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Made in us
Regular Dakkanaut




Columbus, Ohio

 Pyroalchi wrote:
So, Easy E, what shall it be? You could fire at the two Orks near Malakai/Adamo. Or try and aim for the Gretchin sailing down in their parachutes.
@ Oldmate: the Gretchin are like... 50-100 meters away. Should you have a lasgun that should not be too difficult, with a pistol range might be an issue, but remember that you can shoot with -10 malus to up to trice the maximum range and -30 malus above trice the maximum range.

@ all: feel free to write a bit in game, it would be dull if only I write there
Napoleon will take over the Tech-adept you saw entering the refinery.


"May your weapon be guarded against malfunction,
As your soul is guarded from impurity.
The Machine God watches over you.
Unleash the weapons of war.
Unleash the Deathdealer."

First, all means to conciliate; failing that, all means to crush.

-Cardinal Richelieu 
   
Made in de
Junior Officer with Laspistol






@ Napoleon:
your character is attached. I tried to comment everything he can do on the character sheet. Overall he is kind of a skillmonkey. Massive boni on all kind of lore tests, even if he is untrained. Awesome in Tech use and through the multikey pretty competent at opening locks.
Through the Augur Array and the optical mechandrite he also has pretty sharp senses.
Feel free to switch the Mechandrite with one of the others (ballistic: can shoot a pistol. Utility: can act as a tool, Manipulator: can lift heavy things, Medicae: can heal, but we already have a medic).

But be aware: he only has a laspistol, no armor and no feats boosting his combat power. Regarding the trait "weapon tech": you can use that to make a melta/plasma/exotic/power weapon incredibly strong for one round. But currently you only have training in power weapons, so you can't use that really well. But if you want to have a plasma or meltapistol, feel free to switch it in for your lasgun, you would suffer -20 on your ballistic test though.
 Filename Only War Character Sheet (Napoleon).pdf [Disk] Download
 Description
 File size 2087 Kbytes


~7510 build and painted
1312 build and painted
1200 
   
Made in de
Junior Officer with Laspistol






So for next round:
Njal: suppression fire (chance to hit multiple targets) or Overwatch (one target, but easier) and do you want to use the Autocannon or Heavy Bolter? Also you can try to evade with the Chimera
Poncho: where do you want to shoot at?
Teodore: Shoot the Ork near you or shoot into the fray near the gate?
Napoleon: write your first post and figure out if your tech priest stays were he is or if he looks for cover, tries to get outside to the soldiers or gets to Gretchin hunting
Simond: roll your charge at the Stormboy and tell me the result

~7510 build and painted
1312 build and painted
1200 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I want to use Suppression with the auto-cannon. I think the Heavy Bolter is for the driver, and he's busy evading!

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Made in au
Lone Wolf Sentinel Pilot







Okay, so rolled a 10 for that charge. And this is the melta warhead for the lance.

This message was edited 1 time. Last update was at 2023/07/07 11:46:02


   
Made in de
Junior Officer with Laspistol






Ok, I got 10+4+10 =24 damage, pen 24... Ok would way having 22 surplus damage should be enough to ignore the Orks thoughness, 24 go through, he is just dead, but really in the last damage point to suffer that 10 critical.

Feel free to describe him violently melting...

~7510 build and painted
1312 build and painted
1200 
   
Made in au
Lone Wolf Sentinel Pilot







That's proper destroyed.

   
Made in us
Dakka Veteran





Teodore opts to shoot the ork near him.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Poncho would scan for anything looking like a working vehicle, taking aim and blowing it up. His Longlas is slung nearby, ready to be used if an Ork is coming nearby, rather than wasting the powercells of the Lascannons on just infantry.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Junior Officer with Laspistol






As you already saw how sturdy the buggies are, I will Interpret that as Poncho going for the buggy and Njal mowing down the Orks around it.

@ Oldmate: as you are on horseback you should be able to disengage a bit before the next two Stormboys arrive.
But overall you will have to decide if you vox for reinforecements or pull back as that eastern front looks like more than you can chew.

~7510 build and painted
1312 build and painted
1200 
   
Made in au
Lone Wolf Sentinel Pilot







Simond will want to be ready to engage the next storm boys. Probably find some cover from which to charge from if there can be some found.

This message was edited 1 time. Last update was at 2023/07/10 10:02:54


   
Made in us
Battlefield Tourist




MN (Currently in WY)

Hey Pyro, can you show me on the map where the new "Big Threat" is. You said behind the Chimera, but I want to make sure I understand before I detail our next move.


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Made in de
Junior Officer with Laspistol






So, I tried to draw it. Red dots are Orks that look lively.
orange dots are wounded orks.
light green dots are Grots that you know the position of
dark green dots are Grots that you know should be there somewhere but have no idea where exactly.
The flamy clouds are the burning wrecks of both buggies.

the red dot on the lower left is the single ork that managed to disengange and tries to flank Poncho
the arrow near Tambo indicates where he is currently running to.

The big thingy in the north is the big tank approaching.

As you can see the situation at the eastern flank near Simond looks pretty grim.

Remember that you do have microbeads. You can communicate and plan around. Right now it might be advisable to focus on one threat instead of spreading out. But one has to make the call what to do.
[Thumb - Refinery3.png]


~7510 build and painted
1312 build and painted
1200 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Thanks. Helpful!

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Made in au
Lone Wolf Sentinel Pilot







Looks like a good time to retreat from that sector of the refinery, situation is indeed looking dire.

   
Made in de
Junior Officer with Laspistol






I forgot: the single orange ork in front of Simond is already dead. So he has "just" 4 Stormboyz near him.

