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[2000] - Necrons - facing mostly Death Guard 9th edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Fresh-Faced New User




++ Patrol Detachment 0CP (Necrons) [52 PL, 11CP, 1,050pts] ++

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Catacomb Command Barge [9 PL, 155pts]: Gauss Cannon, Relic: Voidreaper, Warlord, Warlord Trait (Mephrit): Merciless Tyrant, Warscythe

Lord [5 PL, -1CP, 70pts]: Dynastic Heirlooms, Relic: Veil of Darkness, Staff of Light

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

+ Elites +

C'tan Shard of the Nightbringer [18 PL, 350pts]: Power of the C'tan: Sky of Falling Stars

+ Fast Attack +

Tomb Blades [12 PL, 305pts]
. Tomb Blade: Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster




++ Patrol Detachment -2CP[u] (Necrons) [49 PL, -2CP, 950pts] ++

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ HQ +

Chronomancer [4 PL, 80pts]: Entropic Lance

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

+ Elites +

Canoptek Plasmacyte [1 PL, 15pts]

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

+ Heavy Support +

Lokhust Destroyers [22 PL, 400pts]
. 6x Lokhust Destroyer: 6x Gauss Cannon
. Lokhust Heavy Destroyer (Gauss Destructor): Gauss Destructor

++ Total: [101 PL, 9CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


====================================================



Main opponents: 1. Death Guard
(2. Space Marines (no specific order))



Hi all,

As soon as the Death Guard Codex will be available and the lockdown is gone, I am pretty sure that my next opponent will be the DG of my friend.

With the current infos about the 9th edition DG one can already assume what awaits you rules- and gameplay-wise. One thing seems to be sure: the longer the game the better for those tough DG.

I see 2 options as a Necron player when facing DG with their resilience and -1T aura:

1. Play more passively by relying on Necrons' ability to gain points through Obsec plus hard-to-remove/ large units

2. Play more aggressively by trying to hit his units fast and hard, thus trying to cripple his army before he takes full profit of his -1T aura

( 3. Some mix of 1 and 2) ^^



Thinking about how to oppose my friend's DG I decided to go for option 2 as it seems way more exciting (but more risky).



The general idea of my army:

- TB accompanied by CCB with their good movement pick their target in turn 1 or 2, unleashing up to 36 shots at half weapon range on 2+ and AP -3. Supported by strategems like Disintigration Capacitors/ Talent for Annihilation

- TB are partially equipped with shield vanes (against low AP anti infantry weapons) and with shadowloom (against anti tank weapons)

- CCB boosts TB until needed for heroic intervention or seeing a juicy target to charge. His 5 attacks at S8 hopefully ignore that DG resilience with his Voidreaper (not sure about this, anybody knows this?). Sometimes he might even provide the right command protocols at some times...haha

- The Mephrit Immortals plus Lord teleport at half weapon's range in t1 or t2 eqivalent to TB above. This may either happen in same turn or one turn ahead/after the TB first attack (depending on needed strategems for the target, which may be same as needed by the TB to be effectice). Supported by strategems like Disintigration Capacitors/ Talent for Annihilation/ Relentless Onslaught they should hit at AP-3 and do some harm.

- The Lords ability to reroll "1" to hit helps a little with getting a possible "6" for those strategems relying on 6 to hit. He might even provide those questionable command protocols once in a while.

- Skorpekh Destroyers will enjoy the the company of the chronomancer and his charge-reroll/ 5++. The Canoptec Pasmacyte gives them +1S/ +1Att to make them more reliable against those T5. With 6" pregame move and obsec they can choose to put on pressure or to seize objective.

- In turn 1 the chronomancer might even give his 5++ to another more exposed unit like Immortals/Lokhust/scarab if "his" Skorpek manage to reach a safe spot. Once the Skorpekh are no more the Chronomancer can still try to seize an objective against some small unit or move with his good speed to another unit to offer 5++

- The large unit of Lokhust Destroyers will make full use of strategem Extermination Protokol (plus possible Disintigration Capacitors). The 6" pregame move should give them at least one shot at full size. Once reduced to neglectable size they may even use their obsec to seize some objective.

- The Obsec Immortals/ scarabs will be going for some objective and hopefully last a turn or two.

- The Nightbringer does what a Nightbringers does...spread fear even among chaos!!!

- make maximum use of strategems in first two turns not afraid of using 5 or even more CP in one turn: hit as hard as possible with especially concentrating on troop units in order to reduce his obsec units.

- I chose no units doing plain 2dam (disgustingly resilient...just so useless)

- Because of the swingy and unpredictable Necron anti tank weapons I refuse to take doomsday arc/ doomstalker. The Lokhust/ Skorpekh/ Nightbringer/ CCB will have to do.

