Aenar wrote:Compared to 2000 points, even at 1000 the game is wildly unbalanced.
Making it work at 500, even more so with a competitive approach, would require a lot of restrictions and houserules to fix stuff.
Otherwise the games would be even more of a coin flip than at 2000 points.
this. most of my recent experience has been at 1k, and yhea, its very easy to build a wildly unbalanced list, or rather, its extremely difficult to build a list at 1k with a decent answer to everything, and thus to get into unwinnable matchups where the oppo simply has brought something you cant counter. A lot of the "big ticket" items in
40k assume they will be facing 2,000 points of enemy and are balanced with that assumption, so throwing them into a 1k game ends up with them being rather overpowered.
hell, you can fit a c'tan shard into a 500 point game, in a legal patrol list, how the hell is that balanced? its not a particularly good list, but the point remains.
to make 500/1k work in a competitive scene, you'd either have to tack on a large number of listbuilding restrictions to force players into a specific "balanced" list style (Which would naturally distort the meta in favour of whatever you thought of as "Balanced", or have separate points values for these lower points games to better account for the differences in effectiveness units have at 500 and 1k, which adds significantly more to the rules team's workload.
that said, this new drive to encourage low points games is good for the hobby as a whole, it lowers the barriers to entry form cost
significantly, down to maybe a 100-150 quid (i.e. a combat patrol box, codex, paints starter set etc). so maybe we should be looking at doing something like this.