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Made in us
Pestilent Plague Marine with Blight Grenade





In light of a number of units in the CSM not getting the core keyword who should have it, I'm of the opinion that the whole concept of core should be gotten rid of. There should just be a rule that characters can't re-roll and can't give re-rolls to vehicles beyond a few exceptions like dreadnoughts (i.e., helbrutes). Every other unit should be able to get their old benefits back. The whole concept of core seems by now to be unnecessarily restrictive and just causes anxiety about which units will and will not get the keyword.
   
Made in us
Longtime Dakkanaut




So basically you're suggesting characters get errata'd just to say they don't benefit from their own aura.
   
Made in us
Pestilent Plague Marine with Blight Grenade





EviscerationPlague wrote:
So basically you're suggesting characters get errata'd just to say they don't benefit from their own aura.


Yes, unless it's something like a warlord trait, like the World Eaters' Violent Urgency. To be honest, I wouldn't mind letting everyone get their re-rolls back except for most vehicles, so as to prevent babysitting. And even there, exceptions could be made for armies like Iron Warriors and Iron Hands.
   
Made in us
Longtime Dakkanaut




 ArcaneHorror wrote:
EviscerationPlague wrote:
So basically you're suggesting characters get errata'd just to say they don't benefit from their own aura.


Yes, unless it's something like a warlord trait, like the World Eaters' Violent Urgency. To be honest, I wouldn't mind letting everyone get their re-rolls back except for most vehicles, so as to prevent babysitting. And even there, exceptions could be made for armies like Iron Warriors and Iron Hands.

Honestly I feel you're correct on this overall. It seems weird how certain units don't receive buffs just because, mechanically, the rules writers are incapable of pricing units correctly.
   
Made in us
Fixture of Dakka





 ArcaneHorror wrote:
There should just be a rule that characters can't re-roll and can't give re-rolls to vehicles beyond a few exceptions like dreadnoughts (i.e., helbrutes). Every other unit should be able to get their old benefits back.


To be honest, I wouldn't mind letting everyone get their re-rolls back except for most vehicles, so as to prevent babysitting. And even there, exceptions could be made for armies like Iron Warriors and Iron Hands.


With all those exceptions, it seems like you're describing a system where some units do benefit from certain buffs and others don't. Which is basically what the Core keyword does now. It could be argued that you functionally just want to change who does and doesn't have the Core keyword but want to (in effect) keep Core as a thing.

I wouldn't lose any sleep over getting rid of Core, but I will point out that the game is very lethal presently and letting more units benefit from more buffs would likely make it even more lethal. Core has felt pretty sloppy, but it has prevented certain combos from stacking. It's just that, much like what is and isn't a troop, GW seems to be unclear on what it means to be Core and where to use it. But again, there are probably better ways of handling things.



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Storm Trooper with Maglight



Cadia

Yep, just dump core entirely. It leads to nonsense like the Tau codex where the limited number of units eligible to receive buffs pushes you into one-dimensional crisis spam.

THE PLANET BROKE BEFORE THE GUARD! 
   
Made in ca
Fully-charged Electropriest






Honestly if I had my way I woyld just put core on Troops only or get rid of core and make most auras only work on troops aside from specialist ones.
   
Made in au
Longtime Dakkanaut




EviscerationPlague wrote:
So basically you're suggesting characters get errata'd just to say they don't benefit from their own aura.


I mean, it makes sense. Characters shouldn’t be amping themselves up with their own abilities. They should be commanding and inspiring their own troops.

Instead of core, a captain aura could simply be <Chapter> Infantry (excluding characters). A bike captain could be <Chapter> bikes (excluding characters). Etc.

WLT’s, relics, wargear, and specialist wargear should be what improve characters.

This message was edited 1 time. Last update was at 2022/06/22 06:29:48


 
   
Made in gb
Longtime Dakkanaut





UK

I simple way to stop Characters buffing themselves would be to make Aura abilities say "any other unit within X inches". Clean and simple with no need for messing around with CORE.

If you are worried about vehicles or monsters, you could make it "any other INFANTRY unit within X inches".

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Deathwing Terminator with Assault Cannon






It would be better if each individual units have a specific command abilities on their datasheet that can be used when [CHARACTER] unit is nearby.

Aura mechanic is wonky in a game system that deals in microinches.
   
Made in us
Fixture of Dakka





 skchsan wrote:
It would be better if each individual units have a specific command abilities on their datasheet that can be used when [CHARACTER] unit is nearby.

Aura mechanic is wonky in a game system that deals in microinches.

Yep. Or get rid of stratagems and give characters a short list of "orders" they can issue in the command phase.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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