Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:21:43
Subject: Universal special rules are back
|
 |
Mighty Chosen Warrior of Chaos
|
"Universal special rules are back in the game – It doesn’t matter if you’re making a Dimensional Translocation or preparing Death From Below, it’s all a Deep Strike now!"
https://www.warhammer-community.com/2023/03/24/10th-edition-warhammer-40000-your-questions-answered/
I like this a lot, it made no sense to have so many version of Feel no pain that all did the same thing but were named differently.
this makes much more sense in so many cases like the example with deep strike.
What do you think?
|
This message was edited 1 time. Last update was at 2023/03/24 14:22:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:24:58
Subject: Universal special rules are back
|
 |
Arch Magos w/ 4 Meg of RAM
|
I love it and have been advocating for it ever since i started playing (yes, i'm an 8th ed newbie)
Now to see if GW will implement them in a smart way (define them all at the start of the edition, no recursion, not a thousand of them)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:27:14
Subject: Universal special rules are back
|
 |
Servoarm Flailing Magos
|
VladimirHerzog wrote:
I love it and have been advocating for it ever since i started playing (yes, i'm an 8th ed newbie)
Now to see if GW will implement them in a smart way (define them all at the start of the edition, no recursion, not a thousand of them)
Exactly - standardization is unambiguously a good an necessary thing, but the real proof of the pudding will be in sticking to it and not starting to mess around with them halfway through the edition, again.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:33:34
Subject: Universal special rules are back
|
 |
Longtime Dakkanaut
Annandale, VA
|
The thing people had an issue with was never really USRs themselves, which are standard practice in game design and for good reason.
The issue was 40K's use of USRs ballooning into a list of approximately three thousand different USRs in the back of the rulebook, and then half of them simply conferred other USRs.
Throw in that they weren't defined (even in brevity) on the datasheet, often had unintuitive flowery names, and missed obvious opportunities to consolidate- eg Bulky and Very Bulky should just be Bulky(#)- and yeah it was a total mess.
Standardizing and using common names for common abilities is good. Time will tell if they screw it up again.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:38:19
Subject: Universal special rules are back
|
 |
Arch Magos w/ 4 Meg of RAM
|
catbarf wrote:The thing people had an issue with was never really USRs themselves, which are standard practice in game design and for good reason.
The issue was 40K's use of USRs ballooning into a list of approximately three thousand different USRs in the back of the rulebook, and then half of them simply conferred other USRs.
Throw in that they weren't defined (even in brevity) on the datasheet, often had unintuitive flowery names, and missed obvious opportunities to consolidate- eg Bulky and Very Bulky should just be Bulky(#)- and yeah it was a total mess.
Standardizing and using common names for common abilities is good. Time will tell if they screw it up again.
My whole approach to the new edition so far has been : cautiously optimistic. Tons of potential to be great, but GW has a track record of messing up simple things that other game manufacturer seem to have effortlessly mastered
|
This message was edited 1 time. Last update was at 2023/03/24 14:39:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:40:52
Subject: Universal special rules are back
|
 |
Longtime Dakkanaut
|
This edition may end up good, but probably shouldn’t get hopeful yet.
But really it’s about time, I hated trying to read so much on the current edition for this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:45:51
Subject: Universal special rules are back
|
 |
Arch Magos w/ 4 Meg of RAM
|
Apple fox wrote:This edition may end up good, but probably shouldn’t get hopeful yet.
But really it’s about time, I hated trying to read so much on the current edition for this.
had a short talk with an IRL friend about GW's language.
It's way too wordy IMO. we took the example of the exalted sorcerer reroll
Lord of the Thousand Sons (Aura): While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
and figured out that it could be easily simplified to :
Tactician (Aura 6") : Reroll 1's to hit
And adding in the core rules that abilities always only affect friendly units (unless specified). (and "Tactician" being an USR, Notice how we would still give the definition of the USR on the datasheet)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 14:56:31
Subject: Universal special rules are back
|
 |
Longtime Dakkanaut
|
This is a good change. I don't want to give GW too much credit for it, since they were the ones that stupidly removed them in the first place anyway despite it obviously being the best way to organise rules. I just hope they manage to stick to actual universal rules and we don't have 5 pages of them again.
