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Made in ca
Longtime Dakkanaut





Somewhere in Canada

It started in another thread, and I didn't want to hijack it, so here we are.

Recent rumours suggest that Corsairs will be a part of the new CWE dex. These are the details in that rumour:

Yriel is a full on Corsair Lord, though still connected to Iyanden.
Corsairs have rules allowing them to be taken as their own detachment.
There will be standar Corsair unit and an elite unit.
The elite unit will be led by a warlock and can contain a ranger.

It's relatively safe to assume that if Corsairs can be taken as an army, they will get:

A generic Corsair HQ datasheet- or possibly a Corsair upgrade for an existing HQ.
At least 1, but more likely 3, or even 6 possible WL traits.
A subfaction rule.
At least 1 relic, but likely more.
At least one bespoke strat for Corsairs as an army, and likely another for a unit (which could be used whether or not said unit was in a Corsair army)
Some Crusade content specific to the subfaction.

Now I'm not terribly familiar with what Corsairs used to have. I think I remember someone saying they had a GW dex (6th or 7th- one of the editions I didn't play) , and that the Storm Guardian kit was originally a Corairs kit. People also really liked the dex, but I don't remember the details of why it was awesome (though I seem to remember something about jump packs?).



   
Made in gb
Moustache-twirling Princeps




United Kingdom

They had a FW list in The Doom of Mymeara (IA11), and a couple of FW conversions kits - troops, special & heavy weapons & jetbikes IIRC

Spoiler:

This message was edited 3 times. Last update was at 2021/12/22 18:03:07


 
   
Made in gb
Preparing the Invasion of Terra






Just to ask, what makes Corsairs different from a regular Craftworlds force? Could they not just be represented with sub-faction rules or are they that mechanically/tactically different?
I only ask because when it comes to the other FW fan-fav armies (DKoK and R&H) most of their stuff can easily be condensed into what we now have with sub-faction traits, strategems, and the such.

This message was edited 1 time. Last update was at 2021/12/22 18:44:17


 
   
Made in us
Fixture of Dakka






Instead of make a long post I am just going to take a lot of pictures and post them. Now remember they also had formations, i'm not including those.

This will go over the Detachment and Traits that they had prior to 8th, each slot (HQ's, Elite, Troop, Fast, heavy, etc...) as well as the pages of rules of them.

ALL CORSAIR RULES------> https://imgur.com/a/eoUjLjA




Automatically Appended Next Post:
 Gert wrote:
Just to ask, what makes Corsairs different from a regular Craftworlds force? Could they not just be represented with sub-faction rules or are they that mechanically/tactically different?
I only ask because when it comes to the other FW fan-fav armies (DKoK and R&H) most of their stuff can easily be condensed into what we now have with sub-faction traits, strategems, and the such.


They were basically DE Raiding forces with 3-5 obsessions that were wargear specialist (2 weapons per 5, sometimes 3 per 5 other times 4 per 5, as well as every weapon CWE and DE had they were able to take), on top of JSJ and weapon changeable transports like Shuriken cannon Venoms.

My normal list (I can't remember if this is correct anymore but this was close to it) was

Prince - sometimes Bike, sometimes Jet Pack
Baron Bike SF Saber
Cloud Runners x5, x3 Fletchers (their Exarchs) with all Void Sabers (Force power swords)
Balestrikes x4 Shuriken Cannons, Jet Packs
Hate Bringer

Voiddreamer Jet Pack
Reavers Jet Packs, x2 Fusion
Reavers Jet Packs, x2 Fusion
Hornet's x2
Warp hunter
Titan Breakers

Baron Jet Pack SF
Reavers Jet Packs, x2 Fusion
Reavers Jet Packs, x2 Fusion
War Hunter
Sky Burners

Baron Jet Pack SF
Reavers Jet Packs, x2 Fusion
Reavers Jet Packs, x2 Fusion
Vault Breachers

Might have had more? I can't remember, but it was basically 6-7 units JSJing around cover with a Hammer melee bike unit, 2 Hornets zooming around and 2 Warp Hunters as my main anti-tank.

