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Made in fr
Locked in the Tower of Amareo





3 weapons, each gets +4 from blast

2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




Regarding the GA, put a character in. Hexmark is best, I guess.
   
Made in pl
Regular Dakkanaut






Hexmark can't use overwatch in Ghost Ark. Technomancer Cryptek with Lone Operative would be better? (healing vehicles)

First winning necron tournament list:

- 2x Hexmarkdestroyers, coronal
- Lokhust Lorder, ablator
- Skorpekh Lord, weave
- 9x Heavy Destroyers
- 6+1+1 Destroyers
- 6x Skorpekh Destroyers
- 2x3 Canoptek Scarabs
- Spyder
- Doomsday Ark
- Monolith with Death Ray
(Auspex Tactics on Youtube https://www.youtube.com/watch?v=oF3whqYaWPw)

So, no troops, two characters only for heavy elite units, some distraction units. Heay anti-vehicle/monsters, full load of Damage 6 Lokhusts : )

This message was edited 2 times. Last update was at 2023/06/29 13:10:21


 
   
Made in us
Fresh-Faced New User




 Xyxel wrote:
Hexmark can't use overwatch in Ghost Ark. Technomancer Cryptek with Lone Operative would be better? (healing vehicles)

First winning necron tournament list:

- 2x Hexmarkdestroyers, coronal
- Lokhust Lorder, ablator
- Skorpekh Lord, weave
- 9x Heavy Destroyers
- 6+1+1 Destroyers
- 6x Skorpekh Destroyers
- 2x3 Canoptek Scarabs
- Spyder
- Doomsday Ark
- Monolith with Death Ray
(Auspex Tactics on Youtube https://www.youtube.com/watch?v=oF3whqYaWPw)



So, no troops, two characters only for heavy elite units, some distraction units. Heay anti-vehicle/monsters, full load of Damage 6 Lokhusts : )



2nd place? still well done
   
Made in se
Fresh-Faced New User




 CthuluIsSpy wrote:
 usernamesareannoying wrote:
heads

I have a thousand sons army, where I use forgefiends with ectoplasmcannons. One of these guys would get 3d3+12 hits against a 20 warriors-blob thx to blast

How are you getting +12? Do they get 3d3+8 shots by default? That seems a bit much.


The Forgefiend have 3 ectoplasmcannons each have d3 shots and blast. So each gun fire d3+4 against a 20 man unit. So 3d3+12 against 20 warriors. Models with several blast weapons can get insane in this edition.
   
Made in de
Regular Dakkanaut




 Xyxel wrote:
Hexmark can't use overwatch in Ghost Ark. Technomancer Cryptek with Lone Operative would be better? (healing vehicles)



It's not about using Overwatch while embarked, it's about being allowed to deploy the GA in the first place. And the Hexmark, contrary to most support characters, does not have to be on the board during the first command phase.
   
Made in us
Loyal Necron Lychguard





It's three different cannons so the forgefiend gets to triple dip on blast - 1d3+4 three times for 3d3+12.
   
Made in pl
Regular Dakkanaut






...it's about being allowed to deploy the GA in the first place. And the Hexmark, contrary to most support characters, does not have to be on the board during the first command phase.


"* Every Dedicated Transport unit from
your army must start the battle with at least
one unit embarked within it, or it cannot be
deployed for that battle and will instead
count as having been destroyed during"
- page 56

If You want to deploy Ghost Ark (without Warriors) the Hexmark (or other character) must be embarked.

This message was edited 2 times. Last update was at 2023/06/30 11:49:22


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, you need to pay the ten warrior or character tax to use a GA now.
Which sucks, but hey, Reanimators are pretty good now.
Still a little fragile, but you can do some pretty cheesy stuff.
Remember that the repair aura procs whenever the RP activates. It doesn't say during your command phase.

So res orbs proc their aura.

Ghost arks are tougher, but their buff only works on warriors and you have to pay at least 165 points to use it, which is 70 points more than the reanimator.

This message was edited 2 times. Last update was at 2023/06/30 23:57:39


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Regular Dakkanaut




Played a Combat Patrol against AdMech today. I won by a mile (it wasn't even close), but the thing that interested me was the Doomstalker's weapon doing a flat 3 damage now, instead of d6. Second turn, it took out all 3 Kataphron things (whatever they're called). 5 shots, 4 hits, 3 wounds, 3 failed saves. They're 3 wounds each, so bam, unit gone. That's possibly better than I ever did with a Doomstalker in 9th.

