts in the 5th edition SW codex remained WS/BS 4.

So, no, Wolf Scouts have not "always had the same stats as scouts", they have in fact always had the same stats as a Tactical Marine/Grey Hunter, bar the Save.


Lest I remind you, fluff =/= rules.

Being annoyed about new Scouts rules = / = useful input into a Swiftclaw rules question thread.
And neither was your post here useful input into a Swiftclaw rules question thread. Pot, meet kettle.

So, to keep your highness happy: No, Swiftclaws can't take a WGPL anymore, due to GW's idiotic No Model, No Rules paradigm and their boneheaded decision to merge SW into the Vanilla Codex when it would be equivalent to merging the CWE and Dark Eldar codexes "because they are both Eldar". The issue of Wolf Scouts is also counter to GW's "promise" that "all full Battle Brothers" would be getting the extra wound.

This message was edited 1 time. Last update was at 2020/11/07 02:03:35


 
   
Made in us
Longtime Dakkanaut





 BaconCatBug wrote:
It's just one of the things GW have decided to sacrifice to roll SW in with Vanilla Marines. Wolf Scouts being full Battle Brothers with centuries of experience? Nope, that's all gone, they have the same stats and loadouts as literal Teenagers of other chapters. Black Templars can now take Scout units and Tactical Squads? Sure, why not, why bother making some chapters different.


Well, at least for Black Templars they addressed it somewhat in the FAQ they released for them. If there's enough complaints maybe their FAQ will have a WG Pack Leader (or at least one added to the Legends list).
   
Made in fi
Hoary Long Fang with Lascannon




Finland

What probably irks me the most is Wolf Guard becoming a 100% fluff keyword. It has no meaning in game outside of the pack leader.

Bladeguard and Veteran Intercessors are Wolf Guard, but have no rules that interact with said keyword. But Deathwing.. that is a keyword that is borderline OP.

7000+
3500
2000 
   
Made in se
Longtime Dakkanaut





 Weazel wrote:
What probably irks me the most is Wolf Guard becoming a 100% fluff keyword. It has no meaning in game outside of the pack leader.

Bladeguard and Veteran Intercessors are Wolf Guard, but have no rules that interact with said keyword. But Deathwing.. that is a keyword that is borderline OP.


It does seem a bit lazy... also things like "cpts onTW " getting the wolf lord keyword but not regular cpts.... just,,, why ? ..... it feels extra and arbitrary... I would have like to see them go all in or just pull out completely on these keywords...

This message was edited 1 time. Last update was at 2020/11/09 17:51:41


As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.

RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW.
 
   
 
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