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![[Post New]](/s/i/i.gif) 2023/06/17 14:28:06
Subject: Weakest faction focus poll
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Ancient Ultramarine Venerable Dreadnought
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Mythantor wrote:Breton wrote:Karol wrote:
If something do what it is suppose to do, then it is like the text book definition of bad. If my trainers expects me to do specific stuff, I don't do it, but I sing well, then it doesn't somehow even itself out. A weapon that is suppose to counter tanks, in an army that lacks other sources ot anti tank, can not have a swingy number of shots and wounds. One of those two is too much.
Who said it was supposed to counter tanks? People may have guessed it was, but GW never said it was. The Heavy Missile version is going to make unhappy campers out of Terminators, Gravis, Broadsides, Crisis, Assorted Destroyers, Meganobz, Wraith Blade/Guard, and so on.
Doing 1d6 damage makes it terrible at killing multi wound infantry. Cause you will get a lot of overkill and underkill. To be efficient at killing multi wound infantry you need to deal reliable damage.
Imagine rolling a 2 for damage against a Termi. I’m not even going into the lack of ap against targets that will often be in cover etc.
Its going to be average 3.5 - and will be 3 or more 67% of the time. More when you have Miracle Dice and need a place to use the 3's and 4's.
vs T(6-9), 3+
Average phase is D6+2 - 5.5 shots - 3.685 hits, 2.75 Indirect, 2.469 woundings, 1.84 Indirect, 4.32 Wounds after 3+ (+1 In Cover) 3.22 Indirect (3+, +1 capped) (Before Miracle Dice)
Using the Rockets -
vs T3 Guardsmen squad
10.5 +2 for Blast vs 10 is 12.5 - 8.375 hits, 6.25 Indirect, 5.6 Woundings, 4.1 Indirect. 2.8 after saves(Ignores Cover), 2.05 Indirect.
The rockets are less impressive than the missiles, but the missiles are still better than Meh. They're not great, but they're decent in a new reduced lethality era.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2023/06/20 22:28:40
Subject: Weakest faction focus poll
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Regular Dakkanaut
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Interesting how the previews lined up to faction strength almost perfectly. And a lot of folks picked up on what looked worst.
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This message was edited 1 time. Last update was at 2023/06/20 22:29:23
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![[Post New]](/s/i/i.gif) 2023/06/20 22:55:41
Subject: Weakest faction focus poll
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Fixture of Dakka
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Mythantor wrote:Breton wrote:Karol wrote:
If something do what it is suppose to do, then it is like the text book definition of bad. If my trainers expects me to do specific stuff, I don't do it, but I sing well, then it doesn't somehow even itself out. A weapon that is suppose to counter tanks, in an army that lacks other sources ot anti tank, can not have a swingy number of shots and wounds. One of those two is too much.
Who said it was supposed to counter tanks? People may have guessed it was, but GW never said it was. The Heavy Missile version is going to make unhappy campers out of Terminators, Gravis, Broadsides, Crisis, Assorted Destroyers, Meganobz, Wraith Blade/Guard, and so on.
Doing 1d6 damage makes it terrible at killing multi wound infantry. Cause you will get a lot of overkill and underkill. To be efficient at killing multi wound infantry you need to deal reliable damage.
Imagine rolling a 2 for damage against a Termi. I’m not even going into the lack of ap against targets that will often be in cover etc.
So if you find the Exorcist too swingy, use a Castigator with battlecannon.
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![[Post New]](/s/i/i.gif) 2023/06/20 23:47:19
Subject: Weakest faction focus poll
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Pious Palatine
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ccs wrote: Mythantor wrote:Breton wrote:Karol wrote:
If something do what it is suppose to do, then it is like the text book definition of bad. If my trainers expects me to do specific stuff, I don't do it, but I sing well, then it doesn't somehow even itself out. A weapon that is suppose to counter tanks, in an army that lacks other sources ot anti tank, can not have a swingy number of shots and wounds. One of those two is too much.
Who said it was supposed to counter tanks? People may have guessed it was, but GW never said it was. The Heavy Missile version is going to make unhappy campers out of Terminators, Gravis, Broadsides, Crisis, Assorted Destroyers, Meganobz, Wraith Blade/Guard, and so on.
Doing 1d6 damage makes it terrible at killing multi wound infantry. Cause you will get a lot of overkill and underkill. To be efficient at killing multi wound infantry you need to deal reliable damage.
Imagine rolling a 2 for damage against a Termi. I’m not even going into the lack of ap against targets that will often be in cover etc.
So if you find the Exorcist too swingy, use a Castigator with battlecannon.
I will agree that the Exorcist is bad at killing...stuff. It's only usable because of indirect.
Don't use a Castigator Battle Cannon. The AutoCannon does more damage to everything except Non-Infantry 2+ saves in cover. Against High Toughness models, it's even better against Monsters and Vehicles because of Twin Linked.
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