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![[Post New]](/s/i/i.gif) 2022/09/02 18:22:53
Subject: Consolidating into a new unit
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Sinister Chaos Marine
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If you kill every model in a unit, can you still consolidate and move towards the closest enemy unit? If so, can this bring you within engagement range? And then that unit would get to attack you, right?
Also, could you consolidate into cover if it was in the direction of the closest enemy model?
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/02 18:24:00
Subject: Consolidating into a new unit
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Humming Great Unclean One of Nurgle
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Iggy88 wrote:If you kill every model in a unit, can you still consolidate and move towards the closest enemy unit? If so, can this bring you within engagement range? And then that unit would get to attack you, right?
Also, could you consolidate into cover if it was in the direction of the closest enemy model?
Yes to all of the above.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2022/09/02 18:33:39
Subject: Re:Consolidating into a new unit
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Sinister Chaos Marine
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Thank you!
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/02 20:53:48
Subject: Re:Consolidating into a new unit
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Dakka Veteran
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Also remember that you do not necessarily have to move directly towards the nearest enemy unit, you just need to end up closer to it. If there is cover to your side then you can go that way as long as you end up a tiny bit closer to the enemy than when you started.
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![[Post New]](/s/i/i.gif) 2022/09/03 01:04:06
Subject: Consolidating into a new unit
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Hurr! Ogryn Bone 'Ead!
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Also, if multiple units are engaged with an enemy amd the enemy dies, all of your units that were engaged woth that enemy get to consolidate regardless of if they've fought yet. I don't think they get to fight a unit they consolidate into until the next turn though. Also, I'm not sure what the rules say if you have multiple units fighting multiple enemies all in one hodge podge.
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![[Post New]](/s/i/i.gif) 2022/09/03 01:34:35
Subject: Consolidating into a new unit
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Confessor Of Sins
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This is incorrect. A unit only consolidates if it fights. A unit that did not charge during a turn has no guarantee that it will fight just because it started the Fight phase in Engagement Range of any enemy unit.
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![[Post New]](/s/i/i.gif) 2022/09/03 02:07:15
Subject: Consolidating into a new unit
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Hurr! Ogryn Bone 'Ead!
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Hmmm. I'll have to double check that. We looked it up during our last battle and we came to the conclusion that both my opponent's units could consolidate.
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![[Post New]](/s/i/i.gif) 2022/09/03 04:48:44
Subject: Re:Consolidating into a new unit
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Nihilistic Necron Lord
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If a unit didnt charge, and/or is not within engagement range of an enemy unit, it cannot fight. No fight, no consolidate.
FIGHT PHASE
Starting with the player whose turn is not taking place, the players must alternate selecting an eligible unit from their army and fighting with it (see below). An eligible unit is one that is within Engagement Range of an enemy unit and/or made a charge move in the same turn.
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![[Post New]](/s/i/i.gif) 2022/09/03 15:31:20
Subject: Consolidating into a new unit
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Sinister Chaos Marine
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In order to pile in and consolidate, a unit must be selected to fight. In order to be selected to fight, you must be within engagement range of an enemy unit.
So, if two units charge and the first one wipes out the enemy, you wouldn’t be able to select the second unit to fight and so it wouldn’t get to pile in or consolidate.
That’s how it reads to me.
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/03 15:44:23
Subject: Consolidating into a new unit
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Hurr! Ogryn Bone 'Ead!
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This (specifically the last paragraph) seems to suggest it works how I thought: your units that are in engagement range of a unit that is removed can consolidate even if they haven't fought.
Select Targets
Before you resolve any attacks, you must first select the target unit(s) for all of the attacks. Attacks made by models in units that made a charge move this turn can only target enemy units that their unit declared a charge against, or that performed a Heroic Intervention this turn. In order to target an enemy unit, an attacking model must either be within Engagement Range of that unit, or within ½" of another model in its own unit that is itself within ½" of that enemy unit.
If a model can make more than one attack, it can make all of them against the same target, or it can split them between different enemy units. Similarly, if a unit has more than one model, each model can make their attacks at the same, or different targets. In either case, declare which attacks will target which unit(s) before any attacks are resolved, and resolve all of the attacks against one target before moving onto the next.
If there are no viable targets (because all enemy units are beyond Engagement Range etc.) then that unit cannot make close combat attacks, but it can still consolidate.