I also assume all the people who said USRs would ruin the game will now stop playing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 15:03:32
Subject: Universal special rules are back
|
 |
Longtime Dakkanaut
|
Slipspace wrote:This is a good change. I don't want to give GW too much credit for it, since they were the ones that stupidly removed them in the first place anyway despite it obviously being the best way to organise rules. I just hope they manage to stick to actual universal rules and we don't have 5 pages of them again.
I also assume all the people who said USRs would ruin the game will now stop playing.
I don’t think 5 pages is bad if it’s every USR written out in full, with possible example and some of the other things that fall under the category. Like explanations of common words used as well.
There are plenty of games that play just fine with them since they integrate them into the games, GW has always had issues there.
And then also often would have a special snowflake rule that layer on top badly, or changed how a rule worked entirely. It’s like a GW curse at this point. Even if they take a good idea, they will do it badly when they must have seen good examples in other games.
And exalted for the post above!
|
This message was edited 1 time. Last update was at 2023/03/24 15:04:29
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 15:07:28
Subject: Re:Universal special rules are back
|
 |
Arch Magos w/ 4 Meg of RAM
|
If GW wants to modify USRs for specific units, they should know from the start of the edition and give variables to USRs
I really hope we get to see a datasheet with
Feel no pain (5+)
and not
Feel no pain
----
When this unit uses its FNP ability, rolls of 5+ are successful
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 15:52:40
Subject: Universal special rules are back
|
 |
Gore-Drenched Khorne Chaos Lord
|
Slipspace wrote:This is a good change. I don't want to give GW too much credit for it, since they were the ones that stupidly removed them in the first place anyway despite it obviously being the best way to organise rules. I just hope they manage to stick to actual universal rules and we don't have 5 pages of them again.
I also assume all the people who said USRs would ruin the game will now stop playing.
Did you stop playing during the absence of USR's out of interest? Further to that, as much as I agree that USR's are a decent way to organise common rules, as you point out GW have been bad at it previously and they stopped them because they were bad at it. You're also angry and call them stupid because they stopped doing something they were bad at?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 16:13:25
Subject: Universal special rules are back
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
There's a Soviet Union joke in here somewhere...
Anyway, this is a return to common sense. Obvious sense, even.
May we never hear the word "bespoke" in a WarCom article ever again!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 16:15:04
Subject: Universal special rules are back
|
 |
Krazed Killa Kan
|
Been saying it since 8th landed that removing USRs (and most of the core rules) was a terrible design choice. I get the dislike of the culmination that was the 3th to 7th edition USR bloat but 8th threw the baby out with the bath water in so many ways.
Can we get back proper area of effect weapons and proper cover saves again?
|
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 16:45:10
Subject: Universal special rules are back
|
 |
Stubborn White Lion
|
H.B.M.C. wrote:There's a Soviet Union joke in here somewhere...
Anyway, this is a return to common sense. Obvious sense, even.
May we never hear the word "bespoke" in a WarCom article ever again!
I think rare unique unit special rules are ok but obviously should be well thought out (like any rule!)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 16:47:00
Subject: Universal special rules are back
|
 |
Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
|
I remember being SO glad that USRs were thrown out in 8th just because of all the bloat and nonsense. I recall we would ignore some of them like warpflame because it was extra upkeep, or how no one remembered that strikedown existed because it was so niche. Then you would have some USRs like Monstrous Creature that were heavily abused or USRs that probably should not have been applied in a blanket manner (like FnP, as opposed to FnP (6+)) and having weird stacking rules nonsense.
Heres hoping the list of USRs are short and concise and have listed interactions.
|
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 16:47:41
Subject: Universal special rules are back
|
 |
Longtime Dakkanaut
|
Slipspace wrote:This is a good change. I don't want to give GW too much credit for it, since they were the ones that stupidly removed them in the first place anyway despite it obviously being the best way to organise rules. I just hope they manage to stick to actual universal rules and we don't have 5 pages of them again.
