So here's my kinda weird list designed as a
TAC. Uses all
HQ, Elite,
FA, and
HS slots of a patrol, plus 2x free slots,
Designed to use TTL, RND, and Engage as secondaries.
Shadowsun buffs broadsides and lets the melee Coldstar roam and be a general menace.
2x3 Railgun broadsides with
SMS and full drone compliment seems a no brainer, Shadowsun takes them to the next level. I like 2 marker drones and 4 shield drones to make sure they can mark for themselves quite reliably. Unit can stretch out pretty nicely and zone out a lot of space too.
The big flamer unit is my answer to Custodes bikes w/ -1 to hit, turning off rerolls, and Transhuman on top of their 2+/4++ (something T'au really struggle with). Under Montka and buffed by coordinated strike and focus fire they trade very nicely into those buffed bikes. They are a TTL target so they cant be suicided. 10x shield drones keep them going so much longer than they should thought they suffer vs blast of course (pretty niche situation to worry about). With Exemplar of Montka up for reroll wound in both shooting and overwatch, they are just an intimidating unit. They get followed by the ethereal, giving them -1 to hit (starting on their deepstrike turn using Wisdom of The Many. Just a ton of possible buffs thrown onto a big, tough, efficient unit that alpha strikes and cant really be safely charged or held in combat by anyone. Under montka, they'll kill 7 marines on overwatch just kinda scary.
Alpha strike turn 1 with stealth team; 10 drones lets you basically stretch the unit anywhere on the map from any deployment of the stealth team. Stealth team then immediately wall of mirrors to snag objectives or retrieve data (hence 6 model unit).
Bodyguards let you do stupid bodyguard things if they enemy doesn't have something to counter them. Hold an objective 14'' away with your Coldstar, sure why not. Cheapish (136 pts) makes them not a terrible option just to do actions or hang back screening.
Kroot, kroot hounds, and
tac drones provide a variety of screens and engage. I really enjoy the
tac drones as a 32 point units with deepstrike, just never not worth while. They can hold objectives even though they can never be objective secured. Kroot and kroot hounds can be outflanked for 1
cp.
This list has a lot of tough shooting, with tools vs most types of unit. It has significant out of
LOS shooting. It has a brutal alpha strike. It has some depth in utility units. It has significant mobility from deepstrike, advancing crisis, and jumping coldstar. What do y'all think?
++ Patrol Detachment -2CP (T'au Empire) [101 PL, 7CP, 1,849pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total
PL / 1001-2000 Points)
Detachment Command Cost [-2CP]
Sept Choice: T'au Sept
+ Stratagems +
Stratagem: Emergency Dispensation [-1CP]: Additional Relics
+ No Force Org Slot +
Crisis Bodyguards [8 PL, 136pts]
. Crisis Bodyguard Shas'ui: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Target Lock
. Crisis Bodyguard Shas'vre: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Target Lock
. 3x Shield Drone: 3x Shield Generator
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
+ HQ +
Commander in Coldstar Battlesuit [9 PL, -1CP, 185pts]: 1. Precision of the Hunter, Fusion Blaster, High-output Burst Cannon, Onager Gauntlet, Shield Generator, Stratagem: Promising Pupil, T'au Flamer, Thermoneutronic Projector
. 2x Marker Drone: 2x Markerlight
Ethereal [5 PL, -1CP, 85pts]: 2. Sense of Stone, 3. Zephyr's Grace, 6. Exemplar of the Mont'ka, Hover Drone, Stratagem: Promising Pupil
. 2x Marker Drone: 2x Markerlight
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [23 PL, 450pts]
. Crisis Shas'ui: Shield Generator, T'au Flamer, T'au Flamer, T'au Flamer
. Crisis Shas'ui: Shield Generator, T'au Flamer, T'au Flamer, T'au Flamer
. Crisis Shas'ui: Shield Generator, T'au Flamer, T'au Flamer, T'au Flamer
. Crisis Shas'ui: Iridium battlesuit, Shield Generator, T'au Flamer, T'au Flamer, T'au Flamer
. Crisis Shas'vre: Shield Generator, T'au Flamer, T'au Flamer, T'au Flamer
. 10x Shield Drone: 10x Shield Generator
Stealth Battlesuits [9 PL, 129pts]: Homing Beacon
. 2x Shield Drone: 2x Shield Generator
. 3x Stealth Shas'ui w/ Burst Cannon: 3x Burst Cannon
. Stealth Shas'vre: Burst Cannon
+ Fast Attack +
Tactical Drones [2 PL, 32pts]
. 4x Gun Drone: 8x Pulse Carbine
Vespid Stingwings [5 PL, 72pts]
. 5x Vespid Stingwing: 5x Neutron Blaster, 5x Stingwing Claws
. Vespid Strain Leader
+ Heavy Support +
Broadside Battlesuits [18 PL, 338pts]
. Broadside Shas'ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas'ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas'vre: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. 2x Marker Drone: 2x Markerlight
. 4x Shield Drone: 4x Shield Generator
Broadside Battlesuits [18 PL, 338pts]
. Broadside Shas'ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas'ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas'vre: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. 2x Marker Drone: 2x Markerlight
. 4x Shield Drone: 4x Shield Generator
++ Supreme Command Detachment +2CP (T'au Empire) [8 PL, 2CP, 150pts] ++
+ Configuration +
Detachment Command Cost [2CP]
Sept Choice: T'au Sept
+ Primarch | Daemon Primarch | Supreme Commander +
Commander Shadowsun [8 PL, 150pts]: 2x High-energy Fusion Blaster, Warlord
++ Total: [109 PL, 9CP, 1,999pts] ++
Created with
BattleScribe
Automatically Appended Next Post: First game vs Deathguard
His list:
-Termi Lord w/ huge Flamer
-Tallyman
-termi sorcerer w/arch contaminator
-Typhus
-2x6 Blightlord Terri's
-2x8 Plague marines
-3x Plague burst crawlers w/ entropy
-1x Defiler
Not quite optimized but still have some Good Stuff
TM.
He got first and was deepstriking a bunch so I kauyoned and redeployed so only mortars could ping off some shield drones.
Turn 2 he held off and I managed to make a screen over the whole board except his quarter.
Tac drones and vespid together were great for that.
Turn 1 and 2 I kill
PBCs, he pings off drones.
He lands turn 3 and kills all my screens, charges and kills my commander who was filling a gap.
DG not slowed down by -2 to charge, a miscalculation on my part.
My crisis land and flame down 3x termis under coordinated engagement and focus fire, broadsides clean up that squad and the defiler. Without much left and pinned in his corner eith a buffed super unit bearing down on him, he concedes. GG, fun proof of concept. Need to try against higher tier lists now.
Take away:
PBC die SO FAST to new rail guns it's ridiculous.
Always take hits on shield drones, don't get fancy trying to use the broadside 1+ in cover.
Screening is an art that needs practice, this list brings a ton of tools for it though. Screen with you're sacrificial retireve data unit, they served their purpose.
Broadside drones give the unit surprising coverage and movement ability, they can touch middle objectives quite quickly.
Flamer suits don't do quite as much damage into 2+ saves as you'd hope without Montka on top of coordinated engagement, so be careful.
The ethereal command phase "action and shoot" ability is VERY good on the missions.