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House Raven 2+7 came second in a 60+ player GT this weekend. The list:
++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [105 PL, 2,000pts, 7CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Chivalric Oath: Oath: Defend the Realm, Oath: Lay Low The Tyrants
Detachment Command Cost
Gametype: Matched
Questor Allegiance: House Raven, Questor Mechanicus
+ Lord of War +
Armiger Helverins [24 PL, 465pts, -1CP]
. Armiger Helverin: Heirloom: The Bastard's Helm, Heirlooms of the Household, Questor Cognis Heavy Stubber
. Armiger Helverin: Questor Cognis Heavy Stubber
. Armiger Helverin: Questor Cognis Heavy Stubber
Armiger Warglaives [16 PL, 290pts]
. Armiger Warglaive: Questor Cognis Heavy Stubber
. Armiger Warglaive: Questor Cognis Heavy Stubber
Knight Errant [24 PL, 465pts, -1CP]: Character (Knight Lance), Exalted Court: Master of Vox, Heirloom: Sanctuary, Ironstorm Missile Pod, Order of Companions, Questor Cognis Heavy Stubber, Reaper Chainsword, Warlord, Warlord Trait: Ion Bulwark
Knight Errant [25 PL, 480pts, -3CP]: Exalted Court: Master of Lore, Heirloom (Raven): The Banner Inviolate, Heirlooms of the Household, Ironstorm Missile Pod, Knight Baron, Knightly Teaching: The Virtue of Courage, Order of Companions, Questor Cognis Heavy Stubber, Reaper Chainsword, Warlord Trait: Revered Knight
++ Total: [105 PL, 7CP, 2,000pts] ++
The list is very similar to the one I have been playing and posted above. Having also tried Taranis 3+4 lists, I have to say I prefer the explosive speed of Raven and have had better results with it in my practice games.
I like the list a great deal. There are a good number of rerolls built in. I believe that it spends 7 CP on pre-game stuff with the Order of Companions and no-longer-free Warlord stuff.
I might swap out the Ironstorm Missile Pods for Icaris Autocannon, but that is a taste thing.
I'm a huge fan of taking a Freeblade unit of Helverins with the Hunters of Beasts ability. Swapping out advance and shoot for +1 to hit vs monsters/vehicles and +1 damage vs Titanic is worth it for me. That would make the Banner a little less useful though.
Yes, I count 7 CP as well. Two must go (so that you always have at least 2 CP to Rotate on Turn 1).
Good idea on Freeblade Helverins! I will wait for the FAQ, though. Page 64 seems to say the Martial Tradition is per model, while p 76 speaks of units - clear as mud.
EDIT: on second thought, I am not sure about the Helverins as Imperialis Freeblades. Would not all House Raven models lose the Sacristan Pledge, since every model in the Detachment no longer has the Questor Mechanicus keyword?
This message was edited 3 times. Last update was at 2022/06/28 08:36:31
This GT list is similar to mine. Its good to hear that this list can work in a very competitive environment.
Spoiler:
House Raven 2+7 came second in a 60+ player GT this weekend. The list:
++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [105 PL, 2,000pts, 7CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Chivalric Oath: Oath: Defend the Realm, Oath: Lay Low The Tyrants
Detachment Command Cost
Gametype: Matched
Questor Allegiance: House Raven, Questor Mechanicus
+ Lord of War +
Armiger Helverins [24 PL, 465pts, -1CP]
. Armiger Helverin: Heirloom: The Bastard's Helm, Heirlooms of the Household, Questor Cognis Heavy Stubber
. Armiger Helverin: Questor Cognis Heavy Stubber
. Armiger Helverin: Questor Cognis Heavy Stubber
Armiger Warglaives [16 PL, 290pts]
. Armiger Warglaive: Questor Cognis Heavy Stubber
. Armiger Warglaive: Questor Cognis Heavy Stubber
Knight Errant [24 PL, 465pts, -1CP]: Character (Knight Lance), Exalted Court: Master of Vox, Heirloom: Sanctuary, Ironstorm Missile Pod, Order of Companions, Questor Cognis Heavy Stubber, Reaper Chainsword, Warlord, Warlord Trait: Ion Bulwark
Knight Errant [25 PL, 480pts, -3CP]: Exalted Court: Master of Lore, Heirloom (Raven): The Banner Inviolate, Heirlooms of the Household, Ironstorm Missile Pod, Knight Baron, Knightly Teaching: The Virtue of Courage, Order of Companions, Questor Cognis Heavy Stubber, Reaper Chainsword, Warlord Trait: Revered Knight
++ Total: [105 PL, 7CP, 2,000pts] ++
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Feadair wrote: Good idea on Freeblade Helverins! I will wait for the FAQ, though. Page 64 seems to say the Martial Tradition is per model, while p 76 speaks of units - clear as mud.
EDIT: on second thought, I am not sure about the Helverins as Imperialis Freeblades. Would not all House Raven models lose the Sacristan Pledge, since every model in the Detachment no longer has the Questor Mechanicus keyword?