And yes, from the looks of it you either need the Chimera and maybe Teodore/Wyona to break the assault in the east or pull back to hopefully stop the big tank and worry about the stormboyz later.

~7510 build and painted
1312 build and painted
1200 
   
Made in au
Lone Wolf Sentinel Pilot







Some condensing of firepower, and striking power is a prudent idea I'd agree.

   
Made in us
Battlefield Tourist




MN (Currently in WY)

I think we can get the Chimera over there and clear things out.

Then group up on the big tank?

This message was edited 1 time. Last update was at 2023/07/11 17:14:55


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Made in us
Regular Dakkanaut




Columbus, Ohio

Hi all, new to this campaign, so learning, and, as I'm definitely support [the tech priest] trying to be helpful.

I'm at the chimera, what can best be done? Not much of a fighter, but I can repair/diagnose stuff (duh) but my servitor is fairly good reactive armor.

Suggestions?

First, all means to conciliate; failing that, all means to crush.

-Cardinal Richelieu 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I think hop in and fix that leak!

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Made in de
Junior Officer with Laspistol






Yes, the Chimera is currently suffering from some critical damage. When I write up the next turn I assume Kraitus will try to fix that. You can roll 2d10 (one is the 10 digit, the other the 1 digital, so 4 +6 =46) and we'll compare it to your Tech-use score.

Also as you told your Servitor to return fire, he will likely shuffle to the hull bolter and trigger it untargeted, which I will treat as "Spray and pray" attack.

Next turn I would allow you to roll a Tech-use test als and depending on the success gives bonus to Njalls shooting. As you said, support stuff

~7510 build and painted
1312 build and painted
1200 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I also have Tech-Use, can I provide a support bonus to him or am I too busy doing other stuff.

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Made in de
Junior Officer with Laspistol






Hmm.. depends. If I read and understand the passage on page 32 of the core rule book correctly you could assist Kraitus and then would reduce the difficulty of a tech-use test by 10 and let him score an additional degree of success. But you would have to leave your gunner position, so there might be a tradeoff. But in a round where you have nothing to gun at, sure, why not.

I don't think he will need it for that gasleak though, but maybe later.

~7510 build and painted
1312 build and painted
1200 
   
Made in de
Junior Officer with Laspistol






I edited a bit more text into my last post. The fighting gets pretty massive now...

~7510 build and painted
1312 build and painted
1200 
   
Made in us
Regular Dakkanaut




Columbus, Ohio

 Pyroalchi wrote:
Yes, the Chimera is currently suffering from some critical damage. When I write up the next turn I assume Kraitus will try to fix that. You can roll 2d10 (one is the 10 digit, the other the 1 digital, so 4 +6 =46) and we'll compare it to your Tech-use score.

Also as you told your Servitor to return fire, he will likely shuffle to the hull bolter and trigger it untargeted, which I will treat as "Spray and pray" attack.

Next turn I would allow you to roll a Tech-use test als and depending on the success gives bonus to Njalls shooting. As you said, support stuff


Very cool. Is there an online dice roller, or something that we use, or do you, as GM, just handle the dice.

As to my poor 40k Frankenstein, I kind of figured that the only thing he could do would be to throw rocks, but I assume they's be fairly big ones, that and deflect incoming fire

"Next turn I would allow you to roll a Tech-use test als and depending on the success gives bonus to Njalls shooting. As you said, support stuff["

Also this ^^

Question: Are the PCs allowed to communicate in this case? We're all under fire, so that would likely be hard. As to talking via communicator, would I even know what channels they were on, or would I have been given that info before the Imperium dropped me into this situation?

Thx

First, all means to conciliate; failing that, all means to crush.

-Cardinal Richelieu 
   
Made in de
Junior Officer with Laspistol






you can use this tool:
https://rolladie.net/roll-a-d10-die#!numbers=2&high=10&length=1&sets=&addfilters=&last_roll_only=false&totals_only=false

but from time to time I roll the dice, in case a player has told me what he want's to do but didn't supply a roll for it. Sometimes it is easier, as I usually have an idea where the correct rules for that roll are.

@ Communication: the Guardsmen specifically got their hands on some high quality combeads. Therefore I assume communication is pretty clear in the sense that the equipment filters out most of the noise. Maybe it even works with some Larynx-microphone.
As Techpriest you should have a low powered vox-system "inbuild" as has your Servitor. As you have a lot of Techy traits including Master enginseer I expect it was very trivial for Kraitus to find the correct frequency to talk with the others.
Above that, the Chimera has it's own internal comms just for communication between driver, gunner and crew above the noise, but that frequency should also be known to Kraitus.

~7510 build and painted
1312 build and painted
1200 
   
Made in de
Junior Officer with Laspistol






Just to avoid us waiting for each other: before I continue posting I wait for Bob to know what Poncho will do.

Oldmate: I assume Simond will try to charge another Ork, as long as he doesn't get into the way of the Chimera or back into the crossfire with the Grots?

~7510 build and painted
1312 build and painted
1200 
   
Made in au
Lone Wolf Sentinel Pilot







I think I'd like to move in behind the chimera and provide close defence to it, counter charge any orks that might be getting close and throwing AT grenades at it. Might be a good position and a bit of cover to do future charges from too.

This message was edited 1 time. Last update was at 2023/07/17 09:51:58


   
Made in us
Battlefield Tourist




MN (Currently in WY)

Our little Chimera is no match for that Waaaaghblade tank. Yikes.

Might have to get ready to abandon ship!

Support Blood and Spectacles Publishing:
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Made in de
Junior Officer with Laspistol






Looking at how fast you disposed of the Greenskins so far I wouldn't count you out just yet. It won't be easy but you might pull that off

~7510 build and painted
1312 build and painted
1200 
   
 
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