Eh. Squats already overlap a lot with the defensive statlines of sisters/admech/marines. I feel like they're only barely finding a niche to squeeze into thanks to marines gaining a 2nd wound.
Narratively, making squats even more durable than marines against overcharged plasma, heavy bolters, etc. doesn't seem appropriate. Granted, I haven't read the new squat lore, but I get the impression they're meant to be more durable than a human and less durable than a marine.
Presumably, giving void armor a rule that the rank and file can't benefit from is a conscious choice on the designers' part; not a prompt to make the rank and file even more durable. If not benefitting from part of the rule is really a problem, it's just as valid (and arguably less threatening to gameplay) to just remove the -1 Damage rule from void armor and lower the cost of multi-wound void armor models a bit.
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