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Made in gb
Fresh-Faced New User




I haven't played tau in a long time (5th and 6th) because what drew me to them originally (crisis suits) was overshadowed by the new toys that were heavily pushed for sales (riptides) but now my preferred tau seem viable again so here is my proposed list that I intend to work toward finishing over the course of the next few months.

Spoiler:

++ Patrol Detachment 0CP (T'au Empire) [58 PL, 11CP, 1,092pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Sept Choice: Farsight Enclaves

+ HQ +

Commander Farsight [7 PL, 130pts]: Warlord

Commander in Enforcer Battlesuit [9 PL, -1CP, 165pts]: 1. Precision of the Hunter, Cyclic Ion Blaster, Missile Pod, Plasma Rifle, Stratagem: Promising Pupil, T'au Flamer, The Be'gel Hunter's Plate, Thermoneutronic Projector

+ Troops +

Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

+ Elites +

Crisis Battlesuits [18 PL, 370pts]
. Crisis Shas'ui: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'vre: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

Stealth Battlesuits [4 PL, 80pts]: Homing Beacon
. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon
. Stealth Shas'vre: Burst Cannon

+ Heavy Support +

Broadside Battlesuits [6 PL, 97pts]
. Broadside Shas'vre: Advanced Targeting System, Heavy Rail Rifle, Twin Plasma Rifle
. Shield Drone

+ Dedicated Transport +

Devilfish [6 PL, 105pts]: 2x Smart Missile System

++ Patrol Detachment -2CP (T'au Empire) [47 PL, -2CP, 908pts] ++

+ Configuration +

Detachment Command Cost [-2CP]

Sept Choice: Farsight Enclaves

+ HQ +

Cadre Fireblade [3 PL, 50pts]

Commander in Coldstar Battlesuit [7 PL, 150pts]: High-output Burst Cannon, Missile Pod, Plasma Rifle, Plasma Rifle

+ Troops +

Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

+ Elites +

Crisis Battlesuits [19 PL, 329pts]
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'vre: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. 2x Shield Drone: 2x Shield Generator

Crisis Bodyguards [7 PL, 189pts]
. Crisis Bodyguard Shas'ui: Airbursting Fragmentation Projector, T'au Flamer, T'au Flamer
. Crisis Bodyguard Shas'ui: Airbursting Fragmentation Projector, T'au Flamer, T'au Flamer
. Crisis Bodyguard Shas'vre: Airbursting Fragmentation Projector, T'au Flamer, T'au Flamer
. 2x Shield Drone: 2x Shield Generator

+ Dedicated Transport +

Devilfish [6 PL, 105pts]: 2x Smart Missile System

++ Total: [105 PL, 9CP, 2,000pts] ++


The basic premise is to use montka to send the devilfish and the breachers to hem in an enemy flank using the strat for reroll 1s from the devilfish to focus down a unit. Meanwhile I'll combine all of the crisis buffs on either the 5 or 6 man crisis team (dependant on opponent) the other will deepstrike turn 1 using the homing beacon from the stealth suits with the enclaves strat to ensure they kill whatever they target.

The combined alpha strike of these units should leave a decent dent in any army and enable the varying parts to withstand the counter attack. Kroot give cheap bodies for objective grabbing and the broadside punishes units that stray into firing lanes.

If I go second I will still use the previous strategies but use the pregame moves to take up defensive positions ready for my turn. The crisis suits can easily pivot from defensive deployment to aggression given their mobility and the deepstrike squad is fine so long as the stealth suits are still standing (even if they're not it only delays then a turn).

The bodyguard squad uses line of sight ignoring weapons to do some protection shenanigans on the commanders and have flamers to punish anyone that tries to use melee as the solution.

Speaking of melee I have farsight with his actually pretty respectable profile and the absolute tank that is "The Bagel Enforcer". I've forgone the stronger attacks of the onager for the obscene levels of defense this load out provides. He's still no slouch in combat and can just attrition his way out of most fights by shooting and flaming his way out.

So this is my list idea, thoughts and critique welcomed as always.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I'm in the process of designing my dual patrol farsight list too. Do you not see the benefit of having shield drones within the crisis teams themselves?
   
Made in gb
Fresh-Faced New User




Personally I don't think they're as vital as they were previously, time may prove me wrong on this thought but the new iteration of saviour protocols means you can only do it 5 times per game total and only for one shot and doesn't mitigate any of the additional affects. I'll keep the one or two I have scattered around for hopefully occasionally mitigating catastrophic damage but I think the drones have a tipping point where they are no longer worth their total cost compared to additional offensive threats.
   
Made in us
Regular Dakkanaut




At the Gates of Azyr

Nap time Necron wrote:
Personally I don't think they're as vital as they were previously, time may prove me wrong on this thought but the new iteration of saviour protocols means you can only do it 5 times per game total and only for one shot and doesn't mitigate any of the additional affects. I'll keep the one or two I have scattered around for hopefully occasionally mitigating catastrophic damage but I think the drones have a tipping point where they are no longer worth their total cost compared to additional offensive threats.


With all the new updated firepower and tricks Crisis Suits have, is it even all the necessary to even field drones?
   
Made in gb
Fresh-Faced New User




This is my inkling too I think a couple could be useful but I think swarms of drones are no longer a thing and probably for the better
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I meant in the squads themselves where you don't need to use saviour protocols. They just soak the first hits the squad will take, hopefully tanking some and keeping the suits alive longer. Of course, I would never take so many of them that it would bump my squad size above 10 due to Blast, but up to 10, sure.
   
Made in us
Secretive Dark Angels Veteran






I would change the 6 man crisis team to 5 man and add a 4th to the small team. Lots of blast weapons out there and very little reason to run larger units.

I also think you could use more troops. 9th is about objectives and lots of the new mission require you to perform actions to score, which prevents you shooting. You cant afford to have suits not shooting.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
 
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