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![[Post New]](/s/i/i.gif) 2021/12/17 13:48:58
Subject: Kunnin' Stuntz - how do they even work?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Rules first:
Keep a Stuntz tally for each SPEED FREEKS unit from your army.
If you selected this Agenda, then these units from your army can attempt the following action:
Kunnin’ Stuntz (Action): At the end of your Movement phase, select one eligible ORKS SPEED FREEKS unit from your army that Advanced this turn and ended its move more than 6" from where it started. The action is completed at the end of your Shooting phase. Once completed, add one to the selected unit’s Stuntz tally.
At the end of the battle, each unit gains 2 experience points for each mark on its Stuntz tally.
So, how does this action even work?
Who has to perform the action - does the unit advancing perform it or can any speed freeks unit do it and then pick another unit?
If the advancing unit has to do it itself, does it get permission to perform actions despite advancing?
How many units can perform this action per turn?
I'm mostly interested in the RAW interpretation of this, I will figure out the HIWPI from there.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/12/17 17:41:36
Subject: Re:Kunnin' Stuntz - how do they even work?
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Regular Dakkanaut
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RAW I would read that as 1 and only 1 SPEED Freeks unit that advanced during the turn.
- Can the unit perform a normal action -NO. However, since the requirement of this Agenda is that a unit advanced, then they are eligible for this particular action
- Can you advance with unit A then do this action with unit B that did not advance - NO, because unit B did not advance, so they are not eligible
- How many units can perform this action - 1 per turn. It can be the same unit or different units on subsequent turns (as there is no restriction on doing it more than once), but only 1 unit can perform the action per turn.
So if I have 3 biker units (A, B and C) and all 3 advance every turn (not likely in reality, but for argument's sake). Then turn 1 I could have A do the action, then turn 2 have A do it again, then turn 3 B does it, turn 4 C, turn 5 A again. Then A would gain 6xp for the battle, and B&C would gain 2xp each.
It would be fluffy and funny as hell to have 1 biker unit do it every turn for 5 turns, just doing wheelies all around the battlefield all game and gaining 10XP!
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![[Post New]](/s/i/i.gif) 2021/12/18 00:15:21
Subject: Kunnin' Stuntz - how do they even work?
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Pestilent Plague Marine with Blight Grenade
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RAW:
You nominate a single SPEED FREEKS unit which advanced to perform the Action. Only a single unit can perform the Action in a turn - note that it says "one unit" and not "one or more units".
The unit does not have permission to perform the Action in spite of advancing - therefore, the only way to perform a Kunnin' Stunt is to play Blood Axes and use the Taktikal Awareness stratagem.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2021/12/18 02:55:53
Subject: Kunnin' Stuntz - how do they even work?
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Confessor Of Sins
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Kunnin’ Stuntz (Action): At the end of your Movement phase, select one eligible ORKS SPEED FREEKS unit from your army that Advanced this turn and ended its move more than 6" from where it started. The action is completed at the end of your Shooting phase. Once completed, add one to the selected unit’s Stuntz tally.
At the end of the battle, each unit gains 2 experience points for each mark on its Stuntz tally.
There is a functional contradiction in the rules. The red text indicates it must be a unit that is eligible to perform an action, which means an unit that is not in Engagement Range of an enemy unit, did not Advance or Fall Back, and is not an Aircraft. However the italics implies permission for a unit that Advanced to use this action, a unit that is not an eligible unit.
If you allow the implied Advance to override an eligible unit, does that mean an Aircraft that Advanced can use this action? GW needs to clean this rule up.
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![[Post New]](/s/i/i.gif) 2021/12/18 06:22:35
Subject: Kunnin' Stuntz - how do they even work?
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Captain of the Forlorn Hope
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alextroy wrote:
Kunnin’ Stuntz (Action): At the end of your Movement phase, select one eligible ORKS SPEED FREEKS unit from your army that Advanced this turn and ended its move more than 6" from where it started. The action is completed at the end of your Shooting phase. Once completed, add one to the selected unit’s Stuntz tally.
At the end of the battle, each unit gains 2 experience points for each mark on its Stuntz tally.
There is a functional contradiction in the rules. The red text indicates it must be a unit that is eligible to perform an action, which means an unit that is not in Engagement Range of an enemy unit, did not Advance or Fall Back, and is not an Aircraft. However the italics implies permission for a unit that Advanced to use this action, a unit that is not an eligible unit.
If you allow the implied Advance to override an eligible unit, does that mean an Aircraft that Advanced can use this action? GW needs to clean this rule up.
Still needs to be an eligible unit, so no Aircraft. It specifically tells you that you are allowed to advance, but units that are not eligible can not advance and suddenly become eligible.
Basically a unit that is not in Engagement Range of an enemy unit, did not Fall Back, and is not an Aircraft can perform the action, as the Kunnin’ Stuntz (Action) gives permission to have a unit that advanced perform the action.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2021/12/18 09:00:51
Subject: Kunnin' Stuntz - how do they even work?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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AIRCRAFT aren't SPEED FREEKS, so the discussion is kind of moot.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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