PS added some pics of some of my Corsairs. Was still a WIP that i stopped bc... you know why.

PPS Here is a WIP of my custom Hornets and my Prince on Bike https://imgur.com/3Z4QS3e
[Thumb - PXL_20210620_182341773.NIGHT~2.jpg]

This message was edited 10 times. Last update was at 2021/12/22 19:29:13


   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

So does this mean they DIDN'T have an actual GW dex?

Because here's the thing- and I know I'm a minority on this- but I have never gone in for Forge World. Ever. And they have a lot of models I like.

I find FW inaccessible, and I HATE resin.

For me, a plastic box of Corsairs that I can buy off the shelf in a GW store or FLGS, and the rumoured leaks for CWE dex which I can also buy off the shelf in a GW store or an FLGS is better than an entire SWANKY army that's all resin bits and can only be ordered online for + 20% AND shipping on top.

But then that's me, and my priorities. I do certainly feel for the people who were willing to deal with FW enough to get armies that they loved.

Edit: Thanks for the rules link- going through it now, and it does look super cool. I can see why it was loved. Still not enough to make me personally buy as much from FW as I would have to to field it, but as I said above, I certainly get the appeal for people who have a different set of priorities.

This message was edited 1 time. Last update was at 2021/12/22 19:34:47


 
   
Made in us
Fixture of Dakka






PenitentJake wrote:
So does this mean they DIDN'T have an actual GW dex?

Because here's the thing- and I know I'm a minority on this- but I have never gone in for Forge World. Ever. And they have a lot of models I like.

I find FW inaccessible, and I HATE resin.

For me, a plastic box of Corsairs that I can buy off the shelf in a GW store or FLGS, and the rumoured leaks for CWE dex which I can also buy off the shelf in a GW store or an FLGS is better than an entire SWANKY army that's all resin bits and can only be ordered online for + 20% AND shipping on top.

But then that's me, and my priorities. I do certainly feel for the people who were willing to deal with FW enough to get armies that they loved.


They had a HUGE codex lol, it was a FW one that also had a full war with lots of lore. I'll get a pic. 1/2 the book was rules, the other half was lore/fluff/pics. Also some CWE rules too, and the Titans.

https://imgur.com/a/BkxDAcW

This message was edited 1 time. Last update was at 2021/12/22 19:34:56


   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Again though, if it was FW, that would be a deal breaker for me.
   
Made in us
Fixture of Dakka






PenitentJake wrote:
Again though, if it was FW, that would be a deal breaker for me.


Ok, it still was an official codex, but yeah it was FW.

Most the models was a GW kit anyways, you just needed the Upgrade sprues from FW and then the upgrade kits for Warp Hunters or if you wanted Hornets then those are Resin, it really wasn't that bad.

   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

The wings are pretty cool looking. To be fair, if I was going to get anything from Forgeworld, an upgrade sprue probably wouldn't be that big a deal.

Some of their Necromunda models are so good that I've come really close. But then I just remind myself it's resin and forget about it.

If they had 9th ed 40k rules for the SoS Kharon Pattern Acquisitor, I'd consider it. If those rules were published in a GW book and not an FW one, I'd definitely buy the model.

Short of that, I can't think of anything would make me want to swim in the Forgeworld pond. Inconvenient + expensive = nope.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Okay, let's see if I can break this down a little:

Why Corsairs were awesome:
(I know Amishprn86 already gave a link to the rules but it can be hard to see at a glance what made them great so I'll do my best here.)
- They were a mix of Eldar and Dark Eldar but which also managed to be their own thing. Also, for the most part, I'd say they were pretty good balance-wise. Granted, it's been a while, but from what I remember they managed to avoid a lot of the stuff that made Eldar OP and unfun, whilst also not being on the same level as garbage-tier DE (which had maybe 1 viable build in the entire dex).
- They had wonderful flavour in their abilities, in their units, in how you built your army etc.
- Their detachment system seems to have been the inspiration for the current DE multi-patrol detachment, except that the Corsair one made more sense.
- Their abilities really made them feel like a fast, mobile army in a way DE had never managed.
- The Corsair Prince was an absolutely outstanding HQ in terms of customisation and flavour, whilst never being OP.
- It made for a lot of wonderful conversion opportunities and also just a fun opportunity to mix DE and Eldar models under one banner.

