Me and a mate just got this idea how to spice up our games of Kill Team further:
How about not limiting your kill team roster to a single subfaction? As in, allow including anything and everything from the datasheets (though still respecting the "0-1" limits of certain models), as long as one KEYWORD remains the same. This would allow a great deal more diversity in possible team compositions. EDIT: Glancing at the sheets, T'AU, KROOT, NECRONS and ORKS would need to make an exception, as they don't have any meaningful KEYWORD for this purpose... Or sometimes allowing the FACTION KEYWORD to match with KEYWORD. Anyways..
Would such an arrangement be rules legal in any way? I understand doing so would prevent the team from being battleforged, but does that actually prevent you from playing, at least allowing open play missions? We already abstain from using faction specific tactics (we play with just the 6 core tactics from the rulebook), so losing those is of no concern.
I got quite excited about this idea. Obviously some combos would probably be totally game-breaking, but nobody in our KillTeam group is into tourneys or
WAAC-tier "competitive" gaming for our skirmish fun. Allowing faction keyword soup would already make
KT feel much more
RPG:y in a Rogue Trader way than the current implementation, which is presenting the same battleforged faction "boxes" to the forces as
40K proper, and
tbh kinda dilutes the skirmish fun potential
IMO.
What do yall think about such a thing? I was thinking to start with just a matching KEYWORD, but could even imagine expanding from this to a degree if things worked out well. Don't see why T'au/
GSC couldn't have guard "traitors" or why
GSC couldn't also soup with Tyranids.. As long as things made narrative sense, I could imagine considering it.
The intent with all the souping wouldnt be to game the datasheets for all their worth, but to be able to really evoke a narrative sense of "band of ragtag mercs/fighters joined together by a common goal/leading figure". Such a thing was prevalent in Rogue Trader era
40K but has since been banished largely into the
40K RPG spinoff games.. I was even considering coming up with a custom ruleset for such a thing but actually, this change to building your
KT roster might be enough for me really, even with the existing
KT rules otherwise left intact.
EDIT2: I'm reading the core rules again, and it seems that what we want to do is only legal in Open Play.. Basically it should also be allowed for Narrative Play, but
AFAIK all Narrative Missions in
KT state "battle-forged" as a requirement for participating in the mission. Anyhoo, I think we'll give it a shot, I dont mind calling it Open Play as long as we can pick any mission we fancy.. Don't see how that wouldn't be the epitome of "Open Play"