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Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

It is probably a silly oversight, but I really can't find anything that says a model/unit with a Null Characteristic in Movement is disqualified from doing charge moves, pile in moves or consolidation moves.

Two questions:

1 Did I miss some rule about this?

2 What model/unit would you choose for maximising the abuse of this RAW? :-D
   
Made in us
Fixture of Dakka




NE Ohio, USA

As for #2?
•Is there anything that has a damaging/debuffing aura type effect?
•Something that has a high deadly demise effect? Is there anything with an increased Deadly Demise chance?

That'd be my choices if a fortification could be made to charge.
   
Made in de
Nihilistic Necron Lord






Germany

Even if its an rule oversight, dont do it. In the fight phase unit eligible to fight must make melee attacks, and immobile fortifications usually dont have melee weapons (i havent checked all immobile fortifications). You will break the game, because you cannot continue. After thinking about that, the game breaks anyway, if any units are in engagement range of a fortification (because they charged it), because immobile fortifications usually dont have melee weapons.
   
Made in fi
Locked in the Tower of Amareo





Not having melee weapons isn't issue and many units in 10th are lacking it as is.

2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

It is an issue because you cannot make melee attacks without a melee weapon. The game breaks, you cannot continue.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Mellon wrote:
1 Did I miss some rule about this?


Page 38 of the core rules:

Move (M): This is the speed at which a
model moves across the battlefield. If a
model has a Move of ‘-’ it is unable to move
at all.


As all of the things you listed are moves, they cannot be performed by a unit with "-" movement. You can't get around it by adding movement either, say from a Guard order, as it isn't actually a numerical value that you can add to.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in fi
Posts with Authority






I swear some of you aren't even looking to play the game, you just want to poke at the rules like some pathetic patent troll lawyer

but hey, you do you I guess

"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in de
Nihilistic Necron Lord






Germany

 Trickstick wrote:
Mellon wrote:
1 Did I miss some rule about this?


Page 38 of the core rules:

Move (M): This is the speed at which a
model moves across the battlefield. If a
model has a Move of ‘-’ it is unable to move
at all.


Ok, no charges for fortifications.
 Trickstick wrote:


As all of the things you listed are moves, they cannot be performed by a unit with "-" movement. You can't get around it by adding movement either, say from a Guard order, as it isn't actually a numerical value that you can add to.


Orders can only be given to units with the astra militarum, regiment or squadron keyword.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 p5freak wrote:
Orders can only be given to units with the astra militarum, regiment or squadron keyword.


The aegis defence line has the astra militarum faction keyword. It doesn't have regiment or squadron, but can still take orders from Leontus. About the only use I can think of it is the leadership buff, and then only for enemies where battleshock helps them. Like power from pain, which oddly works on a concrete wall I believe.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 Trickstick wrote:
Mellon wrote:
1 Did I miss some rule about this?


Page 38 of the core rules:

Move (M): This is the speed at which a
model moves across the battlefield. If a
model has a Move of ‘-’ it is unable to move
at all.


As all of the things you listed are moves, they cannot be performed by a unit with "-" movement. You can't get around it by adding movement either, say from a Guard order, as it isn't actually a numerical value that you can add to.


Thank you for that rules reference! Sneaky place to hide it.

I found the note in the Rules Commentary
Characteristics of ‘20+"’, ‘-’, ‘*’ and ‘N/A’ can never be modified.
So I knew they couldn't Advance :-P

But the Rules Commentary doesn't mention Movement under Null Characteristics. Which makes sense now that I know it is clearly defined in the Core Rules.


Automatically Appended Next Post:
 p5freak wrote:
Even if its an rule oversight, dont do it. In the fight phase unit eligible to fight must make melee attacks, and immobile fortifications usually dont have melee weapons (i havent checked all immobile fortifications). You will break the game, because you cannot continue. After thinking about that, the game breaks anyway, if any units are in engagement range of a fortification (because they charged it), because immobile fortifications usually dont have melee weapons.


FWIW, I never actually planned on moving any fortifications. Geeking out over rules is a hobby that is only slightly related to actually playing the game :-D

The Tectonic Fragdrill (GSC Legend) is a fortification that has a melee weapon. Only WS 6+ though...

This message was edited 1 time. Last update was at 2023/07/22 12:30:16


 
   
Made in de
Nihilistic Necron Lord






Germany

Edit : I was wrong.

This message was edited 1 time. Last update was at 2023/07/22 16:13:17


 
   
 
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