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Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I'm a Timmy at heart so I made list with some kind of combo or thing I want do to.

In the table, I'm playing to win, but in my mind, I only care about how awesome I can make the thing I want to make.

For example in 8th I ran a soup list with GK like 5-6 times until I achieved the perfect suicide-bomber aphotecary combo deep striking at 3" of his Guilliman and exploding with like 10 Mortal Wounds on him.

This message was edited 1 time. Last update was at 2021/09/10 14:20:04


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Storm Trooper with Maglight






New Hampshire

 Galas wrote:
I'm a Timmy at heart so I made list with some kind of combo or thing I want do to.

In the table, I'm playing to win, but in my mind, I only care about how awesome I can make the thing I want to make.

For example in 8th I ran a soup list with GK like 5-6 times until I achieved the perfect suicide-bomber aphotecary combo deep striking at 3" of his Guilliman and exploding with like 10 Mortal Wounds on him.
Please tell me you named him "Leroy Jenkins"

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Galas wrote:
I'm a Timmy at heart so I made list with some kind of combo or thing I want do to.

In the table, I'm playing to win, but in my mind, I only care about how awesome I can make the thing I want to make.

For example in 8th I ran a soup list with GK like 5-6 times until I achieved the perfect suicide-bomber aphotecary combo deep striking at 3" of his Guilliman and exploding with like 10 Mortal Wounds on him.


How did you pull off the 3" DS?
   
Made in ca
Veteran Wolf Guard Squad Leader






I don't make personal objectives, but I try to fight for every point I can get, and see how close I can make the game. Don't usually give up, unless I know that I'm completely spent. If there is a model/ unit in my opponents army which is driving me crazy, I will try and kill it lol.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

ccs wrote:
 Galas wrote:
I'm a Timmy at heart so I made list with some kind of combo or thing I want do to.

In the table, I'm playing to win, but in my mind, I only care about how awesome I can make the thing I want to make.

For example in 8th I ran a soup list with GK like 5-6 times until I achieved the perfect suicide-bomber aphotecary combo deep striking at 3" of his Guilliman and exploding with like 10 Mortal Wounds on him.


How did you pull off the 3" DS?


In 8th GK received a ton of stratagems in PA. One of them allowed you to Deepstrike to 3" without charging. That + Inner fire (Or whatever) power to do up to 13 mortal wounds in your objetive at 1"(+ Other stratagem to make the range 6") was a totally useless waste of resources but something I really liked and tried my hardest to pull off against a worthwile target.

The thing is, I don't even play GK, I just ended with 7 GK terminators that I build up as 3 paladins, kaldor draigo, bannerbearer, captain and aphotecary and sloted a GK vanguard in my DA or Custodes lists until it worked.

This message was edited 1 time. Last update was at 2021/09/10 19:43:38


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Galas wrote:
ccs wrote:
 Galas wrote:
I'm a Timmy at heart so I made list with some kind of combo or thing I want do to.

In the table, I'm playing to win, but in my mind, I only care about how awesome I can make the thing I want to make.

For example in 8th I ran a soup list with GK like 5-6 times until I achieved the perfect suicide-bomber aphotecary combo deep striking at 3" of his Guilliman and exploding with like 10 Mortal Wounds on him.


How did you pull off the 3" DS?


In 8th GK received a ton of stratagems in PA. One of them allowed you to Deepstrike to 3" without charging. That + Inner fire (Or whatever) power to do up to 13 mortal wounds in your objetive at 1"(+ Other stratagem to make the range 6") was a totally useless waste of resources but something I really liked and tried my hardest to pull off against a worthwile target.

The thing is, I don't even play GK, I just ended with 7 GK terminators that I build up as 3 paladins, kaldor draigo, bannerbearer, captain and aphotecary and sloted a GK vanguard in my DA or Custodes lists until it worked.


Ah, PA. That explains it.
I ignored those books when they were new & barely ever think about them in general. And if I were to?tgen it'd only be for forces that I actually run.
Vecause while I do own 3 GK terminators from the RT/2e era (acquired in an EBay bitz lot ages ago), I've never invested $ in a codex, let alone another $40 supplement to run them.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

In games where I know I'm going to lose, I usually just try to kill as many enemy models as possible. Go down like a badass instead of like a chump.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Powerful Pegasus Knight






Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 BlackoCatto wrote:
Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.


