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![[Post New]](/s/i/i.gif) 2024/06/17 17:16:52
Subject: Infiltrators vs. Nurglings
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Longtime Dakkanaut
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Manfred von Drakken wrote:Breton wrote: JNAProductions wrote: MinscS2 wrote:This feels like the very definition of comparing apples to oranges...
Even if Nurglings are bad, what exactly does that have to do with Infiltrators?
They're a very comparable unit, though admittedly Scouts are probably the better comparison point due to having the same PPM.
They're all Infiltrating units-except that's ALL the Nurglings are. They have no shooting, no OC, melee that's mediocre, and a minor special rule. Compare them to a unit that does everything they can do... And more.
Edit: What unit WOULD you compare them to?
Poxwalkers? I think most factions are built around some number of holes in their toolbox. Marines don't have (relatively/many) cheap vehicles or screens. Sisters don't have unit beatsticks, neither do Tau. Thousand Sons are slow, and not very beatstick'ish. Cultists/Poxwalkers/Nurglings/Tsangors make it somewhat easy to do Marines + Guard/Chaff which they've actively tried to avoid. They're kind of stuck between not making them good, or not making them at all. Or just allowing Imperium Soup.
Imperial Agents are a thing...
As are BT.
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![[Post New]](/s/i/i.gif) 2024/06/18 01:45:05
Subject: Infiltrators vs. Nurglings
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Resolute Ultramarine Honor Guard
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Manfred von Drakken wrote:Breton wrote: JNAProductions wrote: MinscS2 wrote:This feels like the very definition of comparing apples to oranges...
Even if Nurglings are bad, what exactly does that have to do with Infiltrators?
They're a very comparable unit, though admittedly Scouts are probably the better comparison point due to having the same PPM.
They're all Infiltrating units-except that's ALL the Nurglings are. They have no shooting, no OC, melee that's mediocre, and a minor special rule. Compare them to a unit that does everything they can do... And more.
Edit: What unit WOULD you compare them to?
Poxwalkers? I think most factions are built around some number of holes in their toolbox. Marines don't have (relatively/many) cheap vehicles or screens. Sisters don't have unit beatsticks, neither do Tau. Thousand Sons are slow, and not very beatstick'ish. Cultists/Poxwalkers/Nurglings/Tsangors make it somewhat easy to do Marines + Guard/Chaff which they've actively tried to avoid. They're kind of stuck between not making them good, or not making them at all. Or just allowing Imperium Soup.
Imperial Agents are a thing...
And also very limited. Max two Retinue units in Strike Force. Max 3 in Onslaught. You're not getting a thousand points of chaff bodies to pair with a thousand points of marine elites and heavies. Automatically Appended Next Post: RaptorusRex wrote: Manfred von Drakken wrote:Breton wrote: JNAProductions wrote: MinscS2 wrote:This feels like the very definition of comparing apples to oranges...
Even if Nurglings are bad, what exactly does that have to do with Infiltrators?
They're a very comparable unit, though admittedly Scouts are probably the better comparison point due to having the same PPM.
They're all Infiltrating units-except that's ALL the Nurglings are. They have no shooting, no OC, melee that's mediocre, and a minor special rule. Compare them to a unit that does everything they can do... And more.
Edit: What unit WOULD you compare them to?
Poxwalkers? I think most factions are built around some number of holes in their toolbox. Marines don't have (relatively/many) cheap vehicles or screens. Sisters don't have unit beatsticks, neither do Tau. Thousand Sons are slow, and not very beatstick'ish. Cultists/Poxwalkers/Nurglings/Tsangors make it somewhat easy to do Marines + Guard/Chaff which they've actively tried to avoid. They're kind of stuck between not making them good, or not making them at all. Or just allowing Imperium Soup.
Imperial Agents are a thing...
As are BT. 
Neophytes are roughly 10 PPM and locked into joint squads that include the more expensive but still "basic" marines vs the 6PPM you'll see for a basic guard squad. You're not screening (deepstrike/charge range/etc) with neophytes like you can with guard squads.
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This message was edited 1 time. Last update was at 2024/06/18 01:52:09
My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2024/06/18 08:03:08
Subject: Infiltrators vs. Nurglings
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[DCM]
Tzeentch's Fan Girl
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Breton wrote:And also very limited. Max two Retinue units in Strike Force. Max 3 in Onslaught. You're not getting a thousand points of chaff bodies to pair with a thousand points of marine elites and heavies.
Who in the name of Fate is spending 1000 points on chaff? Unless your plan is to flood the board with bodies, in which case they're not quite chaff, are they?
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![[Post New]](/s/i/i.gif) 2024/06/18 14:35:19
Subject: Infiltrators vs. Nurglings
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Fixture of Dakka
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Manfred von Drakken wrote:Breton wrote:And also very limited. Max two Retinue units in Strike Force. Max 3 in Onslaught. You're not getting a thousand points of chaff bodies to pair with a thousand points of marine elites and heavies.
Who in the name of Fate is spending 1000 points on chaff? Unless your plan is to flood the board with bodies, in which case they're not quite chaff, are they?
Does a 1k pts (counting attached charactrrs) of Plague Marines count as chaff?
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![[Post New]](/s/i/i.gif) 2024/06/18 18:54:37
Subject: Infiltrators vs. Nurglings
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Arch Magos w/ 4 Meg of RAM
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ccs wrote: Manfred von Drakken wrote:Breton wrote:And also very limited. Max two Retinue units in Strike Force. Max 3 in Onslaught. You're not getting a thousand points of chaff bodies to pair with a thousand points of marine elites and heavies.
Who in the name of Fate is spending 1000 points on chaff? Unless your plan is to flood the board with bodies, in which case they're not quite chaff, are they?
Does a 1k pts (counting attached charactrrs) of Plague Marines count as chaff?
No, because the chaff unit of DG isnt the plague marines
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![[Post New]](/s/i/i.gif) 2024/06/18 22:41:12
Subject: Infiltrators vs. Nurglings
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Confessor Of Sins
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ccs wrote: Manfred von Drakken wrote:Breton wrote:And also very limited. Max two Retinue units in Strike Force. Max 3 in Onslaught. You're not getting a thousand points of chaff bodies to pair with a thousand points of marine elites and heavies.
Who in the name of Fate is spending 1000 points on chaff? Unless your plan is to flood the board with bodies, in which case they're not quite chaff, are they?
Does a 1k pts (counting attached charactrrs) of Plague Marines count as chaff?
There is no world where a T5 Sv 3+ W2 unit that can carry a number of decent weapons (Plamsa, Melta, etc) is a Chaff unit. Might not be a good choice for the points, but never Chaff.
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![[Post New]](/s/i/i.gif) 2024/06/30 13:00:06
Subject: Infiltrators vs. Nurglings
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Fresh-Faced New User
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You could have Blue Horrors as your only available infiltrator unit, and give up on the concept entirely. And considering they're the lowest tax for already pricey TSons, for any other interesting or well costed Daemon unit, c'mon, don't kick us like that.
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This message was edited 2 times. Last update was at 2024/06/30 13:05:14
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