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Looking at my Mongolian models I think I can put the following force together. Never played Dogs of War before. I know I am missing out on that Pike block action that Dogs of War are famed for, but this is what I have that will work with the list. It is a very no thrills, does what it says in the tin sort of force, which I think has a certain charm to it.
Lord
General, Barded Warhorse, Heavy Armour, Shield, Sword of Might, Talisman of Protection 155
Heroes
Hireling Wizard, Extra Level, 2 Dispel Scrolls 145
Paymaster, Barded Warhorse, Heavy Armour, Shield, Sword of Battlte 100
Core
10 Crossbowmen 80
10 Crossbowmen 80
10 Heavy Cavalry, Barding, Full Command 255
10 Heavy Cavalry, Barding, Full Command 255
10 Light Cavalry, Shields, Spears, Full Command 185
10 Light Cavalry, Shields, Spears, Full Command 185
10 Light Cavalry, Bows, Full Command 195
10 Light Cavalry, Bows, Full Command 195
Rare
Cannon 85
Cannon 85
This message was edited 3 times. Last update was at 2023/09/12 22:20:18
The objective of the game is to win. The point of the game is to have fun. The two should never be confused.
You will need to include a Paymaster to make this legal. Other than that cool idea. The thing that I always liked about the DOW army list, is that you can just about create anything from it to match what you are looking to do. Your list is one of those examples.
i am by no means an expert with Dogs of War but I wonder if you might get more value out of the shooty fast cav by dropping the commands and splitting them from units of 10 to multiple units of 6 (with the extra cash from nixing the commands). they cant benefit from rank bonuses or shoot in multiple ranks so bringing 10 of them with the banner might just be a waste of points or even a feed? Again, no experience with DoW so if there is something I’m missing let me know.
Thank you a ton for posting a unique 6th edition list
WHFB 6th Edition
Our club owns most of the models from all 6th Edition armies and plays out of Massachusetts
My reasoning for the units of 10 is that it makes them a bit more resilient to panic checks, same with the Spear armed Light Cavalry. They are both fast Cavalry so don't get rank bonuses, but the free reform can help them go from a narrow frontage to a wide frontage if they need to. Main purpose of the bow armed ones is Warmachine crew, and lone character hunting.
Regarding the full command, I could drop them and take some more bodies. I just think that units look better with full command. I was thinking of dropping 60pts worth of stuff to give the Crossbowmen full command.
Thanks for the feedback, it has given me some points to think about.
Hopefully I'll get to use the list soon (just need to paint up the second unit of Heavy Cavalry), I'll try to film it for my YouTube channel and post the battle report here.
The objective of the game is to win. The point of the game is to have fun. The two should never be confused.
I gave this list a lot of thought, looked through the Regiments of Renown to see what would might work well with a Mongolian theme (Hobgoblins! But not everybody has or even likes those...), and really tried to let the Full Commands stay for the rule of cool while maximizing the value you could get out of your Fast Cav by splitting them into 6 man teams and throwing the bows in the trash (since they will be usually hitting on 6's, maybe sometimes 5's, at only S3). I think 2 more Heavy Cav bodies in the General's Death Star unit is worth more than Commands on the Crossbowmen but the points would be there for that if you wanted to go that direction. Anyways, this is my humble suggestion of what I would do to tweak your list and make it a little more competitive if I were you. Can't stress this enough though, I'm NOT an expert and my experience with lists like this is limited to running Wolf Spam lists with Orcs and Goblins.
EDIT: To clarify- my thinking was that both the General and the Paymaster would embed in the same unit for this comp, in the 12 man unit. Their addition would give the unit a total of 14 models, giving you the ability to form up into two ranks of 5 and a rear rank of 4. With Fast Cav pawns screening on all sides, a 2+ Armour Save, and a Champion for Challenging whomever is across from the Paymaster in CC, this giant unit would hopefully be able to get across the board and into a lance charge maybe even with a +2 rank bonus without just feeding 2 banners, 2 characters, the bounty on the general's head, etc.
