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Made in us
Discriminating Deathmark Assassin





Out of my Mind

Thought it would be a good idea to open up my Necron list for a little look. Still mostly playing 'Open War' so it's not built with 'Matched Play' in mind. We've started a Crusade Campaign. Some of us are trying out the 'Tempest of War' Deck out so this could be used for that when we need a break from 'Open War'.

Mephrit Necrons
HQ
- Overlord: Relic: Voltaic Staff, Ress Orb
- Royal Warden: Relic: Conduit of the Stars
- Chronotek: Entropic Lance, Relic: Veil, Arkana: Obfuscatron
- [Advisor]Chronotek: Entropic Lance

Troops
- 20 Warriors: Reapers
- 20 Warriors: Reapers
- 10 Immortals: Tesla

Elites
- 10 Deathmarks
- Reanimator
- Reanimator
- 2 Cryptothralls
- [Bound] 2 Cryptothralls
- [Bound] 2 Cryptothralls

Fast Attack
- 6 Tomb Blades: Twin Gauss, Shadowloom
- 8 Scarabs
- 8 Scarabs

Not sure if I've done it right, but I should have 8 CP left for the game. I've gone from running 50-60 Warriors as standard down to 40 as they are still the core of the army. The recent balance changes don't really affect the Warriors that much since the Mephrit Bonus offsets any gains from Armor of Contempt and makes them as lethal as non-Mephrit lists before. Still running Reanimators. No they're not the greatest but they've been doing a better job than anything I've subbed them out for so far. After 4 editions, I've finally fallen in love with Deathmarks, especially in a Mephrit list. With the Tomb Blades running Gauss, I've switched out the Immortals to Tesla for a few reasons. One they can sit on rear objectives if I need to use the Deathmarks for something else, and it allows me to 'Malevolent Arcing' for MW in addition to 'Talent for Annhilation' that is typically used on the Warriors. While Gauss looks better on paper, they're often placed behind the Sea of Warriors. They can just as easily go back to Gauss if needed.

The Tomb Blades have been doing very well that I'm probably going to get a second unit of them. That list will make these changes when I get them. I'm really looking forward to trying this list out. I'm just hoping that I won't miss the Reanimators when I switch it out.

Remove: 8 Scarabs, Both Reanimators, 2 Cryptothralls
Add: 4 Tomb Blades for 2x5 Units, and 18 Flayed Ones.

Only other thing I would like Opinions on are Praetorians, and the Convergence. I'm almost done with my Praetorian Conversions and I have the Convergence lying around. Has anyone got any tips on incorporating them into a list? I've done the Praetorians up w/Rods, is that the way to go?

Thanks

This message was edited 1 time. Last update was at 2022/04/14 15:41:58


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in ch
Irked Necron Immortal




Switzerland

Rods seem the better choice for Praetorians, keep in mind the Chronomancer and Overlord cannot buff them and you don't get the Mephrit bonus either.

I would like the 10 Tesla Immortals right now. Could also be a good Overwatch target.

Have you thought about swapping the Overlord for a command barge with the Mephrit Warlord trait or enduring will? (battle barge)

Convergence I don't see the point.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Thanks for Chiming in, I appreciate it.
 Manchild 1984 wrote:
Rods seem the better choice for Praetorians, keep in mind the Chronomancer and Overlord cannot buff them and you don't get the Mephrit bonus either.
Yeap, I'm aware, but this is mainly for future lists down the road. I'm almost done with a conversion I've had in mind for them so would like to eventually field them. One of the strengths of the Praetorians though is they aren't dependent on being near a character to benefit from the Protocols, which is something that matters to Tomb Blades if I want to take advantage of the Protocols. What is motivating me to field them more is I have a few Ideas about running Szeras with the Flayed Ones. Praetorians are <CORE> so are now eligible to be buffed by Szeras, which I think would be a fine addition before sending them off.

