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![[Post New]](/s/i/i.gif) 2020/12/10 01:11:18
Subject: [2000] - Orks - Triple warboss
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Longtime Dakkanaut
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List I think would be a blast.
Each warboss shreds. I could also drop 1 deff copter to take a 3rd biker boss but I thought advance and charge was wise.
++ Battalion Detachment 0CP (Orks) [80 PL, 1,598pts, 7CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur / Specialist Mobs: Goffs
Detachment CP
+ Stratagems +
Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins
+ HQ +
Warboss [4 PL, 83pts, -1CP]: Attack Squig, Da Biggest Boss, Da Killa Klaw, Kustom Shoota, Power Klaw
Warboss on Warbike [6 PL, 115pts]: Brutal but Kunnin, Killsaw, Warlord
Warboss on Warbike [6 PL, 115pts]: Da Lucky Stikk, Killsaw
+ Troops +
Boyz [12 PL, 250pts, -1CP]: Skarboyz, 3x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs
Boyz [12 PL, 250pts, -1CP]: Skarboyz, 3x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs
Boyz [12 PL, 250pts, -1CP]: Skarboyz, 3x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs
+ Elites +
Kommandos [3 PL, 55pts]: Tankbusta Bombs
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
Kommandos [3 PL, 55pts]: Tankbusta Bombs
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
Painboy [3 PL, 65pts]: Power Klaw
Tankbustas [4 PL, 85pts]
. Boss Nob: Rokkit Launcha
. 4x Tankbusta: 4x Rokkit Launcha, 4x Stikkbombs, 4x Tankbusta Bombs
+ Fast Attack +
DeffKopta [2 PL, 35pts]
. DeffKopta: Twin Big Shoota
DeffKopta [2 PL, 35pts]
. DeffKopta: Twin Big Shoota
DeffKopta [2 PL, 35pts]
. DeffKopta: Twin Big Shoota
+ Heavy Support +
Kannonwagon [9 PL, 170pts]
++ Patrol Detachment -2CP (Orks) [25 PL, 400pts, -3CP] ++
+ Configuration +
Clan Kultur / Specialist Mobs: Goffs
Detachment CP [-2CP]
+ HQ +
Big Mek W/ Kustom Force Field [4 PL, 75pts]
Weirdboy [4 PL, 75pts, -1CP]: 2. Warpath, 3. Da Jump, Warphead
+ Troops +
Gretchin [2 PL, 50pts]
. 10x Gretchin: 10x Grot Blaster
+ Heavy Support +
Mek Gunz [9 PL, 120pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
Mek Gunz [6 PL, 80pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
++ Total: [105 PL, 1,998pts, 4CP] ++
Created with BattleScribe
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This message was edited 1 time. Last update was at 2020/12/10 01:11:37
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![[Post New]](/s/i/i.gif) 2020/12/10 02:32:25
Subject: Re:[2000] - Orks - Triple warboss
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Unbalanced Fanatic
Atlanta, Ga
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Now that's a surprising about of bodies for 2000 points. This is also the first time I've seen "Extra Gubbins" used correctly.
Keep the deff copter. You are already sinking so much into having that boss get in there already, so it's a good idea to keep his supporting unit up in power.
However, if you still wanted. You could trim some of your armies special equipment and purchase that extra bike anyway. The commandos do very well in their own right, so they don't need those klaws and maybe trimming down 1 smasha gun.
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One has to wonder. Do the Tyranids consider drop-assault troops... fast food? |
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![[Post New]](/s/i/i.gif) 2020/12/10 06:59:13
Subject: [2000] - Orks - Triple warboss
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, kommandoz don't need nobz.
In general, I really feel this list should have Thrakka, his aura is just too good near boyz. And if you don't want to bring him, there really is no need for a painboy.
I also feel like a MA big mek with KFF, cleverest boss and killa klaw is superior to a foot warboss.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/10 07:29:37
Subject: [2000] - Orks - Triple warboss
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Waaagh! Ork Warboss
Italy
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I'd drop the 5 tankbutas, give rokkits to koptas instead and add the 6th smasha gun instead.
Jidmah's suggestion is a good one I think: you could drop the footslogging warboss and the big mek with KFF replacing them with a MA big mek with KFF. This way you could make the second detachment a Grot Mobz patrol gaining re-rolls and 6++ for the mek gunz without losing anything as the weirdboy doesn't care what clan he belongs.
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![[Post New]](/s/i/i.gif) 2020/12/10 08:07:42
Subject: [2000] - Orks - Triple warboss
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Unbalanced Fanatic
Atlanta, Ga
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Jidmah wrote:Yeah, kommandoz don't need nobz.
In general, I really feel this list should have Thrakka, his aura is just too good near boyz. And if you don't want to bring him, there really is no need for a painboy.
I also feel like a MA big mek with KFF, cleverest boss and killa klaw is superior to a foot warboss.
Is Thrakka still 300pts to field?