When you are making “Man, I’m screwed” back-up goals, it’s a good idea not to make them stretch goals.

Because you are right, when you fail even those, it does sting a little.

Don’t totally low-ball yourself, but your stretch goals should probably be the actual mission objectives.

   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

 jeff white wrote:
Spoiler:
when i was much younger, i would throw a fit when tossing 1s more than anyone might think humanly possible, losing my head as i lost the game and with that friends and ... i was a stressy cat who i suppose wanted - on the table top - to make up for lack of success in life with people in the real world.

when i was a bit older, i identified more with painting and modeling and theme and spending time in the environment. i guess that i learned from early failures... i mean, i still rolled too many 1s and couldn't make anything really work out in life or tabletop, for the most part... but i had stopped stressing so much about the things that i couldn't control, and held on to those things that i could control, namely the painting and the modeling and the mood, being there so to speak.

as i got older, closer to where i am today, i began to value the experience of the other more, but did grow salty for the competitive mindset, the lack of sportsmanship and charity amongst people, and when i have been able to make time, i have retained my focus on painting and modeling and theme.

for myself, i would like to find a community somewhere, even a single other person who was into the hobby and was within walking distance, but this is really not realistic, and likely will never be... but if i ever did play the game again with any sort of regularity, i would want to focus on realism and recreation, making for beautiful tabletop battlefields and dramatic tides turning and sure, catastrophic losses due to endemic misfortune. yeah, 1s... they taught me a lesson. some lives and some strategies do not work out ideally, as would have been hoped, but to make the best of them, focus on what is there and that is valuable, what is withing our control, and not on how unfair things can be when one player has a new codex with uber powered numarine floaty tanks purchased on a banker's salary, and the other makes minimum wage cleaning toilets and washing dishes while paying for school and - in the space left - cobbles together what army s/he can, with the time available to lovingly paint and convert and so on...



Jeff, you described my 40K/Fantasy experience so concisely, it's chilling. You truly are a kindred spirit.


 
   
Made in gb
Regular Dakkanaut






Back when I used to play Skaven my primary goal was preservation of my Grey Seer General.

Not that this was a tactically unsound goal, as he was my most important/expensive model, and Skitterleap made it fairly easy to pull off.

If I achieved this goal I can honestly say I didn’t care who won providing there were immeasurable casualties. Games that ended with my Grey Seer as the solo survivor felt oddly appropriate.
   
Made in us
Stalwart Dark Angels Space Marine




Plains World

 Denny wrote:
Back when I used to play Skaven my primary goal was preservation of my Grey Seer General.

Not that this was a tactically unsound goal, as he was my most important/expensive model, and Skitterleap made it fairly easy to pull off.

If I achieved this goal I can honestly say I didn’t care who won providing there were immeasurable casualties. Games that ended with my Grey Seer as the solo survivor felt oddly appropriate.


And really it isn't your Grey Seer's fault if he's saddled with inept minions. Someone is clearly out to get him, and he can't have his revenge if he doesn't survive to fight another day!
   
Made in us
Powerful Pegasus Knight






 Nevelon wrote:
 BlackoCatto wrote:
Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.


When you are making “Man, I’m screwed” back-up goals, it’s a good idea not to make them stretch goals.

Because you are right, when you fail even those, it does sting a little.

Don’t totally low-ball yourself, but your stretch goals should probably be the actual mission objectives.


When you can't even do the mission objective, what is the point?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 BlackoCatto wrote:
 Nevelon wrote:
 BlackoCatto wrote:
Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.


When you are making “Man, I’m screwed” back-up goals, it’s a good idea not to make them stretch goals.

Because you are right, when you fail even those, it does sting a little.

Don’t totally low-ball yourself, but your stretch goals should probably be the actual mission objectives.


When you can't even do the mission objective, what is the point?


Forge the narrative!

The whole point of this thread is what to do when you set up across the table from a rock to your scissors, or a tuned meta kill list to your casual fun one. How to find some fun despite getting creamed on all the victory metrics.

It’s actually posable to do with the right mindset.