Lord
General, Barded Warhorse, Heavy Armour, Shield, Sword of Might, Talisman of Protection 155
Heroes
Hireling Wizard, Extra Level, 2 Dispel Scrolls 145
Paymaster, Barded Warhorse, Heavy Armour, Shield, Sword of Battle 100
Core
10 Crossbowmen, Champion 90
10 Crossbowmen 80
12 Heavy Cavalry, Barding, Full Command 297
10 Heavy Cavalry, Barding, Full Command 255
6 Light Cavalry, Shields, Spears, Full Command 129
6 Light Cavalry, Shields, Spears, Full Command 129
6 Light Cavalry, Shields, Spears, Full Command 129
6 Light Cavalry, Shields, Spears, Full Command 129
Special
6 Oglah Khan's Wolf Boyz (Light Armour, Spears, Shields, Bows, and Full Command are complimentary, these guys do not appear to suffer from Animosity, and the wolves go 9 rather than 8. They pursue with 4D6 instead of 3D6. Plus they are dressed for your theme!) 190
Rare
Cannon 85
Cannon 85
NEW TOTAL: 1998
This message was edited 2 times. Last update was at 2022/04/10 17:54:48
WHFB 6th Edition
Our club owns most of the models from all 6th Edition armies and plays out of Massachusetts
Best thing you can do is squeeze in a test game. You'll learn pretty quick if you're holding up enough.
Personally, as you are not in the position to do Pikes yet, I'd lose some Light Cav to get another unit of Heavy Cav. Also full command on the Crossbows would be a waste of points.
I gave this list a lot of thought, looked through the Regiments of Renown to see what would might work well with a Mongolian theme (Hobgoblins! But not everybody has or even likes those...), and really tried to let the Full Commands stay for the rule of cool while maximizing the value you could get out of your Fast Cav by splitting them into 6 man teams and throwing the bows in the trash (since they will be usually hitting on 6's, maybe sometimes 5's, at only S3). I think 2 more Heavy Cav bodies in the General's Death Star unit is worth more than Commands on the Crossbowmen but the points would be there for that if you wanted to go that direction. Anyways, this is my humble suggestion of what I would do to tweak your list and make it a little more competitive if I were you. Can't stress this enough though, I'm NOT an expert and my experience with lists like this is limited to running Wolf Spam lists with Orcs and Goblins.
EDIT: To clarify- my thinking was that both the General and the Paymaster would embed in the same unit for this comp, in the 12 man unit. Their addition would give the unit a total of 14 models, giving you the ability to form up into two ranks of 5 and a rear rank of 4. With Fast Cav pawns screening on all sides, a 2+ Armour Save, and a Champion for Challenging whomever is across from the Paymaster in CC, this giant unit would hopefully be able to get across the board and into a lance charge maybe even with a +2 rank bonus without just feeding 2 banners, 2 characters, the bounty on the general's head, etc.
Lord
General, Barded Warhorse, Heavy Armour, Shield, Sword of Might, Talisman of Protection 155
Heroes
Hireling Wizard, Extra Level, 2 Dispel Scrolls 145
Paymaster, Barded Warhorse, Heavy Armour, Shield, Sword of Battle 100
Core
10 Crossbowmen, Champion 90
10 Crossbowmen 80
12 Heavy Cavalry, Barding, Full Command 297
10 Heavy Cavalry, Barding, Full Command 255
6 Light Cavalry, Shields, Spears, Full Command 129
6 Light Cavalry, Shields, Spears, Full Command 129
6 Light Cavalry, Shields, Spears, Full Command 129
6 Light Cavalry, Shields, Spears, Full Command 129
Special
6 Oglah Khan's Wolf Boyz (Light Armour, Spears, Shields, Bows, and Full Command are complimentary, these guys do not appear to suffer from Animosity, and the wolves go 9 rather than 8. They pursue with 4D6 instead of 3D6. Plus they are dressed for your theme!) 190
Rare
Cannon 85
Cannon 85
NEW TOTAL: 1998
Loads of good points there. I was initially going to say I doubt I have anything to stand in as Oglah Khan and his Wolfboyz... then I remembered I have 30 of the Oathmark Goblin Riders. So more than enough to do your list.