- Also, something I really want to emphasise is that, as a Dark Eldar player, this felt like the sort of army I wanted to play. It practically read as the Dark Eldar codex I'd always dreamed of. And it couldn't have come at a better time, given that you could have replaced the entire 7th edition DE codex with photopies of the arses of GW employees and it still would have been less insulting than the actual codex. Far from being cut to the bone, Corsairs actually had options and fun options at that. Having JSJ on all their bike and jetpack units, combined with the ability to move if they shot at an enemy within 12", meant they really felt agile and mobile. What's more, you could put everything - and I mean everything - on a jetbike and/or jump pack. It wasn't always optimal but it was just a wonderful option to have, not least for HQs. Again, this comes from a DE player, where nothing, not even HQs, had (or have) the option to take mobility gear. You also had some great HQs with a plethora of options. The Corsair Prince in particular was a wonderfully versatile HQ who could be mounted or unmounted, could have various pistols, various defences, various melee weapons, could be a psyker and, best of all, had a unique ability (chosen from about 10) that defined not only him but also other HQs in the army. You could make him better at melee, more durable, let him take an artefact from the eldar or DE books, you could even make him a demonic psyker (which was a terrible idea but hilarious if you were playing a for-fun game). The book just had so many fantastic, flavourful options and was an absolute blast to play.

FWIW, I had wonderful fun using nothing but infantry (including jetpacks/jetbikes) and Venom transports. Even missing a good chunk of the army (most of the available vehicles were Eldar ones) I still managed to build armies that were reasonably competitive and also tremendous fun to play.


What was lost?
- Everything.
- Seriously, it's hard to think of something Corsairs didn't lose in the transition to 8th edition.
- Their entire HQ section, including my beloved Corsair Prince, was nuked entirely.
- Their Elites section was also erased.
- As was their Heavy Support section.
- Their special rules were changed so that all flavour and fun was removed and they basically became a waste of ink.
- Their psychic powers were removed (as they had nothing to cast them with)
- Their unique detachment was removed (as they had nothing left to use it with).
- Even their signature melee weapon, the Void Sabre (previously S+1 AP3 Rending), was reduced to 'Power-Sword-but-worse'.

What can we expect?
- Little to no effort. If GW intended to bring Corsairs back as a functional army, they wouldn't be dumping them in the Craftworlds codex. Instead, we're looking at - at best - 1-2 units that are basically just rehashed Guardian units with no resemblance to any actual Corsair units from the previous book. There is nothing to suggest Corsairs are getting a generic HQ, nor any of the myriad of other abilities they lost. It's not impossible but I'll believe it only when I see it.


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka






 vipoid wrote:
Okay, let's see if I can break this down a little:

Why Corsairs were awesome:
(I know Amishprn86 already gave a link to the rules but it can be hard to see at a glance what made them great so I'll do my best here.)
- They were a mix of Eldar and Dark Eldar but which also managed to be their own thing. Also, for the most part, I'd say they were pretty good balance-wise. Granted, it's been a while, but from what I remember they managed to avoid a lot of the stuff that made Eldar OP and unfun, whilst also not being on the same level as garbage-tier DE (which had maybe 1 viable build in the entire dex).
- They had wonderful flavour in their abilities, in their units, in how you built your army etc.
- Their detachment system seems to have been the inspiration for the current DE multi-patrol detachment, except that the Corsair one made more sense.
- Their abilities really made them feel like a fast, mobile army in a way DE had never managed.
- The Corsair Prince was an absolutely outstanding HQ in terms of customisation and flavour, whilst never being OP.
- It made for a lot of wonderful conversion opportunities and also just a fun opportunity to mix DE and Eldar models under one banner.