So from now on, I'm probably gonna hunt 2 and 3-wound elites first, and go after tanks second. Seems like a good strategy. And with such high strength, most 3-wound models will be wounded on 2+. Getting them out of the way first could save my weaker units.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah Doomstalker is much better in 10th than 9th.
Expect a nerf incoming, because for 125 points its pretty good.

Remember that Overwatch triggers on movement now and you hit on 5s with it. So you can really throw a wrench into your opponent's plans if he tries to be aggressive. Also remember that Overwatch triggers on charge move, not on that unit being charged.

I'm finding that min squads of scarabs isn't worth it. You need a fairly big squad of them to make the most of the Kamikaze - RP cheese, because otherwise they'll get wiped out due to their poor defensive stats.

This message was edited 2 times. Last update was at 2023/07/01 12:52:16


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Regular Dakkanaut




Yeah. I tried overwatching, but the unit I was targeting was more than 24" away, so couldn't do it.

Hopefully they don't get nerfed too bad. I love the model design and always wanna use them.
   
Made in au
Regular Dakkanaut




Incidentally, Doomstalkers still overwatch on 6+ in Combat Patrol. Their datacard doesn't have the special rule. And Scarabs can't auto-explode in CP. They lack that rule, too.
   
Made in fi
Locked in the Tower of Amareo





Yea lots of changes in combat patrols. Marines aren't rerolling wounds with oath either.

2024 painted/bought: 109/109 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Yea, CP feels like the proper place for competitive play based on in-game skill rather than list building meta chasing.

It also gives them a space to make more fundamental rules changes to units without a public outcry from casual/serious (but crucially, not competitive) players.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Are you actually allowed to build your combat patrol list as you wish, or can you only use those units listed?

This message was edited 1 time. Last update was at 2023/07/05 09:28:41


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Regular Dakkanaut




It's only those units. And the 10 Warriors had to have 5 Reapers and 5 Flayers.

Meanwhile, not so sure how balanced it is. My friend's Genestealer Cults CP was 605 points in standard 10th. Necrons were 480, AdMech 430.
   
Made in gb
Crazed Spirit of the Defiler




Is it possible the same clowns that wrote 10th ed Eldar, might have not balanced Combat Patrol as they claimed?

On Necrons, C'Tan seem very good, it takes a lot to kill one and if you position to only allow a portion of their army to shoot/fight it, you have a chance to live, then you quickly start healing back up to full.
   
Made in fr
Locked in the Tower of Amareo





Note as rules both datasheets and faction aren't same points aren't comparable

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka




NE Ohio, USA

I love the new exploding scarabs!
I've played two games with my Necrons in 10th now. Both games I took 3 max swarms & a Spyder backing each up. + both of the Reanimators I have. So much exploding fun, so much RP annoyance for my foe....
My scarabs have now killed more in these two games than they have since their 2e days.
Their kill counts stand at 1 Armiger, 1 warglaive, 1 Knight Paladin, 1 of the new Ballistrus dreadnoughts, 1 5x unit of Deathwing Termies, 1/2 a Knight Warden{?}, and they share in an assist vs Azreal (they got him down to 1 wound & their spyder finished him off.)

To quote one of the DA player from last night: " ing scarabs."
His partners reply: "You know we're going to keep seeing these damned things, right?"
   
Made in us
Evasive Eshin Assassin






So I’ve been looking at deathmarks a lot lately.
What do you guys think of them?
They have one shot less than immortals but otherwise a helluva gun.
   
Made in au
Regular Dakkanaut




Good to know Scarabs are actually useful.

As for Deathmarks... I've only played 1 game, but they did well. Took out at least as many points as they cost, and lasted all game, though that's because they were high up and out of the way.

I'll definitely be taking them again.
   
Made in us
Fixture of Dakka




NE Ohio, USA

 usernamesareannoying wrote:
So I’ve been looking at deathmarks a lot lately.
What do you guys think of them?
They have one shot less than immortals but otherwise a helluva gun.


I love Deathmarks.
I did last edition as well.

So very often I'll have at least 1 squad in a force.


