The Pig-Faced Orc wrote:But "how skillful I or my opposition are at the game" is irrelevant to measuring the potential of any faction.
As a conceptual point yes. But if you aren't in the top few percent of tournament players, player skill is typically a bigger determiner of results than faction imbalance.
This is especially the case when imbalance is in movement and scoring abilities rather than
raw point and click mathhammer.
As an example, the pro-scene has said
DG are at best mid-tier, usually lower, for most of this edition.
Is this because they lose every game? No. Its because (a few units aside) they are slow. They therefore typically lack the ability to exploit unexpected successes - or patch up unexpected failures. You can play around them (either absolutely, or by forcing very unlikely charges) in a way that isn't possible with say fast factions - who will always be able to engage on their terms (either with your models, or the objectives).
Basically as
DG, if things don't go your way, there aren't really any clever tricks you can pull out to get back in.
Whereas say while Harlequins have been stomped on (4++ to 5++ is a major mathhammer nerf) they can still win games - and good players consistently place with them in tournaments - because their soft stats (i.e. incredible speed) make them great at the objective game.
Put another way, will you perform better with Iron Hands than Imperial Fists? Sure. But if you are losing every game as Imperial Fists, its probably because you are making bad decisions rather than the fact their mathhammer is a bit worse. Its unlikely you'll suddenly jump from losing every game to a 60% win rate by making the swap.