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Made in us
Pyromaniac Hellhound Pilot






Stratagems are very important in 40k, and I want to have a thread that discusses the strongest stratagems.

Currently, I play Astra Militarum, and one of the strongest stratagems is called overcharged las-cells. It is the basic if you roll a 6 to wound, you inflict a mortal wound with a max of 6 per unit. Notice it is different because it says a unit, so if you split fire, you can do more than 6 mortal wounds with this stratagem. With born soldiers, our 6's to hit not only auto wound, but the die roll is considered a 6 to wound, which means a mortal wound for each 6 on the hit dice. We have another stratagem called ingrained precision, which turns 5+ into an auto wound for born soldiers. So now you only need a 5+ to hit to inflict a mortal wound! You use the first rank, second rank fire order to get 27 shots which can be split up to try to inflict as many mortal wounds as possible. If you use Leontus for his re-rolls, the amount of damage this unit can put out is bonkers!

What are some other strong stratagems out there that tournament players should know about?

   
Made in us
Water-Caste Negotiator




And it's going to get the squat nerf in the first FAQ, don't worry.
   
Made in us
Pyromaniac Hellhound Pilot






Gue'vesa Emissary wrote:
And it's going to get the squat nerf in the first FAQ, don't worry.


Do you know a good stratagem? If so please break it down so we know how to use it or be aware of it in tournament play.

This message was edited 1 time. Last update was at 2022/12/11 21:04:58


   
Made in us
Water-Caste Negotiator




 CKO wrote:
Gue'vesa Emissary wrote:
And it's going to get the squat nerf in the first FAQ, don't worry.


Do you know a good stratagem? If so please break it down so we know how to use it or be aware of it in tournament play.


Currently, I play Astra Militarum, and one of the strongest stratagems is called overcharged las-cells. It is the basic if you roll a 6 to wound, you inflict a mortal wound with a max of 6 per unit. Notice it is capped at 6 total, so there's no point in splitting fire unless you want to finish off a unit with 1-2 models left without wasting overkill. With born soldiers, our 6's to hit auto wound, which means they aren't able to attempt to roll a 6 to wound and you probably want to use a different doctrine if you want to maximize this stratagem. We have another stratagem called ingrained precision, which turns 5+ into an auto wound for born soldiers and makes even fewer of your attacks eligible to deal a mortal wound. Ingrained Precision is a great stratagem but don't try to stack these two! You use the first rank, second rank fire order to get 27 shots which results in 1.5 mortal wounds so you're probably better off with Take Aim instead. If you use Leontus for his re-rolls, the amount of damage this unit can put out is bonkers!
   
Made in us
Pyromaniac Hellhound Pilot






Dude, you are turning the thread into a rules debate already do you do this to every thread? (I am so close to putting you on ignore) The last sentence of the stratagem reads as follows: "A unit can only suffer a maximum of 6 mortal wounds per phase as a result of this stratagem." It does not say this unit can inflict a max of 6 mortal wounds with this stratagem.

This message was edited 4 times. Last update was at 2022/12/11 21:35:50


   
Made in us
Water-Caste Negotiator




 CKO wrote:
Dude, you are turning the thread into a rules debate already do you do this to every thread? (I am so close to putting you on ignore) The last sentence of the stratagem reads as follows: "A unit can only suffer a maximum of 6 mortal wounds per phase as a result of this stratagem." It does not say this unit can inflict a max of 6 mortal wounds with this stratagem.


And it will be nerfed shortly to work the way I describe. If you want to discuss stratagems you need to discuss how they will work in real competitive play once the codex is fully released and the initial FAQ has fixed the obvious mistakes, there's not much point in having strategy discussion about a soon-to-be-corrected balance mistake in a book that isn't even allowed in all tournaments yet.

So anyway, let's discuss the stratagem I posted! I really like it and think that it makes at least one squad of Kasrkin with the key an auto-take. Give a plasma/HSVG squad Take Aim and Lord Solar's re-roll buff before teleporting them and you have a unit that will do some nasty damage with its normal weapons and still reliably give 3-5 mortal wounds on top of that. That's a pretty good deal for 2 CP!
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

CSM have some decent strats.
1 CP for a Daemon Engine to be -1 Damage for a whole phase can help make a Lord Discordant really damn tanky.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in fi
Locked in the Tower of Amareo





Gue'vesa Emissary wrote:
 CKO wrote:
Dude, you are turning the thread into a rules debate already do you do this to every thread? (I am so close to putting you on ignore) The last sentence of the stratagem reads as follows: "A unit can only suffer a maximum of 6 mortal wounds per phase as a result of this stratagem." It does not say this unit can inflict a max of 6 mortal wounds with this stratagem.


And it will be nerfed shortly to work the way I describe. If you want to discuss stratagems you need to discuss how they will work in real competitive play once the codex is fully released and the initial FAQ has fixed the obvious mistakes, there's not much point in having strategy discussion about a soon-to-be-corrected balance mistake in a book that isn't even allowed in all tournaments yet.

So anyway, let's discuss the stratagem I posted! I really like it and think that it makes at least one squad of Kasrkin with the key an auto-take. Give a plasma/HSVG squad Take Aim and Lord Solar's re-roll buff before teleporting them and you have a unit that will do some nasty damage with its normal weapons and still reliably give 3-5 mortal wounds on top of that. That's a pretty good deal for 2 CP!


Sure. Care to show the ACTUAL FAQ YOU KEEP CLAIMING TO HAVE SEEN?

If you can't provide the FAQ you can't talk.

We are here to talk about REAL GAME. Not your imaginary what might be game.

Put the FAQ here or shut up.

2024 painted/bought: 109/109 
   
 
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