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This message was edited 2 times. Last update was at 2022/09/03 16:02:13
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![[Post New]](/s/i/i.gif) 2022/09/03 16:41:47
Subject: Re:Consolidating into a new unit
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Nihilistic Necron Lord
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Selecting targets only comes into play when an eligible unit is chosen to fight. Because you dont get to choose a unit which isnt in engagement range you dont get to the select targets step.
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![[Post New]](/s/i/i.gif) 2022/09/03 17:41:41
Subject: Re:Consolidating into a new unit
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Hurr! Ogryn Bone 'Ead!
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p5freak wrote:Selecting targets only comes into play when an eligible unit is chosen to fight. Because you dont get to choose a unit which isnt in engagement range you dont get to the select targets step.
In my comment that we're talking about, I specified that the units were all in engagement range:
DeadliestIdiot wrote:Also, if multiple units are engaged with an enemy amd the enemy dies, all of your units that were engaged woth that enemy get to consolidate regardless of if they've fought yet.
EDIT: I misread your comment. I'm confused why GW included the last paragraph that I quoted in target selection then...not that GW writes particularly watertight rules heh
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This message was edited 1 time. Last update was at 2022/09/03 17:43:36
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![[Post New]](/s/i/i.gif) 2022/09/03 19:54:12
Subject: Re:Consolidating into a new unit
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Sinister Chaos Marine
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I think I'm changing my mind and in agreement with Deadliestidiot.
"Starting with the player whose turn is not taking place, the players must alternate selecting an eligible unit from their army and fighting with it (see below). An eligible unit is one that is within Engagement Range of an enemy unit and/or made a charge move in the same turn. If neither player has any eligible units to fight with, the Fight phase ends."
A unit is eligible to fight if it made a charge move, even if it is not within engagement range. When you select that eligible unit to fight with, it has no viable targets because the unit it charged was killed off earlier in this fight phase. So, "If there are no viable targets (because all enemy units are beyond Engagement Range etc.) then that unit cannot make close combat attacks, but it can still consolidate."
So, Unit A and Unit B both successfully charge Unit C. Unit A piles in, makes attacks, kills Unit C, and consolidates. Unit B is still eligible to fight because it charged this turn, but it has no viable targets so it cannot pile in and does not make attacks, but it does consolidate.
You have to be in engagement range and/or charged during the turn in order to be eligible to fight. So, if your 2 units are both charged by the enemy, and your unit kills the enemy, your other unit won't get to consolidate because it is not in engagement range nor did it charge.
From what I can tell, the only way to consolidate from combat with a defeated unit is by a) having charged this turn, or b) having fought.
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/03 21:14:30
Subject: Consolidating into a new unit
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Hurr! Ogryn Bone 'Ead!
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In the case we looked this up for, the consolidating units both charged, so that checks out with what we concluded. Feels odd to me that it doesn't always work the same way (just for consistency), but *shrug*
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![[Post New]](/s/i/i.gif) 2022/09/03 21:39:28
Subject: Re:Consolidating into a new unit
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Longtime Dakkanaut
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Iggy88 wrote: So, Unit A and Unit B both successfully charge Unit C. Unit A piles in, makes attacks, kills Unit C, and consolidates. Unit B is still eligible to fight because it charged this turn, but it has no viable targets so it cannot pile in and does not make attacks, but it does consolidate.
You're almost there, but the part I've bolded is incorrect. Unit B is still allowed to pile in too. FIGHT When you select a unit to fight, it first piles in, then the models in the unit must make close combat attacks, and then the unit consolidates.
The line at the end of the Select Targets step saying a unit can still consolidate, isn't implying that it can't pile in. Because piling in has already occurred at that step in the fight sequence. It's just saying that you still carry on to the final step in the fight sequence (consolidation), despite not having performed the intermediate step of making attacks.
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This message was edited 1 time. Last update was at 2022/09/03 21:43:09
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![[Post New]](/s/i/i.gif) 2022/09/03 21:49:00
Subject: Re:Consolidating into a new unit
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Sinister Chaos Marine
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Okay, so, Unit B can charge a unit that gets killed off by Unit A, and then when it’s time for Unit B to fight, it can pile in 3” towards the closest enemy unit, and then consolidate another 3”? Meaning they could span the distance of 6” during a fight phase where they charge a unit that is killed before they can strike?
