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![[Post New]](/s/i/i.gif) 2023/08/07 23:47:13
Subject: [2000] - Space Marines - My old 3rd/4th Edition Army
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Fresh-Faced New User
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While I’m working on my Astra Militarum army,
I broke open my old Space Marine Army from 3E/4E eta. I’m going to double stack the bases, but I was thrilled to be able to assemble 2K with what I have.
Any thoughts or feedback on how to play them is appreciated.
What I have (2000 Points)
Space Marines
Gladius Task Force
Strike Force (2000 Points)
CHARACTERS
Chaplain with Jump Pack (110 Points)
• Warlord
• 1x Bolt pistol
1x Crozius arcanum
• Enhancements: Bolter Discipline
BATTLELINE
Tactical Squad (175 Points)
• 1x Tactical Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Power weapon
• 8x Tactical Marine
• 8x Bolt pistol
7x Boltgun
8x Close combat weapon
1x Plasma gun
• 1x Tactical Marine
• 1x Bolt pistol
1x Close combat weapon
1x Heavy bolter
Tactical Squad (175 Points)
• 1x Tactical Sergeant
• 1x Close combat weapon
1x Twin lightning claws
• 8x Tactical Marine
• 8x Bolt pistol
7x Boltgun
8x Close combat weapon
1x Plasma gun
• 1x Tactical Marine
• 1x Bolt pistol
1x Close combat weapon
1x Heavy bolter
DEDICATED TRANSPORTS
Rhino (85 Points)
• 1x Armoured tracks
1x Storm bolter
OTHER DATASHEETS
Assault Squad (190 Points)
• 1x Assault Sergeant
• 1x Bolt pistol
1x Power weapon
• 9x Assault Marine
• 7x Astartes chainsword
7x Bolt pistol
2x Flamer
Assault Squad with Jump Packs (230 Points)
• 1x Assault Sergeant with Jump Pack
• 1x Bolt pistol
1x Power fist
• 9x Assault Marine with Jump Pack
• 7x Astartes chainsword
2x Astartes chainsword
7x Bolt pistol
2x Plasma pistol
Devastator Squad (120 Points)
• 1x Devastator Sergeant
• 1x Bolt pistol
1x Boltgun
1x Close combat weapon
• 4x Devastator
• 4x Bolt pistol
4x Close combat weapon
1x Heavy bolter
1x Lascannon
1x Missile launcher
1x Plasma cannon
Dreadnought (160 Points)
• 1x Dreadnought combat weapon
1x Storm bolter
1x Twin lascannon
Land Speeder Tornado (95 Points)
• 1x Assault cannon
1x Close combat weapon
1x Heavy bolter
Land Speeder Tornado (95 Points)
• 1x Assault cannon
1x Close combat weapon
1x Heavy bolter
Land Speeder Tornado (95 Points)
• 1x Assault cannon
1x Close combat weapon
1x Heavy bolter
Predator Annihilator (130 Points)
• 1x Armoured tracks
1x Hunter-killer missile
2x Lascannon
1x Predator twin lascannon
1x Storm bolter
Predator Destructor (135 Points)
• 1x Armoured tracks
2x Heavy bolter
1x Hunter-killer missile
1x Predator autocannon
1x Storm bolter
Vindicator (205 Points)
• 1x Armoured tracks
1x Demolisher cannon
1x Storm bolter
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![[Post New]](/s/i/i.gif) 2023/09/08 10:52:31
Subject: [2000] - Space Marines - My old 3rd/4th Edition Army
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Eternally-Stimulated Slaanesh Dreadnought
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Looks pretty brutal honestly
Consider deep striking the assault squads to get objectives in later turns.
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![[Post New]](/s/i/i.gif) 2023/09/11 03:07:37
Subject: [2000] - Space Marines - My old 3rd/4th Edition Army
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Fresh-Faced New User
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I need to figure out how to balance my play a little. I get a big lead in turns 1/2, then the game starts to turn in turn 3, and by the end of turn 4 I'm losing.
My Tactical Marines are fantastic for grabbing objectives but eventually I get shot up. (I played a slight variation on this list in a tournament today).
I think that a bunch is user error (learning to master the strategems, etc).
Things I found:
Keeping the Vindicator and the Predator Annihilator in reserve is FANTASTIC. I bring it out from the side in turn 2 (or back in turn 3) and just unleash death on a big target. It makes room in my deployment zone.
I think that the non-jump assault marines are just not worth it. They are fun to break out because I have the models, BUT, Chainsword/Bolt Pistol isn't effective. They aren't brutal enough in Melee or Range.
Devastators are great to shoot some big guns (particularly Plasma Cannons), and Heavy Bolters in Tactical Squads are great.
But I need something big and tanky to hold midfield objectives.
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![[Post New]](/s/i/i.gif) 2023/09/12 21:58:47
Subject: [2000] - Space Marines - My old 3rd/4th Edition Army
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Bounding Assault Marine
Providence, RI
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Look at the black templars' crusader squads. They make improved old fashioned combat-squad-sized tactical squads. You get power fist, pistol, special weapon AND heavy weapon for 65 points, and an ability that synergizes well with devastator doctrine and assault doctrine, rather than overlap with tactical doctrine.
Excellent scoring, screening, points-per-wound survivability and hey some firepower too. I want to take 6 of them (they're battle line!), and then add a normal list!
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10,000+ points
3000+ points |
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![[Post New]](/s/i/i.gif) 2023/09/20 10:40:47
Subject: [2000] - Space Marines - My old 3rd/4th Edition Army
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Eternally-Stimulated Slaanesh Dreadnought
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For thr tacticals yes you can go with crusader squads or you need to put them in more transports. If they are in danger of being shot up in later turns put them back in rhinos. Automatically Appended Next Post: And as for big and tanky. Drop the assault squad and get yourself some terminators
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This message was edited 1 time. Last update was at 2023/09/20 10:43:45
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![[Post New]](/s/i/i.gif) 2023/09/22 03:31:00
Subject: [2000] - Space Marines - My old 3rd/4th Edition Army
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Have fun playing that while you can. In a month or so half of those units won't even be in the Codex anymore.
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![[Post New]](/s/i/i.gif) 2023/10/18 08:44:55
Subject: [2000] - Space Marines - My old 3rd/4th Edition Army
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Eternally-Stimulated Slaanesh Dreadnought
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Then you can embrace the power of Proxy!
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