   
Made in us
Stalwart Dark Angels Space Marine




Plains World

 BlackoCatto wrote:
 Nevelon wrote:
 BlackoCatto wrote:
Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.


When you are making “Man, I’m screwed” back-up goals, it’s a good idea not to make them stretch goals.

Because you are right, when you fail even those, it does sting a little.

Don’t totally low-ball yourself, but your stretch goals should probably be the actual mission objectives.


When you can't even do the mission objective, what is the point?


Having fun is the point! And really the "victory points" are meaningless unless you're playing in a tournament.
   
Made in us
Powerful Pegasus Knight






Forge the narrative doesn't work when you want to at least not be the plot punching bag. You can sugar coat it all you want but losing everytime you decide to play can't be fun for anyone.


Automatically Appended Next Post:
 phandaal wrote:
 BlackoCatto wrote:
 Nevelon wrote:
 BlackoCatto wrote:
Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.


When you are making “Man, I’m screwed” back-up goals, it’s a good idea not to make them stretch goals.

Because you are right, when you fail even those, it does sting a little.

Don’t totally low-ball yourself, but your stretch goals should probably be the actual mission objectives.


When you can't even do the mission objective, what is the point?


Having fun is the point! And really the "victory points" are meaningless unless you're playing in a tournament.


Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.

This message was edited 1 time. Last update was at 2021/09/13 18:51:51


 
   
Made in us
Storm Trooper with Maglight






New Hampshire

 BlackoCatto wrote:
Forge the narrative doesn't work when you want to at least not be the plot punching bag. You can sugar coat it all you want but losing everytime you decide to play can't be fun for anyone.


Automatically Appended Next Post:
 phandaal wrote:
Spoiler:
 BlackoCatto wrote:
 Nevelon wrote:
 BlackoCatto wrote:
Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.


When you are making “Man, I’m screwed” back-up goals, it’s a good idea not to make them stretch goals.

Because you are right, when you fail even those, it does sting a little.

Don’t totally low-ball yourself, but your stretch goals should probably be the actual mission objectives.


When you can't even do the mission objective, what is the point?


Having fun is the point! And really the "victory points" are meaningless unless you're playing in a tournament.


Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.


I believe the idea of any game if to have fun. If you're not having fun unless you are winning then the problem lies somewhere outside the game

And the players you refer to are usually the WAAC players that cause the topic of this thread. While everyone does not have to be winning to have fun, getting stomped constantly can be demoralizing and other avenues to continue to enjoy the game might need to be found. If I want my IG/AM army to win more, I'd have to buy models that I don't care for and change my play style to a way I do not find fun. So if I want to play the army I like I have to accept that I'm going to lose 99% of my games and I decide to find other narrative reason to find enjoyment.

This message was edited 3 times. Last update was at 2021/09/13 19:24:47


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Powerful Pegasus Knight






Such as not playing
   
Made in us
Stalwart Dark Angels Space Marine




Plains World

BlackoCatto wrote:
Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.


Implying that people aren't focusing enough on winning and then saying those same people must be WAAC pubstomper.

The only shouting I ever hear comes from Ork players getting into the spirit of their WAAAAAGH!

Salted Diamond wrote:

I believe the idea of any game if to have fun. If you're not having fun unless you are winning then the problem lies somewhere outside the game

And the players you refer to are usually the WAAC players that cause the topic of this thread. While everyone does not have to be winning to have fun, getting stomped constantly can be demoralizing and other avenues to continue to enjoy the game might need to be found. If I want my IG/AM army to win more, I'd have to buy models that I don't care for and change my play style to a way I do not find fun. So if I want to play the army I like I have to accept that I'm going to lose 99% of my games and I decide to find other narrative reason to find enjoyment.


Bringo!

   
Made in us
Powerful Pegasus Knight






 Salted Diamond wrote:
 BlackoCatto wrote:
Forge the narrative doesn't work when you want to at least not be the plot punching bag. You can sugar coat it all you want but losing everytime you decide to play can't be fun for anyone.


Automatically Appended Next Post:
 phandaal wrote:
Spoiler:
 BlackoCatto wrote:
 Nevelon wrote:
 BlackoCatto wrote:
Tried it, didn't like it. When you can't even pull off your own very personal goals make it far worse.