- Also, something I really want to emphasise is that, as a Dark Eldar player, this felt like the sort of army I wanted to play. It practically read as the Dark Eldar codex I'd always dreamed of. And it couldn't have come at a better time, given that you could have replaced the entire 7th edition DE codex with photopies of the arses of GW employees and it still would have been less insulting than the actual codex. Far from being cut to the bone, Corsairs actually had options and fun options at that. Having JSJ on all their bike and jetpack units, combined with the ability to move if they shot at an enemy within 12", meant they really felt agile and mobile. What's more, you could put everything - and I mean everything - on a jetbike and/or jump pack. It wasn't always optimal but it was just a wonderful option to have, not least for HQs. Again, this comes from a DE player, where nothing, not even HQs, had (or have) the option to take mobility gear. You also had some great HQs with a plethora of options. The Corsair Prince in particular was a wonderfully versatile HQ who could be mounted or unmounted, could have various pistols, various defences, various melee weapons, could be a psyker and, best of all, had a unique ability (chosen from about 10) that defined not only him but also other HQs in the army. You could make him better at melee, more durable, let him take an artefact from the eldar or DE books, you could even make him a demonic psyker (which was a terrible idea but hilarious if you were playing a for-fun game). The book just had so many fantastic, flavourful options and was an absolute blast to play.

FWIW, I had wonderful fun using nothing but infantry (including jetpacks/jetbikes) and Venom transports. Even missing a good chunk of the army (most of the available vehicles were Eldar ones) I still managed to build armies that were reasonably competitive and also tremendous fun to play.


What was lost?
- Everything.
- Seriously, it's hard to think of something Corsairs didn't lose in the transition to 8th edition.
- Their entire HQ section, including my beloved Corsair Prince, was nuked entirely.
- Their Elites section was also erased.
- As was their Heavy Support section.
- Their special rules were changed so that all flavour and fun was removed and they basically became a waste of ink.
- Their psychic powers were removed (as they had nothing to cast them with)
- Their unique detachment was removed (as they had nothing left to use it with).
- Even their signature melee weapon, the Void Sabre (previously S+1 AP3 Rending), was reduced to 'Power-Sword-but-worse'.

What can we expect?
- Little to no effort. If GW intended to bring Corsairs back as a functional army, they wouldn't be dumping them in the Craftworlds codex. Instead, we're looking at - at best - 1-2 units that are basically just rehashed Guardian units with no resemblance to any actual Corsair units from the previous book. There is nothing to suggest Corsairs are getting a generic HQ, nor any of the myriad of other abilities they lost. It's not impossible but I'll believe it only when I see it.



I just didn't have time to write it out, thanks of doing it! But by far the most fun I have ever had in 40k.

This message was edited 1 time. Last update was at 2021/12/22 20:53:57


   
Made in it
Waaagh! Ork Warboss




Italy

Ynnari are also a combination of eldar and dark eldar, full GW not FW, and can be played using mostly infantries, winged infantries, jetbikes, venoms.

Problem with FW is that it's always been something like a mod, rather than the true supported stuff. Just like rules from WD articles. Basically something aimed to collectors and hobbists rather than gamers.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd find Corsairs as a counterpart to the tame Guardians
a real supplement to CWE.
Harlies had Mimes as infiltrators but this unit didn't make it into the Harlie codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Blackie wrote:
Ynnari are also a combination of eldar and dark eldar, full GW not FW, and can be played using mostly infantries, winged infantries, jetbikes, venoms.


Ah yes, let me briefly simulate the joys of building a Ynnari army:

Me - 'Well, Dark Eldar have bugger-all mobile characters so I guess I might as well use the opportunity to take a Jetbike Autarch. Then I'll finally have a character to accompany my DE Reavers. What else?'
GW - 'Excuse me, aren't you forgetting something?'
Me - 'Hmm?'
GW - 'If you want to take a Ynnari detachment, you'll need to take a Ynnari character.'
Me - 'But every character I take will be a Ynnari character by virtue of this being a Ynnari detachment.'
GW - 'Yes, but none of those are Ynnari enough. You need to prove your commitment to Ynnari by taking a Ynnari special character.'
Me - 'So despite being made up of three different factions, there are no generic Ynnari characters? Every single Ynnari army ever in the entire galaxy includes at least one of these three named guys?'
GW - 'Yes. Doesn't that make the universe feel just huge?'
Me - 'Ugh, whatever. I guess I'll take Yvraine. So now am I good now? I can also take a Jetbike Autarch to buff my Reavers?'
GW - 'Oh no no no no! That Autarch can't buff Drukhari Reavers (TM). The Aurtarch is a Asuryani model and the Reavers are Drukhari models.'
Me - 'But it's a Ynnari army! They're all supposed to be Ynnari models, under the same banner!'
GW - 'Oh both are Ynnari, but while the Autarch is a Reborn Asuryani the Reavers are Reborn Drukhari, which is totally different and incompatible.'
Me - 'So what's even the point of having them under the same banner? I give up.'
GW - 'Wait, did we mention that psychic powers are cross-compatible between the Aeldari factions?'
Me - 'Oh, so if I take a Jetbike Farseer then she can buff my Reavers with psychic powers?'
GW - 'Of course!'
Me - 'Alright, I guess that works. So instead of the Jetbike Autarch I'll include a Jetbike Farseer instead. Now I'll just add some Reavers and-'
GW - 'WHAT THE HELL DO YOU THINK YOU'RE DOING?'
Me - 'Uh, adding some Reavers?'
GW - 'If you want to include Ynnari-Drukhari, then that will require a new detachment.'
Me - 'But it's all the same army!'
GW - 'Don't make me point at the sign.'
Me - 'Fine, whatever. I'll take a whole new detachment just to take some bloody Reavers and-'
GW - 'Ahem. Aren't you forgetting something?'
Me - 'What now?'
GW - 'Surely you remember the matter of the Ynnari special character?'
Me - 'But I've already got one! Look, Yvraine is still there, leading the Ynnari-craftworld detachment.'
GW - 'Yes, that detachment has a special character leading it, but what about this detachment?'
Me - '. . .'

Truly I can't imagine why I'm not jumping with joy at Ynnari having effectively replaced Corsairs, given the clear conservation of fun.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Oozing Plague Marine Terminator





PenitentJake wrote:
Again though, if it was FW, that would be a deal breaker for me.


That's a shame, really. I think FW was/ is (still in HH and Lotr) much more aiming at fluff oriented campaign players like you (and me) than GW proper does. The Imperial Armour books were works of art, nothing from GW came even close to them. Granted, they were very expensive accordingly, but they really were the best the hobby had to offer.
   
Made in ch
The Dread Evil Lord Varlak





Sgt. Cortez wrote:
PenitentJake wrote:
Again though, if it was FW, that would be a deal breaker for me.


That's a shame, really. I think FW was/ is (still in HH and Lotr) much more aiming at fluff oriented campaign players like you (and me) than GW proper does. The Imperial Armour books were works of art, nothing from GW came even close to them. Granted, they were very expensive accordingly, but they really were the best the hobby had to offer.


literally ALL IA books are superior to anything GW has published in years or editions, just from a fluff perspective alone

This message was edited 1 time. Last update was at 2021/12/23 18:24:51


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Not Online!!! wrote:
Sgt. Cortez wrote:
PenitentJake wrote:
Again though, if it was FW, that would be a deal breaker for me.


That's a shame, really. I think FW was/ is (still in HH and Lotr) much more aiming at fluff oriented campaign players like you (and me) than GW proper does. The Imperial Armour books were works of art, nothing from GW came even close to them. Granted, they were very expensive accordingly, but they really were the best the hobby had to offer.


literally ALL IA books are superior to anything GW has published in years or editions, just from a fluff perspective alone


The truly sad thing is that I do 100% agree with all of this- FW is DEFINITELY for story minded folks like me; the non-combat support vehicle stuff has always been awesome (though there's less of it now than there was). I've also heard, and do not doubt that classic FW IA books were awesome and most people considered them to be worthy of their inflated prices.