You select the Freeblade Martial Tradition as a unit, and then the restriction on choosing a new one is based on whether a model has it before the unit is designated. Since the entire unit is designated at the same time, the model-by-model restriction would not kick in. This is my interpretation, but I'm pretty confident in it.
You are correct with the detachment Sacristan Pledge issue, but it can be sidestepped by making the Freeblade unit in a Superheavy Aux Detachment. Its free and has no real restrictions as long as your Warlord is an Imperial Knight.
You select the Freeblade Martial Tradition as a unit, and then the restriction on choosing a new one is based on whether a model has it before the unit is designated. Since the entire unit is designated at the same time, the model-by-model restriction would not kick in. This is my interpretation, but I'm pretty confident in it.
You are correct with the detachment Sacristan Pledge issue, but it can be sidestepped by making the Freeblade unit in a Superheavy Aux Detachment. Its free and has no real restrictions as long as your Warlord is an Imperial Knight.
The Freeblade Martial Tradition interpretation makes sense. However, wouldn’t your main Superheavy Detachment now only refund 3 CP, since it has neither 3 Questoris models nor 6 Armigers, as per the Knight Lance rules?
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Will be having my 1st game with our new book VS the new csm this Sunday.
Will try this :
Taranis
3 Warglaives w stubber
3 Warglaives w stubber
1 Helverin
1 Paladin princeps
1 Crusader master tactician
Essentially the paladin puts his bondsman on the crusader who then can use calculated targeting for free every round.
Yet I rlly dislike only having 1 helverin but adding 1 instead of a Warglaive would put this list at 2010 pts with no way to reduce those anywhere else.
Total volume of shots feels really lacking
Thoughts? Worth a try? Big poo?
This message was edited 1 time. Last update was at 2022/06/30 07:02:18
Will be having my 1st game with our new book VS the new csm this Sunday.
Will try this :
Taranis
3 Warglaives w stubber
3 Warglaives w stubber
1 Helverin
1 Paladin princeps
1 Crusader master tactician
Essentially the paladin puts his bondsman on the crusader who then can use calculated targeting for free every round.
Yet I rlly dislike only having 1 helverin but adding 1 instead of a Warglaive would put this list at 2010 pts with no way to reduce those anywhere else.
Total volume of shots feels really lacking
Thoughts? Worth a try? Big poo?
Alright, changed my mind and dropped the paladin and 2 Warglaives for a Castellan and 1 helverin. Went against creations of bile with a bit of everything (warp talons, posessed chosen, discolord, daemon prince etc.)
Luckily for me his firepower was very lacking and he had to go first so he had to move out of cover and come towards me.
Calculated targeting with the Castellan wiped out the warp talons. Got to use it again in turn 3 against the posessed who also got deleted by it. But outside of that it was very tough to kill anything. Helverins did some business tho. Cc I got stuck in his units due to not being able to kill much (errant +2 Warglaives killed 3 chosen) I had to fall back with Warglaives several times so that the rest of the army could try to atleast do a bit of extra damage before I could charge in again.
91:46 (the scouring) by far not as one-sided as the result suggests.
Either way : felt good to field knights again
Same List as above vs an Ultramarines castle . Mission was abandoned sanctuaries.
Short Version: wenn 2nd again so i had enough cp for calculated targeting with the castellan wich killed a United of 10 hellblasters weich was the centerpiece of the army. After that it got very swingy and again i feel if it hadnt been that one time getting lucky with the stratagem then my firepower wouldnt habe been anywhere close to being enough...89:46
There's a quick blurb over in the Auspex Tactics Youtube channel, along with a few other post-Nephilim lists. Short version: maximum Freeblade Armigers, with a Paladin handing out reroll-1's that stick via Helm Dominatus.
So from reading further Goonhammer articles over the past few months, it's looking like 2+7 builds are becoming more of a favorite among Knight players, and the Freeblade Lance is gaining serious traction. Nice to see that Knights are still out there getting it done, although once we start seeing proper Leagues of Votann lists they'll probably never crack the top 4, as that army no-sells Knights hard.
I'm going to be running Knights in another GT in a couple of weeks; my list will be very similar to my winning list from June, optimized for the Nephilim environment. We'll see if a 3+4 list can still work.
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
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I have a question about how the Paragons of Honor (on one guy) martial tradition interacts with the Defend the Realm Oath.
It's clear that I'll get the CP and ObSec on the guy as long as he's still alive but how do the Pledge and Troth work? Do i Gain Honour only if HE ALONE holds more objectives than my opponent or is it still army-wide since it says "you" rather than "imperial knights models from your army"?
This message was edited 1 time. Last update was at 2022/10/27 20:14:31
I'm going to play my first game with 9th codex this week.
