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![[Post New]](/s/i/i.gif) 2022/09/07 17:09:19
Subject: Cover saves
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Sinister Chaos Marine
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I’m a little confused about how cover saves work in this edition. For example, my friend’s wolf lord was half obscured by a hill, but hills don’t grant cover. There are lots of situations where an enemy is partially obscured but either the cover doesn’t do anything or they’re not close enough to it.
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/07 17:37:33
Subject: Cover saves
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Captain of the Forlorn Hope
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Iggy88 wrote:I’m a little confused about how cover saves work in this edition. For example, my friend’s wolf lord was half obscured by a hill, but hills don’t grant cover. There are lots of situations where an enemy is partially obscured but either the cover doesn’t do anything or they’re not close enough to it.
There are no such thing as a cover save anymore. (That is a previous edition). Cover saves just add to the units armor save. This is granted (mostly) by terrain traits. Being able to see only part of the model and having it take a cover save is an old edition thing, and not really relevant to this edition.
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This message was edited 1 time. Last update was at 2022/09/07 18:43:55
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2022/09/07 17:43:22
Subject: Cover saves
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Liche Priest Hierophant
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Hills don't do much these days. That is just open terrain with.lumps in it.
Opstacels and aria terrain, that's where the meat is. Look for the tags heavy cover or obscuring, as those impact the board the most.
Breachable and light cover is also nice. The rest is just flavor.
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![[Post New]](/s/i/i.gif) 2022/09/07 18:07:33
Subject: Cover saves
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Fully-charged Electropriest
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Being half obscuredby a hill isn't enough anymore. You have to be entirely covered for a hill to do really anything.
That being said, I have played some games were we house ruled in that if a hill was large enough, I think it was 6 inches, it granted obscuring like area terrain.
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![[Post New]](/s/i/i.gif) 2022/09/07 18:47:38
Subject: Cover saves
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Sinister Chaos Marine
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Well. Any terrain, not just hills.
10” away from an obstacle, but I can only see your head. You get no cover?
Area terrain but not with dense cover, like ruins, say the ruins are in the middle of the board and I can only see 1 model in the unit that’s way past it, they get nothing?
I can see you through a window beyond a ruins but it’s not over 5” so nothing?
The only way to get cover is to activate the cover by being close enough to it as per the terrain trait?
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/07 19:04:46
Subject: Cover saves
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Captain of the Forlorn Hope
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Iggy88 wrote:Well. Any terrain, not just hills.
10” away from an obstacle, but I can only see your head. You get no cover?
Area terrain but not with dense cover, like ruins, say the ruins are in the middle of the board and I can only see 1 model in the unit that’s way past it, they get nothing?
I can see you through a window beyond a ruins but it’s not over 5” so nothing?
The only way to get cover is to activate the cover by being close enough to it as per the terrain trait?
It all depends on the terrain traits.
"Obstacle" for example only grants the benefits of cover for certain models while they are within 3" of that terrain feature
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2022/09/07 20:00:37
Subject: Cover saves
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Sinister Chaos Marine
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DeathReaper wrote:Iggy88 wrote:Well. Any terrain, not just hills.
10” away from an obstacle, but I can only see your head. You get no cover?
Area terrain but not with dense cover, like ruins, say the ruins are in the middle of the board and I can only see 1 model in the unit that’s way past it, they get nothing?
I can see you through a window beyond a ruins but it’s not over 5” so nothing?
The only way to get cover is to activate the cover by being close enough to it as per the terrain trait?
It all depends on the terrain traits.
"Obstacle" for example only grants the benefits of cover for certain models while they are within 3" of that terrain feature
I’ve read all the traits. None bestow cover if the enemy is obscured unless they are either in the terrain or within a couple inches. That’s why I gave examples.
Is there any cover in the game that works if you’re not close to it? Because it’s easy for a model to be 80% obscured without being remotely close to a terrain feature. But the game offers no cover benefits for being obscured? It’s either all or nothing ( LoS or no) unless you are 3” from an obstacle or wholly within area terrain? Because hills apparently do nothing.
How do vehicles get cover? If a vehicle pokes out from behind ruins or a building, it would be mostly obscured but the cover doesn’t give anything to vehicles. Same with cavalry.
Is cover only for infantry, beasts, and swarms now?
Dense cover seems to work normally, providing cover if it is in between two units, but light cover only seems to work if you are standing in or near it.
I just don’t understand how anything is supposed to get cover. It seems like 90% of the time the only thing that matters is being completely out of line of sight. Otherwise you have to be within cover and infantry, beast, or swarms.
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/07 20:08:24
Subject: Cover saves
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Captain of the Forlorn Hope
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Iggy88 wrote:I’ve read all the traits. None bestow cover if the enemy is obscured unless they are either in the terrain or within a couple inches.
It seems like you understand the rules.
Basically cover doesn't do much in this edition.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2022/09/07 20:18:36
Subject: Cover saves
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Sinister Chaos Marine
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DeathReaper wrote:Iggy88 wrote:I’ve read all the traits. None bestow cover if the enemy is obscured unless they are either in the terrain or within a couple inches.
It seems like you understand the rules.
Basically cover doesn't do much in this edition.
That’s ridiculous. I feel so dumb explaining to my friend that his dude who I can barely see gets no benefit because I can see a teeny bit of him.
But thanks for the clarification. I didn’t want my ignorance to be disadvantaging him but I guess terrain really isn’t much unless you’re parked in it.
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/07 21:19:21
Subject: Cover saves
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Liche Priest Hierophant
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As I pointed out earlier the two most important terain rules is heavy terain and obscuring.
Heavy terrain kicks in when you track a line of sight over it. (At least last time we took out through the dakkadakka YMDC grinder.) Define a lot of terain to have this and the enemy has -1 to hit often. In the core examples I belive the small walls and forests have the heavy cover rule.
Obscuring prevent beeing seen. They are abstract blindspots. These makes the games much more interesting in my opinion. One of the most impirtant things they do for games is that you can circle important enemies with a obscuring between you. And once you step into it you can see through it and be seen. They often also come with light cover. (+1 to save.) In the suggested rules aria terain ruined buildings come with this.
Ditch hills, or houserule them.
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![[Post New]](/s/i/i.gif) 2022/09/08 17:13:17
Subject: Cover saves
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Sinister Chaos Marine
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I think you mean dense cover, the -1 to hit trait on woods. And yeah, I like that one.
I suppose I oughta simply attach the terrain traits I prefer to the terrain pieces I’m building.
Thank you guys for the help!
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Rejoice in the coming oblivion! |
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![[Post New]](/s/i/i.gif) 2022/09/09 07:33:47
Subject: Cover saves
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Grim Dark Angels Interrogator-Chaplain
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Terrain is incredibly meaningful if you set your board up right. And don’t forever you can agree to assign whatever terrain traits you like to any bit of terrain if it makes your game more fun.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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