I'd compromise and go with either plastic or convenient. But getting neither plastic nor convenient just isn't an option. If everything in the FW catalogue came to a GW store or FLGS near me, it would be a tough year for the wallet. Especially if it was plastic.
   
Made in it
Waaagh! Ork Warboss




Italy

 vipoid wrote:
 Blackie wrote:
Ynnari are also a combination of eldar and dark eldar, full GW not FW, and can be played using mostly infantries, winged infantries, jetbikes, venoms.


Ah yes, let me briefly simulate the joys of building a Ynnari army:

Me - 'Well, Dark Eldar have bugger-all mobile characters so I guess I might as well use the opportunity to take a Jetbike Autarch. Then I'll finally have a character to accompany my DE Reavers. What else?'
GW - 'Excuse me, aren't you forgetting something?'
Me - 'Hmm?'
GW - 'If you want to take a Ynnari detachment, you'll need to take a Ynnari character.'
Me - 'But every character I take will be a Ynnari character by virtue of this being a Ynnari detachment.'
GW - 'Yes, but none of those are Ynnari enough. You need to prove your commitment to Ynnari by taking a Ynnari special character.'
Me - 'So despite being made up of three different factions, there are no generic Ynnari characters? Every single Ynnari army ever in the entire galaxy includes at least one of these three named guys?'
GW - 'Yes. Doesn't that make the universe feel just huge?'
Me - 'Ugh, whatever. I guess I'll take Yvraine. So now am I good now? I can also take a Jetbike Autarch to buff my Reavers?'
GW - 'Oh no no no no! That Autarch can't buff Drukhari Reavers (TM). The Aurtarch is a Asuryani model and the Reavers are Drukhari models.'
Me - 'But it's a Ynnari army! They're all supposed to be Ynnari models, under the same banner!'
GW - 'Oh both are Ynnari, but while the Autarch is a Reborn Asuryani the Reavers are Reborn Drukhari, which is totally different and incompatible.'
Me - 'So what's even the point of having them under the same banner? I give up.'
GW - 'Wait, did we mention that psychic powers are cross-compatible between the Aeldari factions?'
Me - 'Oh, so if I take a Jetbike Farseer then she can buff my Reavers with psychic powers?'
GW - 'Of course!'
Me - 'Alright, I guess that works. So instead of the Jetbike Autarch I'll include a Jetbike Farseer instead. Now I'll just add some Reavers and-'
GW - 'WHAT THE HELL DO YOU THINK YOU'RE DOING?'
Me - 'Uh, adding some Reavers?'
GW - 'If you want to include Ynnari-Drukhari, then that will require a new detachment.'
Me - 'But it's all the same army!'
GW - 'Don't make me point at the sign.'
Me - 'Fine, whatever. I'll take a whole new detachment just to take some bloody Reavers and-'
GW - 'Ahem. Aren't you forgetting something?'
Me - 'What now?'
GW - 'Surely you remember the matter of the Ynnari special character?'
Me - 'But I've already got one! Look, Yvraine is still there, leading the Ynnari-craftworld detachment.'
GW - 'Yes, that detachment has a special character leading it, but what about this detachment?'
Me - '. . .'

Truly I can't imagine why I'm not jumping with joy at Ynnari having effectively replaced Corsairs, given the clear conservation of fun.


Lol.

In any army HQs don't buff everything. My warboss only buffs a few stuff, not even all the infantries, while beastsnagga dudes only buffs beastsnagga dudes, an haemonculus don't give any benefits to wych cult or kabal units of course, etc... so autarch not buffing drukhari reavers shouldn't be an issue, or even something "wrong". And named characters always have subfactions restrictions. If I take two detachments of different klans in one list, benefits from klan 1 only affect units that belong to that klan, even if they all are orks, and viceversa, being under the same banner doesn't mean automatic access to benefits for everyone, there are still restrictions in play.

It's actually pretty easy to make functional ynnari armies. There are probably more restrictions for drukhari.

 
   
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In My Lab

In a word, no.

You need to take the special characters-one or more per Ynnari detachment. You literally cannot take a Ynnari detachment without a unique character. Dark Eldar are restrictive, but not THAT bad.