When you are making “Man, I’m screwed” back-up goals, it’s a good idea not to make them stretch goals.

Because you are right, when you fail even those, it does sting a little.

Don’t totally low-ball yourself, but your stretch goals should probably be the actual mission objectives.


When you can't even do the mission objective, what is the point?


Having fun is the point! And really the "victory points" are meaningless unless you're playing in a tournament.


Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.


I believe the idea of any game if to have fun. If you're not having fun unless you are winning then the problem lies somewhere outside the game

And the players you refer to are usually the WAAC players that cause the topic of this thread. While everyone does not have to be winning to have fun, getting stomped constantly can be demoralizing and other avenues to continue to enjoy the game might need to be found. If I want my IG/AM army to win more, I'd have to buy models that I don't care for and change my play style to a way I do not find fun. So if I want to play the army I like I have to accept that I'm going to lose 99% of my games and I decide to find other narrative reason to find enjoyment.


Like what models. Even your best is capped at being an opposing players mediocre.


Automatically Appended Next Post:
 phandaal wrote:
BlackoCatto wrote:
Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.


Implying that people aren't focusing enough on winning and then saying those same people must be WAAC pubstomper.

The only shouting I ever hear comes from Ork players getting into the spirit of their WAAAAAGH!

Salted Diamond wrote:

I believe the idea of any game if to have fun. If you're not having fun unless you are winning then the problem lies somewhere outside the game

And the players you refer to are usually the WAAC players that cause the topic of this thread. While everyone does not have to be winning to have fun, getting stomped constantly can be demoralizing and other avenues to continue to enjoy the game might need to be found. If I want my IG/AM army to win more, I'd have to buy models that I don't care for and change my play style to a way I do not find fun. So if I want to play the army I like I have to accept that I'm going to lose 99% of my games and I decide to find other narrative reason to find enjoyment.


Bringo!



Always been true in my experience. Forge the narrative is gak.

This message was edited 1 time. Last update was at 2021/09/13 19:58:50


 
   
Made in us
Stalwart Dark Angels Space Marine




Plains World

 BlackoCatto wrote:


Always been true in my experience. Forge the narrative is gak.


If you're claiming that people who focus on having fun win or lose are the same people who are deliberately crafting the most OP list possible, then no it is not true. Props for being dedicated to raining on the parade though.
   
Made in us
Powerful Pegasus Knight






 phandaal wrote:
 BlackoCatto wrote:


Always been true in my experience. Forge the narrative is gak.


If you're claiming that people who focus on having fun win or lose are the same people who are deliberately crafting the most OP list possible, then no it is not true. Props for being dedicated to raining on the parade though.


You're welcome
   
Made in gb
Longtime Dakkanaut






I've often given myself sub-objectives in games where I cannot see any way to win except exceptional luck. In a pickup game at a GW I ended up bringing a grot horde against an army of 3 imperial knights (back when they had armour facings), so within my entire list, I had 3 models who could hurt it - 2 weirdboys and a dakkajet.

I saw that I would dominate for objectives and my grots were effectively useless for anything else, so I set myself a simple goal - to bring down a knight. Through bizarre luck, one weirdboy got perils of the warp for 3 turns in a row, and every time he rolled the result that made him stronger and better in CC, and between him and the dakkajet, I actually managed to bring down a knight. It was an excellent game - we were playing maelstrom of war, I think I won by some crazy margin, like 18-1! I just kept drawing the "hold objective >X<" ones, so my points just kept going up!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ca
Poisonous Kroot Headhunter





 BlackoCatto wrote:


Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.


If you want to get some fun out of a more "Forge the Narrative" mindset, try it outside of standard games instead. Give something like Crusade a go, where you can achieve overall objectives for your army and be further ahead, even if you loose the actual mission your playing.

If that's not to your liking, then try a custom campaign. Any good custom campaign designer will do their best to make the games balanced, even if they have to throw points/PL out the window to make it happen. I saw a game a while back that was GSC vs SM and the GSC player had double the PL of the SM player in order to make it balanced, even then it was a close game.

There's lots of fun to be had in the hobby with any army, it all depends on your mindset and/or the type of game mode that you're playing in.

