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Made in ca
Fresh-Faced New User




Hi, new Aeldari player, wondering how Ynnari lists work in matched play. Per BRB: "All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI or TYRANIDS", but Ynnari detachments easily break this. I feel like I must be missing something, so my question is: how is a Ynnari list that has harlequins and/or drukhari not locked out of matched play?
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

That is.... a very good question
   
Made in no
Liche Priest Hierophant





Bergen

I believe you need to read the fine print.

Spoiler:

A CRAFTWORLD Detachment that is from the Ynnari can also include HARLEQUINS units, <KABAL> DRUKHARI units, <WYCH CULT> DRUKHARI units, INCUBI units and SCOURGES units (see Codex: Drukhari), but for each of these units it includes, it must also include one ASURYANI unit with the same Battlefield Role. A YNNARI Detachment that includes any of these units in this way is still considered to be an ASURYANI Detachment, but the following additional rules apply:

HARLEQUINS and DRUKHARI units included in a YNNARI Detachment loses the <SAEDATH>, <KABAL> or <WYCH CULT> faction keyword (if they had one), and gains the YNNARI faction keyword. Note that because the YNNARI keyword is considered to be a replacement for the <CRAFTWORLD> keyword, these units will gain Craftworld Attributes.

YNNARI PSYKERS cannot know any powers from the Runes of Fate discipline, but can know powers from the Revenant discipline instead of one other discipline they have access to. For example, when generating psychic powers for a YNNARI FARSEER model, you can select powers from the Revenant and/or Runes of Fortune disciplines, but never from the Runes of Fate discipline.

HARLEQUINS TRANSPORT models in a YNNARI Detachment lose every instance of the <SAEDATH> keyword from the Transport ability on their datasheet.

YNNARI HARLEQUINS units cannot be given any Pivotal Role upgrades.

YNNARI DRUKHARI units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (see Codex: Drukhari).

For the purposes of the Strands of Fate ability, HARLEQUINS and DRUKHARI units included in a YNNARI Detachment are considered to have the ASURYANI keyword.

You cannot include PHOENIX LORD models, ANHRATHE units, AVATAR OF KHAINE models, SOLITAIRE models or named characters that do not have the YNNARI keyword in a YNNARI Detachment.


As you can see you have the Ynnari keyword in common. Also please note the following paragraph:

Spoiler:

Note that because the YNNARI keyword is considered to be a replacement for the <CRAFTWORLD> keyword, these units will gain Craftworld Attributes.

   
Made in ca
Fresh-Faced New User




Which bit, exactly? All I see is them all getting a keyword that is specifically barred from making an army battleforged. Is it because being considered an asuryani detachment does it or what? I mean, common sense says this is doable, but I'm stumped as to how.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

My review of the rules makes me think that GW has forgotten to go back and remove the restriction for Ynnari not being the allowed as the unifying Faction Keyword for an Army.
   
Made in no
Liche Priest Hierophant





Bergen

Huh, y'all might be right. Unless the statement that it works as a craftworld overwrites it, but that is just sloppy writing.


Automatically Appended Next Post:
Cassetol wrote:
Hi, new Aeldari player, wondering how Ynnari lists work in matched play. Per BRB: "All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI or TYRANIDS", but Ynnari detachments easily break this. I feel like I must be missing something, so my question is: how is a Ynnari list that has harlequins and/or drukhari not locked out of matched play?


I think maiby you are doing a false assumtion here. The last updated wording for competetive play is in warzone nepihilim and they have this wording "All of the units in each Detachment in a player’s army must have at least one Faction keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI or TYRANIDS, unless the Detachment in question is a Fortification Network (this has no effect on a player’s Army Faction)."

I guess this means if you do not run the nephilim update but you do run the current eldar codex you can not play ynnari in a copetetive game.

I guess this mirrors the restrictions on deep strike are not baked into the core rules of the game, but into the rules of the competetive rules.

This message was edited 1 time. Last update was at 2022/10/24 23:17:37


   
Made in ca
Fresh-Faced New User




Ok, haven't seen the nephilim rules, still wrapping my head around organized play. Good to know the oversight has been corrected in a limited way.
   
Made in nl
Neophyte Undergoing Surgeries





 alextroy wrote:
My review of the rules makes me think that GW has forgotten to go back and remove the restriction for Ynnari not being the allowed as the unifying Faction Keyword for an Army.
The rules quoted by the OP is for unifying Faction Keyword for an Detachment. Those five/four Faction Keywords can be the unifying Faction Keyword for an army.

See also:

ARMY FACTION
In a Battle-forged army, all of the units in your army - with the exception of those that are UNALIGNED — must have at least one Faction keyword in common (e.g. IMPERIUM or CHAOS) even if they are in different Detachments. If a unit does not have the correct Faction keyword, it cannot be included in your army.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

You're right. Brain fart on my part. The Ynnari detachments are legal per the Codex Aeldari rules and the whole army is legal as an Aeldari army.
   
 
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