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 Blackie wrote:

In any army HQs don't buff everything. My warboss only buffs a few stuff, not even all the infantries, while beastsnagga dudes only buffs beastsnagga dudes, an haemonculus don't give any benefits to wych cult or kabal units of course, etc... so autarch not buffing drukhari reavers shouldn't be an issue, or even something "wrong".


So what is the point of Ynnari supposedly uniting the Eldar factions under one banner if they're still stuck with the exact same limitations as if you just took them as allied detachments?

Bear in mind that *you* were the one who brought up Ynnari as a way to get the mobile characters I so missed in Corsairs. Yet when those mobile characters are, to all intents and purposes, still stuck in Craftworlds, I fail to see how this has improved anything.

 Blackie wrote:
And named characters always have subfactions restrictions.


I fail to see what relevance this has to anything I said.

 Blackie wrote:
being under the same banner doesn't mean automatic access to benefits for everyone, there are still restrictions in play.


So, once again, what is even the point of Ynnari?

Especially when you remember that this is not some free lunch. By going Ynnari, my Dark Eldar give up:
- Mandrakes
- Special Chracters
- The entire Coven subfaction
- Power from Pain (which they rely on for what are supposed to be core abilities for many of their units and which also encompasses the main benefit of being Ynnari)
- Kabal/Cult/Coven rules (which Ynnari offers no compensation for)
- All the artefacts and warlord traits that DE HQs rely on to be the slightest bit worth a damn and to even fulfil their basic roles
- All the DE stratagems
- The multi-Patrol detachment type

So in return for giving up all the above, I get:
- The Ynnari army rule, which is mediocre at best
- 3 mediocre special characters that I'm forced to use at least two of if I want to run any sort of mixed army (and if I'm not running a mixed army, why in God's name would I even contemplate Ynnari?)
- The chance to ally with two factions I could already ally with

Again, do bear in mind that I could literally just take Harlequin and/or Eldar as normal allies. I still have to give up PfP, but this way I get to keep:
- The Cult/Coven/Kabal abilities
- Coven, mandrakes and DE special characters
- All the DE relics and warlord traits
- All the DE stratagems
- to keep all the DE relics and stratagems

Plus, whist I can't share the garbage Ynnari psychic powers, I instead access the far superior Eldar and/or Harlequin psychic powers. Plus all the other stuff like artefacts, stratagems etc. that Ynnari would prohibit.

But please, do keep telling me how Ynnari is the spiritual successor to Corsairs.

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Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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Italy

I'm not saying their rules are awesome, just that they're not that different as a concept compared to a corsair army. Of course re-shaped under modern standards. An Ynnari army is basically an updated corsairs one, or at least it can be very close to it.

If corsairs had a terrible but official codex in 9th you'd complain anyway, right?

Having bad/complicated rules is a different thing that not existing at all. And corsairs never existed in the GW catalogue. You should be glad that now they actually exist in some form .

This message was edited 2 times. Last update was at 2021/12/25 07:59:04


 
   
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 Blackie wrote:
I'm not saying their rules are awesome, just that they're not that different as a concept compared to a corsair army. Of course re-shaped under modern standards. An Ynnari army is basically an updated corsairs one, or at least it can be very close to it.

If corsairs had a terrible but official codex in 9th you'd complain anyway, right?

Having bad/complicated rules is a different thing that not existing at all. And corsairs never existed in the GW catalogue. You should be glad that now they actually exist in some form .




You're using this argument in a game where armies of only 1000 warriors that are virtually identical get their own special rules and supplements?

EDIT: Corsair units and characters have existed in 40k army lists for longer than the imperial fists, BTs, salamanders, raven guard had their own 99% identical to every other marine force army...

In 2nd ed Eldar pirates had 3 character choices and two infantry choices (foot and jetbike units).

Edit: technically they had 6 troop choices - shuriken foot or bike, Las foot or bike and melee foot or bike.

You could easily build a whole Corsair army out of the single unit entry, plus the support platforms that came separately.

This message was edited 3 times. Last update was at 2021/12/28 03:22:29


   
 
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