This message was edited 1 time. Last update was at 2021/09/15 15:13:48


17210 4965 3235 5350 2936 2273 1176 2675
1614 1342 1010 2000 960 1330 1040  
   
Made in us
Monster-Slaying Daemonhunter





 Salted Diamond wrote:
I play IG, so we don't often have the most competitive codex at the best of times. Finding players who want a more relaxed style is not always possible. With how mismatched games seem to be, especially with secondaries, I've started coming up with personal objective that I will play for. I do still try to win, but if I feel the games is to stacked against me, I'll come up with a narrative for how I can "win". Examples so far are...

Rearguard Less then half the enemy out of their deployment zone, I've delayed them enough for other forces to regroup
Goliath If enemy has a HQ beatstick I want to cause >50% wounds, Their Hero will be not able to support further attacks until healed
Asset Denial I choose one unit type (elite/FA/HS) and I want kill >50% of those. Removal of special units will hinder the enemies future operations
Breakout My force is surrounded and any units that survive the game in the opponents deployment zone have escaped to fight another day

I have found this allows me to play more fluffy lists in pickup games (Tallarn; 20 Rough Riders and a Vanquisher TC) and still find enjoyment when going up against more competitive style lists when using less then optimized lists/units would be a auto defeat.

Anyone else have similar approaches to still have fun when things would otherwise not be?



Either:
Score the maximum you possibly can or deny the enemy as many points as possible.
Either of these is a productive goal. Aiming to maximize your score is winning, and by focusing in on how your score points you make yourself better able to appraise the game and score and win in the future. And you might be surprised, because fairly often you might end up actually winning in the end, because your opponent isn't focusing on either. Because what's really happening is by isolating one of the two victory-producing conditions in the game [score points and prevent your enemy from scoring points] as your sole focus for the game, you can block out the poor rate at which your units are trading or performing from your decisions.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

I'm an ork player, so I tend to either let the green take over and try to kill as much of the opposing army as possible, or I pick some "trophy units" and throw everything at them until they're good and krumped.
   
Made in us
Powerful Pegasus Knight






 Tawnis wrote:
 BlackoCatto wrote:


Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.


If you want to get some fun out of a more "Forge the Narrative" mindset, try it outside of standard games instead. Give something like Crusade a go, where you can achieve overall objectives for your army and be further ahead, even if you loose the actual mission your playing.

If that's not to your liking, then try a custom campaign. Any good custom campaign designer will do their best to make the games balanced, even if they have to throw points/PL out the window to make it happen. I saw a game a while back that was GSC vs SM and the GSC player had double the PL of the SM player in order to make it balanced, even then it was a close game.

There's lots of fun to be had in the hobby with any army, it all depends on your mindset and/or the type of game mode that you're playing in.


I don't have time for a Crusade and I wasn't too interested when I tried. The better option was picking a game that wasn't a drag.
   
Made in us
Storm Trooper with Maglight






New Hampshire

 BlackoCatto wrote:
 Tawnis wrote:
 BlackoCatto wrote:


Victory points mean you win the game, and correct me if I am wrong, the idea is to try and win the game.?

People who shout out "Forge the Narrative" are usually ones that stomp the gak out of people in pub games with their tourney list or whatever flavor of over powered meta of the month they have.


If you want to get some fun out of a more "Forge the Narrative" mindset, try it outside of standard games instead. Give something like Crusade a go, where you can achieve overall objectives for your army and be further ahead, even if you loose the actual mission your playing.

If that's not to your liking, then try a custom campaign. Any good custom campaign designer will do their best to make the games balanced, even if they have to throw points/PL out the window to make it happen. I saw a game a while back that was GSC vs SM and the GSC player had double the PL of the SM player in order to make it balanced, even then it was a close game.

There's lots of fun to be had in the hobby with any army, it all depends on your mindset and/or the type of game mode that you're playing in.


I don't have time for a Crusade and I wasn't too interested when I tried. The better option was picking a game that wasn't a drag.
I wish I had a group to play crusade with, but most of the local base is of a more competitive mindset. I tried to run a narrative campaign a few years ago when I was still in the Army, but had 1 WAAC player kinda ruin it for everyone else after he kept wanting to play FOTM net lists, and when we stopped playing with him, he'd still show up and be an a$$ about us not playing with him.

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
 
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