 Manchild 1984 wrote:
I would like the 10 Tesla Immortals right now. Could also be a good Overwatch target.
The main reasons for Tesla is that I feel the Gauss Immortals are Handicapped. I mainly kept them because the 33" Gauss was better than the 27" Tesla. Sitting behind the 60 Warriors I usually run they rarely got into 1/2 range for the bonus AP, and that was only if there was anything left standing in that range after the Warriors annihilated them. No I wasn't in the habit of shooting the Immortals first because I was already in the mindset that the Warriors would put out the damage. What I ended up with was a unit that sat in the back with the Deathmarks never really getting much out of the Gauss. I'm hoping that having a unit to use 'Malevolent Arcing' will make them more appealing but getting actual table time will tell. Good point on the Overwatch. The Gauss never really got charged, and if they ever did, the game was already lost that we were both in 'Just roll some dice' mode.

 Manchild 1984 wrote:
Have you thought about swapping the Overlord for a command barge with the Mephrit Warlord trait or enduring will? (battle barge)
Haven't really thought about it much. The Mehprit trait is really only beneficial if I was running a more Melee based Overlord which isn't even on my mind until I get some table time with the Flayed Ones. As the only Staff of Light Carrier, I love the Mephrit Voltaic Staff. He's my security blanket for providing the Warriors with Protocols. This MIGHT be the solution I might have to do when I switch to running 2 units of Tomb Blades and keeping a character with them, and leave the Royal Warden to cover the Warriors.

 Manchild 1984 wrote:
Convergence I don't see the point.
Seems to be the general opinion on them. I've already got the models. Only reason I'm really looking at it now is that it's providing 3 places on the board to take the pressure off characters providing Protocols as I move into testing some melee units. The loss of Cryptothralls protecting the Chronos has got a few of my opponents happy they're able to at least get at them with snipers. I easily see the Convergence giving me the flexibility of committing the characters where I need them most without losing Protocols.

EDIT: Here is a list based on adding the CCB like you suggested. Lost all the Cryptothralls, not a big deal since it's now just LOS. Lost the Scarabs as well. That's more like tearing off the band aid. I'm more comfortable with them there, but I should be fine without them.
Spoiler:
Mephrit Necrons
HQ
- Catacomb Command Barge: Relic: Voltaic Staff, Ress Orb
- Royal Warden: Relic: Conduit of the Stars
- Chronotek: Entropic Lance, Relic: Veil, Arkana: Obfuscatron
- [Advisor]Chronotek: Entropic Lance

Troops
- 20 Warriors: Reapers
- 20 Warriors: Reapers
- 10 Immortals: Tesla

Elites
- 10 Deathmarks
- 18 Flayed Ones

Fast Attack
- 5 Tomb Blades: Twin Gauss, Shadowloom
- 5 Tomb Blades: Twin Gauss, Shadowloom

1999 Points


This message was edited 4 times. Last update was at 2022/04/16 23:23:54


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in ch
Irked Necron Immortal




Switzerland

Remember that 27" on Immortals is plenty with dense terrain. And 2 Tesla shots are like 3 regular ones (because you get about 2 hits on average like 3 shots at 3+ would)

I mostly forget the protocols after turn 2 or so. Was hoping for a fix for them.

If you have to buy the CCB it's probably not worth it yet. Silent King might be a better investment.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

 Manchild 1984 wrote:
Remember that 27" on Immortals is plenty with dense terrain. And 2 Tesla shots are like 3 regular ones (because you get about 2 hits on average like 3 shots at 3+ would)
I haven't found the range to be an issue, it's more about the lack of Targets, which is why I'm switching to Tesla to at least score more hits when they do actually get to shoot.

 Manchild 1984 wrote:
I mostly forget the protocols after turn 2 or so. Was hoping for a fix for them.
I've been starting off with Sudden Storm on this list. Then it's Vengeful Stars or Conquering Tyrant if I see my opponent is going to be aggressive. Undying Legions is almost always 4th. After that point then I don't typically pay much attention. Just looking at ways of keeping or extending the reach of Protocols. When I start running Flayed Ones again, I don't want to have to rely on a character with them to make use of Hungry Void. I'm more concerned about having characters late game with the rules change. More Sniper units are showing up in my opponents armies.