I also assume all the people who said USRs would ruin the game will now stop playing.
As said, and will stick to it, no problem with turning Deep Strike and FNP into... well, Deep Strike and FNP. That's how everyone played it anyway.
But that's not to my mind a USR system.
If they go "its a USR system and we are going to try and capture 100+ different rules like 6th and 7th" then I am suspect its going to be an improvement. It may just be a mess.
If they do a USR system and its about 10-20 rules that are genuinely universal, then fine.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 16:49:44
Subject: Universal special rules are back
|
 |
Terrifying Doombull
|
H.B.M.C. wrote:There's a Soviet Union joke in here somewhere...
Anyway, this is a return to common sense. Obvious sense, even.
May we never hear the word "bespoke" in a WarCom article ever again!
Sadly we've already seen the replacement phrase: 'from the ground up.' Even when they immediately contradict themselves and admit they didn't.
https://www.warhammer-community.com/2023/03/24/10th-edition-warhammer-40000-your-questions-answered/
Every single element of the game has been revised and rewritten from the ground up for an entirely new, and more cohesive, experience. Plenty of rules remain the same – but there is not a single one that has not been reassessed and, if necessary, rewritten to work perfectly in the new system.
'Everything rewritten' and 'if necessary, rewritten' aren't even vaguely the same.
|
This message was edited 5 times. Last update was at 2023/03/24 16:52:20
Efficiency is the highest virtue. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 17:04:00
Subject: Universal special rules are back
|
 |
Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
|
Vankraken wrote:Been saying it since 8th landed that removing USRs (and most of the core rules) was a terrible design choice. I get the dislike of the culmination that was the 3th to 7th edition USR bloat but 8th threw the baby out with the bath water in so many ways.
Can we get back proper area of effect weapons and proper cover saves again?
I'm alright with cover saves if they can't be buffed too much. It would certainly make weapons that ignore cover more valuable for sure. It was a good system for providing alternatives for weak units to survive while also greatly limiting their mobility. I remember the real problem came along when you had units that just got a cover save regardless of being in cover, or could make it better.
As for area of effect weapons....I know theres a lot of nostalgia for templates but that was one of the BIGGEST sources of contention I ever had in any games I played from 3rd-7th was over the placement, whether or not a model was under the template, and the angle of the scatter dice. It slowed down the game and if you were a template heavy army like guard it either made everyone hate you for slowing the game down. I say let it die
|
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 17:25:22
Subject: Universal special rules are back
|
 |
Mighty Vampire Count
|
As will all of what they have said and shown - its very much too little to judge.
|
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 17:43:14
Subject: Universal special rules are back
|
 |
Gargantuan Gargant
|
Yeah, it's a really matter of whether or not GW actually takes advantage of it or overcomplicates it like they did in previous editions. The idea of keywords when they introduced it in 8th was a neat idea, but they didn't actually implement it very well throughout 8th and only partly addressed it's lack of effective use in 9th. So I'll take their return to USR's with a grain of salt. The real test will be when they release the first few codices, as usually that's where the trouble begins when it comes to exceptions and books not interacting well with USR's.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 17:56:29
Subject: Re:Universal special rules are back
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Removing USRs was the best and most wasted opportunity for adding a depth to the game that would have been phenomenal.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:01:33
Subject: Re:Universal special rules are back
|
 |
Arch Magos w/ 4 Meg of RAM
|
Kanluwen wrote:Removing USRs was the best and most wasted opportunity for adding a depth to the game that would have been phenomenal.
lol, no.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:08:44
Subject: Universal special rules are back
|
 |
Longtime Dakkanaut
|
So how long until those who vehemently defended the bloat pivot to supporting USRs now that GW says that they're good?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:28:41
Subject: Universal special rules are back
|
 |
Mekboy Hammerin' Somethin'
|
Vankraken wrote:
Can we get back proper area of effect weapons and proper cover saves again?