My list is going to be
Taranis
Warlord
Valliant (1 cannon 4 missiles)
Ion Bulwark
Gallant (with Stubber)
Knight Seneschal
Sanctuary
Preceptor (multi laser)
Oath of justice
Virtue of courage
Warrior's hope
Warglaives x2 (stubbers)
Warglaives x2 (stubbers)
Oaths
Defend the realm
Protect those in need
secondaries
Honour of the house
Yield no ground
Duel of honour.
its 2000pts on the dot.
I should be playing 2 games vs space wolves this week (two different players) so any tips would be nice. I'm using the models I like and trying to make a reasonable list from it.
Cheers.
Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
Just picked up Knights (stupidly cheap with the Battleforce box so I bought for my Local Store).
Is there any good videos about a crash course into Knights 9th Codex? I really would like to be able to watch and listen while I build/paint the knights so I can easier understand when I do read over the codex. I understand when fighting against them, but I never really learn any of the nuance for building the army, like what are actually free blades, bonding, etc...
I was reasently in the same situation. Knights is a bit of a hard liatvto grasp as it seems to be about stacking some 5 buffs on topp of each other. I did jot find a video that teaches you the basics. After some stumbling I just read up on it on wahapedia.
Read up on 'knight lances'. Basicly how many armingers or other knights you need to get 6 CP back in your army.
Read up on Oaths, as you need to have 2 and that will affect your gameplay. (Pick. Oats that fit your knights. The gain 1 ekstra CP is a good one.)
Then read up of the different bondsman abilaties of each of the queastoros knights. How they mix with armingers are quite important. (Errant giving armingers advance and charge + the advance 8 stratagem is a nice combo.)
From there you should have the basics and there are 3 different ways to go. 1. You can watch art of war/table top titans or any other video about them, either games or othervice. 2. Read up on goonhammer article about them. 3. Read up more on wahapedia about the different houses, exalted courts, relics and warlord traits and finally stratagems. As I said there are so many buffs in this book.
Lastly a small breakdown, the units come in 3 sizes:
The small armingers. The melee one with a chainsword and a huge Meltagun. The ranged one with loads of damage 3 shots. And the moirax from forge world that comes with anti infantery shots. All of these 3 are so good!
The questoris knights: Comes with a variety of weapons, but you mostly take them for the unique armiger buffs they can take. These are good.
Lastly you have the dominus knights: These are just big dumb bricks with guns. Little interaction with the rest of the army and limits your list building to get the 6 CP.
Forge world have some other knights as well, but they mostly seems a bit out of date and very exspensive.
At the moment you probably have a bit more then 1100 points of knights depending on what buffs you take. Picking up 2 more Questor knights or 1 more and 2 armingers is not a bad idea.
Well there are the forgeworld Moirax knights. They have a good balance of anti infantry. Double rad flamers has appeared in lists. As well as double Tesla. I have yet to see a list with double volkite but that sounds like a no brainer.
With arks of Omen making reserves free I've been thinking of a few ways to retool our lists.
Considering how our big boys are still way below the survival treshold for such expensive models, I went the "let's just hide turn 1 and come from reserves route" that smaller folks have been enjoying far longer than us. With a freeblade lance that comes easy, giving the BIG TOY Crusader Mysterious guardian means he'll ignore any kind of alpha strike while the swarm of armigers should keep him safe from most types of beta-strikes.
One Armiger will be a "Paragon of honour" poster boy destined to just sit on the home objective all alone and keep the extra CP going while also screening backfield interventions (an helverin would probably fit the role better but simply enough I only have 2 atm).
The usual trio of Strike and Shield plus a couple of Noble Combatants take ground while two Machine Focus armigers can go in reserves with the big boy and then maximize the output of their Thermal Lances when coming in therefore not being a total waste should they fail eventual charges.
The two Hunters of Beast keep their spot since they're one of the most efficent combo for their slot.
++ Arks of Omen Detachment (Imperium - Imperial Knights) [108 PL, 1CP, 2,000pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Lord of War
Army of Renown: Freeblade Lance
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Chivalric Oath: Oath: Defend the Realm, Oath: Lay Low The Tyrants, Oath: Refuse No Challenge
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Questor Allegiance: Freeblade Lance
+ Lord of War +
Armiger Helverins [16 PL, -1CP, 310pts]: Freeblade, Martial Tradition: Hunters of Beasts, Questor Imperialis
. Armiger Helverin: Heirloom: The Bastard's Helm, Heirlooms of the Household, Questor Ironhail Heavy Stubber
. Armiger Helverin: Questor Ironhail Heavy Stubber
What can we hope for, or even expect, when 10th drops? The one thing that I am hoping for are the rumours that some models might get T9 or higher, something that our bigger Knights desperately needs. Would make thing go a long way in balancing the fact that currently its all about the Armigers really.
That's one thing I'm hoping for with Knights; more emphasis and reason to play multiple big Knights rather than a swarm of little ones. I play Knights because I want to run the big guys, but right now the meta is to only bring one, maaaybe two big ones and a bunch of Armigers. Boooring.
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.