 Manchild 1984 wrote:
If you have to buy the CCB it's probably not worth it yet. Silent King might be a better investment.
I know I have 2 of the kits, but I believe they were built as ABarges. It's the one box I still can't find. I've got the SK sitting here in shrink wrap still, but he's not on the hobby table yet. Still got 22 Flayed ones to finish, then the Second unit of Tomb Blades, 30 more Warriors, and the Monolith. FWIW, I recently found my 2 Nightscythes, which I think are going to help out with the Flayed Ones more if I can find the points to put them in.

This message was edited 3 times. Last update was at 2022/04/17 15:43:30


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

I gave the Cryptothralls a go, and they didn't do anything. So I've come up with 2 lists where I've tried to replace them.

List A: This one keeps the Obfuscatron, but gets rid of the Shadowlooms to squeeze in 2 Doomstalkers.
Spoiler:
Mephrit Battalion
HQ
Overlord: Relic: Voltaic Staff, Res orb, Hand of the Phaeron *WL Trait: Immortal Pride
Royal Warden: Relic: Conduit of the Stars
Chronomancer: Entropic Lance, Obfuscatron, Relic: Veil of Darkness
Chronomancer: Entropic Lance

Troops
10 Immortals:Tesla Carbine
20 Warriors: Gauss Reaper
20 Warriors: Gauss Reaper

Elites
Canoptek Reanimator
Canoptek Reanimator
10 Deathmarks

Fast Attack
5 Tomb Blades: Twin Gauss
5 Tomb Blades: Twin Gauss

Heavy Support
Canoptek Doomstalker
Canoptek Doomstalker

[99 PL, 8CP, 1,990pts]

List B: This one Dumps the Obfuscatron for Shadowlooms and adds in some Flayed Ones
Spoiler:
Mephrit Battalion
HQ
Overlord: Relic: Voltaic Staff, Res orb, Hand of the Phaeron *WL Trait: Immortal Pride
Royal Warden: Relic: Conduit of the Stars
Chronomancer: Entropic Lance, Relic: Veil of Darkness
Chronomancer: Entropic Lance

Troops
10 Immortals:Tesla Carbine
20 Warriors: Gauss Reaper
20 Warriors: Gauss Reaper

Elites
Canoptek Reanimator
Canoptek Reanimator
10 Deathmarks
15 Flayed Ones

Fast Attack
6 Canoptek Scarab Swarms
5 Tomb Blades: Shadowloom, Twin Gauss Blaster
5 Tomb Blades: Shadowloom, Twin Gauss Blaster

[94 PL, 8CP, 2,000pts]

This message was edited 1 time. Last update was at 2022/04/22 16:13:32


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in ch
Irked Necron Immortal




Switzerland

Split the Flayed Ones in B for retrieve Nachmund Data and your good
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Maybe this list would work. Cut out the Scarabs, split and filled out the Flayed Ones.

Why would I want to plan for the Nachmund Objectives when there is no reason to play the GT/Nachmund Missions? List is still mostly for Open War, and giving the 'Tempest of War' deck a test run. I haven't noticed much of a difference in the 'Tempest of War' decks from 'Matched Play' but at least the games finally have some since the Secondaries aren't set.

Mephrit Battalion
HQ
Overlord: Relic: Voltaic Staff, Res orb, Hand of the Phaeron *WL Trait: Immortal Pride
Royal Warden: Relic: Conduit of the Stars
Chronomancer: Entropic Lance, Relic: Veil of Darkness
Chronomancer: Entropic Lance

Troops
10 Immortals:Tesla Carbine
20 Warriors: Gauss Reaper
20 Warriors: Gauss Reaper

Elites
Canoptek Reanimator
Canoptek Reanimator
10 Deathmarks
12 Flayed Ones
12 Flayed Ones

Fast Attack
5 Tomb Blades: Shadowloom, Twin Gauss Blaster
5 Tomb Blades: Shadowloom, Twin Gauss Blaster

[94 PL, 8CP, 2,000pts]

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
 
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