Will give it a try after I have used the initial list. I know people aren't too in favour of bow armed Human Light Cavalry, I just think a Mongolian themed force with out them is not quite right. Also they may get lucky and cause some damage.
This message was edited 1 time. Last update was at 2022/04/13 18:54:45
The objective of the game is to win. The point of the game is to have fun. The two should never be confused.
I'm honestly just really happy you're getting into playing. If your list isn't some big power list that's fine too.
As long as you're getting games in and having fun your list is perfect.
Having said that, if you want to post the battle reports from battles you do with these guys and want to try and hone it into a more competitive force, I'd be more than happy to try and help you crunch the numbers and figure out ways to make a Dogs Fast Cav army more and more effective. Right now my main concerns are that we have no static CR and that we are a shooty army with poor BS and that will sometimes have to deploy or maneuver in a way that crowds our own cannons' shooting lanes.
Maybe one of the cannons can swap out for a hot pot launcher? That will not require LOS and can deploy right behind our lines. Or, does anyone have experience with the Birdmen of Catrazza? They might be helpful to an army that is relying on exploiting mobility? Tough to find those models and they're not very mongolian though.
The War Banner should be taken by somebody for that extra +1 to CR maybe. That's all I can think of right now.
WHFB 6th Edition
Our club owns most of the models from all 6th Edition armies and plays out of Massachusetts
As far as I know, the Halfling Hot Pot is like a Stone Thrower on pg 120. I am going back to re-look at it now.
In the BRB on pg 120 it says "The crew do not need to be able to see their target, but they must see that there are enemy in the direction they are firing."
I guess my club has been interpreting this rather generously (we were dead wrong and have been cheating basically). For some reason, I thought that sentence ended "...but they must KNOW that there are enemy in the direction they are firing." As in, you can't target scouts or flankers with it without LOS, but that it gave permission to fire over friendly troops or terrain without LOS as long as it is towards the enemy's deployment zone. But it says "They must SEE" the enemy troops. So I guess you actually have to be careful to leave little LOS gaps in your lines in front of the Thrower to be able to get the shots out, because you need to see enemies in the direction you are pointing the Thrower. We thought that the Empire Mortar was the only Thrower that needed LOS. This is very disappointing news and I may try and get my little club to just make our interpretation a House Rule. We haven't found Throwers to be the must-pick even with this accidental buff.
WHFB 6th Edition
Our club owns most of the models from all 6th Edition armies and plays out of Massachusetts
In 7th edition, at least, you can always put down at least two pieces of terrain, so if I'm using artillery I always make sure to put a hill in each deployment zone. That gets rid of the LoS problem.
MattyFenby wrote: I'm honestly just really happy you're getting into playing. If your list isn't some big power list that's fine too.
As long as you're getting games in and having fun your list is perfect.
Having said that, if you want to post the battle reports from battles you do with these guys and want to try and hone it into a more competitive force, I'd be more than happy to try and help you crunch the numbers and figure out ways to make a Dogs Fast Cav army more and more effective. Right now my main concerns are that we have no static CR and that we are a shooty army with poor BS and that will sometimes have to deploy or maneuver in a way that crowds our own cannons' shooting lanes.
Maybe one of the cannons can swap out for a hot pot launcher? That will not require LOS and can deploy right behind our lines. Or, does anyone have experience with the Birdmen of Catrazza? They might be helpful to an army that is relying on exploiting mobility? Tough to find those models and they're not very mongolian though.
The War Banner should be taken by somebody for that extra +1 to CR maybe. That's all I can think of right now.
Played 6th edition since it came out way back, just never played Dogs of War before. Their toned down nature is a refreshing change. I'm not fussed about winning or losing, I just like to play and have a good time. I am of the strong belief that hyper competitiveness saps the game of fun.
Valid points on the abundance of Bow armed Light Cavalry and lack of static CR. I am working on some pike and halberd armed Mongolians (not at all historically accurate), which will give me a bit more variety in future.
I have some catapults that I could use as a Mongolian crewed Halfling Hotpot.
Sadly only the Paymaster Bodyguard unit can take the War banner.
The objective of the game is to win. The point of the game is to have fun. The two should never be confused.