Current cover saves are better than the older iteration; it's O.K. that cover can be mitigated by particularly powerful weapon. It's also GOOD that marines want to take cover against weapons fire. And it's GREAT that armor isn't an all-or-nothing affair (one of the big reasons Marines were generally weak in 3rd - 7th).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:39:07
Subject: Re:Universal special rules are back
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
lol, yes.
People complain all the damn time about the "lore inconsistencies" and crap like that for weirdness. Things like the Phobos Infiltrators blocking Deep Strike from Daemons or the Webway tended to be griped about...or the whole nonsense about people crying about weapons ignoring invulnerable saves of Daemons or the like.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:42:30
Subject: Universal special rules are back
|
 |
Decrepit Dakkanaut
|
Vankraken wrote:Been saying it since 8th landed that removing USRs (and most of the core rules) was a terrible design choice. I get the dislike of the culmination that was the 3th to 7th edition USR bloat but 8th threw the baby out with the bath water in so many ways.
Can we get back proper area of effect weapons and proper cover saves again?
I was happy as long as the rules were on the sheet, which they did mostly. USRs that are not the same as 6th/7th USRs - as in not a byzantine maze - are welcome.
|
This message was edited 1 time. Last update was at 2023/03/24 18:42:37
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:43:43
Subject: Re:Universal special rules are back
|
 |
Servoarm Flailing Magos
|
Kanluwen wrote:
lol, yes.
People complain all the damn time about the "lore inconsistencies" and crap like that for weirdness. Things like the Phobos Infiltrators blocking Deep Strike from Daemons or the Webway tended to be griped about...or the whole nonsense about people crying about weapons ignoring invulnerable saves of Daemons or the like.
That's not an automatic result of USRs, that results from implementing USRs in a half-assed and dumb way. If you put actual effort to it nothing prevents you from having e.g. keywords and variables attached to USRs, and then have stuff like 'Ignore invulnerable saves [Warp]' or 'Feel no pain [4+]' whatever.
|
This message was edited 1 time. Last update was at 2023/03/24 18:43:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:44:28
Subject: Re:Universal special rules are back
|
 |
Decrepit Dakkanaut
|
Kanluwen wrote:
lol, yes.
People complain all the damn time about the "lore inconsistencies" and crap like that for weirdness. Things like the Phobos Infiltrators blocking Deep Strike from Daemons or the Webway tended to be griped about...or the whole nonsense about people crying about weapons ignoring invulnerable saves of Daemons or the like.
Yes - we're going to lose flavor. I don't see how they can handle all the current rules with USRs without making a billion of them, but then I haven't thought about the scope of it much.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:48:40
Subject: Re:Universal special rules are back
|
 |
Longtime Dakkanaut
|
Daedalus81 wrote: Kanluwen wrote:
lol, yes.
People complain all the damn time about the "lore inconsistencies" and crap like that for weirdness. Things like the Phobos Infiltrators blocking Deep Strike from Daemons or the Webway tended to be griped about...or the whole nonsense about people crying about weapons ignoring invulnerable saves of Daemons or the like.
Yes - we're going to lose flavor. I don't see how they can handle all the current rules with USRs without making a billion of them, but then I haven't thought about the scope of it much.
They haven’t said it’s only USRs, it’s entirely possible they will use USRs for rules that apply to many units and factions but still have one-off rules where appropriate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/03/24 18:51:34
Subject: Re:Universal special rules are back
|
 |
Confessor Of Sins
|
Daedalus81 wrote:Yes - we're going to lose flavor. I don't see how they can handle all the current rules with USRs without making a billion of them, but then I haven't thought about the scope of it much.
Hopefully GW will use all the space they saved in the codexes not including page after page of warlord traits, stratagems, and relics to put the flavor back in those
Also, I think those non- USR abilities will leave lots of space for flavor. I love how the Termagant ability makes them seem like a swarm of fish or herd of herbivores instantly reacting to the actions of predators.
|
|
 |
 |
|