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/03 21:52:11
Subject: Consolidating into a new unit
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Longtime Dakkanaut
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Yep, that's right. This is so that in the event that unit A does not completely wipe out unit C, your opponent can't simply remove the models which are in engagement range of unit B to prevent it from being able to make attacks. They would instead have to remove enough models that unit B can't get back into engagement range after its pile-in move in order to prevent it from attacking. Units can move a fairly significant distance during the fight phase. Particularly when you add special rules like 6" pile-in/consolidations.
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This message was edited 3 times. Last update was at 2022/09/03 22:20:52
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![[Post New]](/s/i/i.gif) 2022/09/03 22:56:22
Subject: Re:Consolidating into a new unit
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Sinister Chaos Marine
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Yes, my question was actually about a space wolf lord on a wolf, I think it can pile in 5” or so.
Right, so if a unit charges and the enemy removes defeated models in front of the unit, you can still pile in to get into engagement range. That does make sense and I think I’ve forgotten that at times, losing attacks.
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/03 23:49:28
Subject: Consolidating into a new unit
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Confessor Of Sins
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Iggy88 wrote:In order to pile in and consolidate, a unit must be selected to fight. In order to be selected to fight, you must be within engagement range of an enemy unit.
So, if two units charge and the first one wipes out the enemy, you wouldn’t be able to select the second unit to fight and so it wouldn’t get to pile in or consolidate.
That’s how it reads to me.
Actually, units that made a charge this turn may always be selected to fight, even if no units are in Engagement Range.
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![[Post New]](/s/i/i.gif) 2022/09/04 16:18:45
Subject: Consolidating into a new unit
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Sinister Chaos Marine
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alextroy wrote:Iggy88 wrote:In order to pile in and consolidate, a unit must be selected to fight. In order to be selected to fight, you must be within engagement range of an enemy unit.
So, if two units charge and the first one wipes out the enemy, you wouldn’t be able to select the second unit to fight and so it wouldn’t get to pile in or consolidate.
That’s how it reads to me.
Actually, units that made a charge this turn may always be selected to fight, even if no units are in Engagement Range.
Yeah, that was made clear to me as the thread continued. Eligible units are ones in engagement range and/or made a charge move. However, without any enemies within engagement range you would have no viable targets.
Just to clarify, in order to make attacks in the fight phase, you would need to be within engagement range by the time you finish your pile in move. So, if the enemy is, say, 5" away after you've successfully charged (the unit was killed) than you could pile in 3" but still not be able to fight, but then consolidate another 3" and reach engagement range. But it would be too late in the activation to fight, so the only thing this would accomplish would be extra movement and locking the unit to prevent it from shooting.
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/04 22:22:32
Subject: Consolidating into a new unit
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Longtime Dakkanaut
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Iggy88 wrote: alextroy wrote:Iggy88 wrote:In order to pile in and consolidate, a unit must be selected to fight. In order to be selected to fight, you must be within engagement range of an enemy unit.
So, if two units charge and the first one wipes out the enemy, you wouldn’t be able to select the second unit to fight and so it wouldn’t get to pile in or consolidate.
That’s how it reads to me.
Actually, units that made a charge this turn may always be selected to fight, even if no units are in Engagement Range.
Yeah, that was made clear to me as the thread continued. Eligible units are ones in engagement range and/or made a charge move. However, without any enemies within engagement range you would have no viable targets.
Just to clarify, in order to make attacks in the fight phase, you would need to be within engagement range by the time you finish your pile in move. So, if the enemy is, say, 5" away after you've successfully charged (the unit was killed) than you could pile in 3" but still not be able to fight, but then consolidate another 3" and reach engagement range. But it would be too late in the activation to fight, so the only thing this would accomplish would be extra movement and locking the unit to prevent it from shooting.
Note that if your unit piles in and consolidates as you suggest so that after the consolidate move it is within engagement range of an enemy unit, that enemy unit can then be selected to fight as an eligible unit if it has not already fought this turn.
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![[Post New]](/s/i/i.gif) 2022/09/04 22:43:17
Subject: Consolidating into a new unit
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Hurr! Ogryn Bone 'Ead!
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Aash wrote:
Note that if your unit piles in and consolidates as you suggest so that after the consolidate move it is within engagement range of an enemy unit, that enemy unit can then be selected to fight as an eligible unit if it has not already fought this turn.
That's actually what I did in the instance where we had to look this up...unfortunately the unit in question was a chimera...so not much came of it lol
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This message was edited 1 time. Last update was at 2022/09/04 22:43:36
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