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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Daemons Codex, page 133. Virulent Blessing Nurgle Power.

Virulent Blessing has a warp charge value of 7. If manifested, select a friendly NURGLE DAEMON unit within 18" of the Psyker. Add 1 to wound rolls made for that unit in the Fight Phase. Furthermore, wound rolls of 7+ made for that unit in the Fight Phase inflict double damage.
I see no listed duration.

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Made in gb
Norn Queen






 JNAProductions wrote:
Daemons Codex, page 133. Virulent Blessing Nurgle Power.

Virulent Blessing has a warp charge value of 7. If manifested, select a friendly NURGLE DAEMON unit within 18" of the Psyker. Add 1 to wound rolls made for that unit in the Fight Phase. Furthermore, wound rolls of 7+ made for that unit in the Fight Phase inflict double damage.
I see no listed duration.
Much like the Plasma Specialists stratagem for AdMech, this indeed has no duration and will last in perpetuity. No, GW hasn't fixed Plasma Specialists either, and I doubt they ever will, despite being so quick on the ball about 1+ armour saves.

Sadly +5 to wound won't help much due to the ±1 cap on To Wound rolls, other than to counteract -1 to wound effects.

This message was edited 1 time. Last update was at 2020/11/25 04:59:48


 
   
Made in gb
Longtime Dakkanaut






I guess the main advantage is that by turn 5 you could have 5 units being affected by it.

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