Racerguy180 wrote:What an incredibly fun an innovative mechanic...which will have a work-around when the 9ed version of "Gathering Storm/Psychic Awakening" comes around!
When you really look at all the numbers, Votann honestly has less units, wounds, models, even less shooting and melee depending on the list. The only way to get lots of shooting is bike spam.
My test Votann list that I played a few games with is 11 units at 115 wounds
My UM list that I play normally has 18 units with 137 wounds
The wounds are close but 7 more units is a huge deal. Also 22 less wounds, thats 11 more Marines, or 7.3 Terminators, which also is a lot.
This also isn't looking at other armies like my
DE for example, which has 175 wounds and 22 units
lol.
So while they do get better odds of wounding, they actually are working with less. The question is, is that amount of easily wounds too much compare to how much less they have? When I play them I do more damage per unit over all, but it has not really been more damage on a army by army base so far. I can however with Votann more reliably kill though, but at the cost of going for secondaries, actions, objectives, etc....
Basically I am saying, each unit is stronger, but with less units and wounds, each unit needs to be, and
IDK if its too strong yet (it could be, but also might not be).