Automatically Appended Next Post:
Hecate wrote:
Good to know Scarabs are actually useful.


They're more usefull right now as my foes don't realize what they can do.
I'm sure they'll lose a bit of effectiveness as my opponents learn to prioritize targets & take out my spyders%reanimators 1st.
After that they'll drop into the fun catagory.

This message was edited 1 time. Last update was at 2023/07/07 01:32:10


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Hecate wrote:
Good to know Scarabs are actually useful.

As for Deathmarks... I've only played 1 game, but they did well. Took out at least as many points as they cost, and lasted all game, though that's because they were high up and out of the way.

I'll definitely be taking them again.

Scarabs are good on the condition you don't go MSU with them.
Squads of 3 only mildly annoy the enemy, as you have to sacrifice and they are so squishy that your opponent can just wipe the rest.
Swarms of 9 though? Oh yeah, your opponent is going to hate that.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 CthuluIsSpy wrote:
Hecate wrote:
Good to know Scarabs are actually useful.

As for Deathmarks... I've only played 1 game, but they did well. Took out at least as many points as they cost, and lasted all game, though that's because they were high up and out of the way.

I'll definitely be taking them again.

Scarabs are good on the condition you don't go MSU with them.
Squads of 3 only mildly annoy the enemy, as you have to sacrifice and they are so squishy that your opponent can just wipe the rest.
Swarms of 9 though? Oh yeah, your opponent is going to hate that.


I think most opponents will hate being cheated.
Scarabs come in units of either 3 bases or 6 bases. No option for a 9 base unit.
   
Made in de
Regular Dakkanaut




Only played one game so far, but really liking Deathmarks. Strongly considering getting a full squad of 10, or a second min unit. PRECISION is so damn useful.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

ccs wrote:
 CthuluIsSpy wrote:
Hecate wrote:
Good to know Scarabs are actually useful.

As for Deathmarks... I've only played 1 game, but they did well. Took out at least as many points as they cost, and lasted all game, though that's because they were high up and out of the way.

I'll definitely be taking them again.

Scarabs are good on the condition you don't go MSU with them.
Squads of 3 only mildly annoy the enemy, as you have to sacrifice and they are so squishy that your opponent can just wipe the rest.
Swarms of 9 though? Oh yeah, your opponent is going to hate that.


I think most opponents will hate being cheated.
Scarabs come in units of either 3 bases or 6 bases. No option for a 9 base unit.

Huh, so there isn't. Odd but ok.
Still, 6 is still going to be pretty annoying to deal with, especially if you take 3 groups of them.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 CthuluIsSpy wrote:
ccs wrote:
 CthuluIsSpy wrote:
Hecate wrote:
Good to know Scarabs are actually useful.

As for Deathmarks... I've only played 1 game, but they did well. Took out at least as many points as they cost, and lasted all game, though that's because they were high up and out of the way.

I'll definitely be taking them again.

Scarabs are good on the condition you don't go MSU with them.
Squads of 3 only mildly annoy the enemy, as you have to sacrifice and they are so squishy that your opponent can just wipe the rest.
Swarms of 9 though? Oh yeah, your opponent is going to hate that.


I think most opponents will hate being cheated.
Scarabs come in units of either 3 bases or 6 bases. No option for a 9 base unit.

Huh, so there isn't. Odd but ok.
Still, 6 is still going to be pretty annoying to deal with, especially if you take 3 groups of them.


Now add Spyders & Reanimators to support them....
   
Made in gb
Crazed Spirit of the Defiler




I'm not keen on Scarabs, I'd rather spend the points on Warriors/Lychguard, especially if we are talking about taking support (that you weren't already taking, e.g. you might as well say Necrons lists are 1,905 points of options plus a Reanimator).

But, I've only played mixed lists and not yet tried a spam all Warriors/Lychguard list. So yet to be tested and I may find I don't like how slow it is.

This message was edited 1 time. Last update was at 2023/07/08 07:58:15


 
   
Made in au
Regular Dakkanaut




What I did with Scarabs in Combat Patrol was there was a strat that gives 1 unit +1 OC, from one Command Phase to the next. So I had my 3 Scarabs sitting on an objective, out of line of sight, and converted 1 CP into 5 VP. Without being able to explode, there was little else they *could* do.
   
 
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