- hoping that DG units will not be too cheap with all those disgusting abilities and therefore won't be having that many units either

- the overall good movement and the 6" pregame move should make it rather less important of who gets 1st turn.

- the reanimation protocols are a welcome bonus but were not a part when building this list




Although we do not have that many infos to DG yet, do you think this is a viable army to face them? (praying to the dice gods!)

Do you see specific weaknesses against a certain DG unit?

What about disgustingly resilient? Will the Voidreaper/ Nightbringer ignore this ability?

Which command protocol would you propose in turn 1 and turn 2 ( everything beyond turn 2 seems a pure gamble to me)

As my friend also plays almost all orders of space marines with actually no exception (except the Grey Knights, which I play), do you think I could use this list as well against those? Missing plain damage 2 weapons, I know...



Thank you for taking your time to read through all this! ^^

Cheers Amaurosis

This message was edited 5 times. Last update was at 2020/12/29 02:14:12


 
   
Made in gb
Regular Dakkanaut




A well thought out list and battle plan! One thing to mention though, because you're running dual dynasties you dont get access to protocols - every unit from your army has to be from the same dynasty to use them.

Good question about the nightbringer too. I'm almost certain you would ignore the new DR rules, yes. It says that an enemy model cannot use ANY rules to ignore the wounds it loses so I'm assuming this would include -1 damage modifiers too.

Finally, it might be worth splitting one of the immortals squads into two 5 man units, being able to put a squad into reserves could come in handy, but that's just preference to be honest.

Let us know how you battle goes anyway!
   
Made in de
Fresh-Faced New User




TheNEWnew wrote:
One thing to mention though, because you're running dual dynasties you dont get access to protocols - every unit from your army has to be from the same dynasty to use them.

Finally, it might be worth splitting one of the immortals squads into two 5 man units, being able to put a squad into reserves could come in handy, but that's just preference to be honest.


Thank you for the hint! Does at least the Mephrit detachment profit from command protocols as it contains the warlord?

Good idea to split these "double" Obsec immortals! ^^ This way one of them can secure the ojective in my own deployment zone, while the other is free to go for a more centered objective.

Cheers,
Amaurosis
   
Made in gb
Regular Dakkanaut




Amaurosis wrote:
TheNEWnew wrote:
One thing to mention though, because you're running dual dynasties you dont get access to protocols - every unit from your army has to be from the same dynasty to use them.

Finally, it might be worth splitting one of the immortals squads into two 5 man units, being able to put a squad into reserves could come in handy, but that's just preference to be honest.


Thank you for the hint! Does at least the Mephrit detachment profit from command protocols as it contains the warlord?

Good idea to split these "double" Obsec immortals! ^^ This way one of them can secure the ojective in my own deployment zone, while the other is free to go for a more centered objective.

Cheers,
Amaurosis


My pleasure mate in general MSU is really good this edition, especially for troop choices. A lot of the top lists all have between 3-6 troop choices, sometimes more. All the real difficult to deal with lists at the moment often spam things like Harlequins starweavers, sisters battle squads and repentias, ork boyz (being multiple big units lol), chaos nurglings, skitarii/breachers, the list goes on but essentially the format is the same. And necrons can now replicate this

To answer your other question, still no. Protocols only work if your entire army is the same dynasty. To be honest I dont think they're that good unless you're running the silent king anyway. They're too reliant on prediction, while TSK gives you so much more real time flexibility with them.

This message was edited 1 time. Last update was at 2020/12/30 14:34:53


 
   
Made in de
Nihilistic Necron Lord






Germany

TheNEWnew wrote:

Good question about the nightbringer too. I'm almost certain you would ignore the new DR rules, yes. It says that an enemy model cannot use ANY rules to ignore the wounds it loses so I'm assuming this would include -1 damage modifiers too.


No, doesnt work. The new DR is not a rule which allows a model to ignore wounds.
   
Made in gb
Regular Dakkanaut




 p5freak wrote:
TheNEWnew wrote:

Good question about the nightbringer too. I'm almost certain you would ignore the new DR rules, yes. It says that an enemy model cannot use ANY rules to ignore the wounds it loses so I'm assuming this would include -1 damage modifiers too.


No, doesnt work. The new DR is not a rule which allows a model to ignore wounds.


But by it's very nature -1 damage is a wound ignore/modifier? The way I read it, whatever wounds the nightbringer deals you absolutely have to take. It certainly needs some clarity either way if that's truly the case


Automatically Appended Next Post:
Actually no maybe you're right mate, because they're not ignoring the attack at all, just how much it hurts them as it were. Lets see if we can get an FAQ on it though eh

This message was edited 1 time. Last update was at 2020/12/30 16:29:32


 
   
 
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