Elric Greywolf wrote:I'm curious as to your reasoning that the Vanguard
CP is worth unlocking Tzeentch Warp Storm.
Is +1 to cast really worth 3CP? Additionally, you probably won't even be using it every turn because you want to Warp points on Shadows, Whispers, and Invigoration
I actually agree with you, plan was actually shadows invigoration, or 4+ no fall back. But I've been finding that against melee armies where shadows isn't needed or when I'm super flush up on warpstorm from keeping 2 over from first turn via gaze of fate. A second turn +1 for the heralds mortal wound bomb or Be'lakors shrouded step is pretty nice for added reliability.
As for needing to be tzeentch locked, it just turned out to he a tzeentch second detachment with how it worked out. I really wanted the KHORNE Detachment for the 4+ no fall back. The rest of my units just happened to be tzeentch, 3 units of flamers is a no Brainer, Exalted are also amazing for both supporting flamers and being 3 lascannon shots each, herald on disc is just a diet
LoC for the points I had but still very solid mortal wound caster, changecaster was for gaze of fate and +1 wound on flamers, and pinks are just amazing backfield objective holders, naturally fit into a vanguard so that's what it was. If I could find points for fiends/tranceweaver I would definitely break tzeentch Detachment for it.
In short, not needed. Just worked out that way and it's a nice bonus in some match ups