Because that's one hell of an investment and yes, he may no longer be a LOW. It's just that he's a monster now and that means he's going to have to teleport him up the field to get him stuck in.
I'd just stick with your second suggestion of the big mek. Those points can be used somewhere else.
Because he'd need a far more mechanized, or specialized army to keep pushing up the board with Thrakka.
That bracketing stat line could be a real issue as well.
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One has to wonder. Do the Tyranids consider drop-assault troops... fast food? |
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![[Post New]](/s/i/i.gif) 2020/12/10 08:11:13
Subject: [2000] - Orks - Triple warboss
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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What? No, just just run him into the enemy along with your boyz. There is zero issue with that. He also hasn't been a LoW in years.
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This message was edited 1 time. Last update was at 2020/12/10 08:11:39
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/10 10:22:22
Subject: [2000] - Orks - Triple warboss
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Waaagh! Ork Warboss
Italy
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Oborosen wrote:
Is Thrakka still 300pts to field?
Because that's one hell of an investment and yes, he may no longer be a LOW. It's just that he's a monster now and that means he's going to have to teleport him up the field to get him stuck in.
I'd just stick with your second suggestion of the big mek. Those points can be used somewhere else.
Because he'd need a far more mechanized, or specialized army to keep pushing up the board with Thrakka.
The most competitive lists involing Ghaz are based around 90 boyz and the monster, all footslogging. They work perfectly this way, there's no need to teleport stuff.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:36:29
Subject: [2000] - Orks - Triple warboss
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Longtime Dakkanaut
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Jidmah wrote:Yeah, kommandoz don't need nobz.
In general, I really feel this list should have Thrakka, his aura is just too good near boyz. And if you don't want to bring him, there really is no need for a painboy.
I also feel like a MA big mek with KFF, cleverest boss and killa klaw is superior to a foot warboss.
This is intentionally not running ghaz, though, because I want to spend those points into warbosses instead of him, basically. It's more of a straight swap -- 3 killy missiles instead of him.
the MA Big Mek doesn't really work here because I want the Warboss to give off advance and charge. if I give the MA Big Mek follow me Lads!, then I'm losing a significant amount of power on one of my bikers, because brutal but kunnin' basically turns a Kill Saw into a shredder without any more resources being put into it.
What I think is interesting about this is that I actually don't think I need Mega Nobs in this list at all. 2 biker bosses basically straight up replace Mega Nobs in my mind -- and they have no issue delivering themselves into CC. Which also means I can bring a stronger shooting core to the army.
I also think the warbosses will be a lot killier than Ghaz himself.
The weaknesses is my boys are weaker, but then again, I don't expect my boys kill much anyway.
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![[Post New]](/s/i/i.gif) 2020/12/10 19:16:12
Subject: [2000] - Orks - Triple warboss
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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In my (limited) experience with Ghaz his main power comes from buffing boyz up to murder machines, not from his own damage.
If you aren't running Thrakka, I just wouldn't bother with Goff though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/11 01:42:53
Subject: [2000] - Orks - Triple warboss
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Unbalanced Fanatic
Atlanta, Ga
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Jidmah wrote:What? No, just just run him into the enemy along with your boyz. There is zero issue with that. He also hasn't been a LoW in years. Strange, it feels like just a short while ago that he was still relegated to the same slot as Baneblades and other super-heavies. Blackie wrote:The most competitive lists involing Ghaz are based around 90 boyz and the monster, all footslogging. They work perfectly this way, there's no need to teleport stuff. I've seen it, though that may just be the course of meta in my area. I've never seen Gaz spend more than a turn or two out on the field with how the people in my group plays. The addition of being able to reliably dish out wounds in each phase, and the abuse of certain stratagems seems to be his bane at the moment. Were it not for his ability to limit wounds taken per phase, he'd probably be much lower in his play order. We only have two people that play Orks reliably and one of them is a verdant "That Guy". He's almost ready to stop playing Orks because he can't force Thrakka up the field fast enough, to even make his points back. Which is why he started resorting to teleporting him in. Then again, there are only a few players here who play armies that can't just torch formations like that. Even my GKs have no real problem peeling his models off the table. In retrospect, he could just have the worst luck of any player that I've ever seen. So long as he plays Orks.
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This message was edited 1 time. Last update was at 2020/12/11 01:57:13
One has to wonder. Do the Tyranids consider drop-assault troops... fast food? |
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![[Post New]](/s/i/i.gif) 2020/12/11 09:00:18
Subject: [2000] - Orks - Triple warboss
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Waaagh! Ork Warboss
Italy
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I see but at that point a naut will do a better job. Basically same price (just +40 points but no points tax for the second detachment, which Ghaz typically needs), same investment in CPs (Tellyporta + Kustom Job + Ramming Speed vs Second Detachment +2/3 Medi Squig) but much more killyness and a more guaranteed charge.
Of course a naut can be 1-shotted but so is a Ghaz that is teleported.
About the list the only thing I really don't like is the min squad of tankbustas, the list should work fairly as it is.
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