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![[Post New]](/s/i/i.gif) 2024/07/22 17:14:17
Subject: Codex: Imperial Agents announcement
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Fresh-Faced New User
Madrid, Spain
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https://www.warhammer-community.com/2024/07/22/codex-imperial-agents-unleash-the-might-of-the-emperors-inquisition/
A few personal thoughts, as an Imperial Guardd+Sisters+Inquisition player who is veeeeery interested in these news:
- Deathwatch, as cool as they are, its the right move by GW to remove their codex. Half the 40k codex are Space Marines or relatives, and it was the best option to "delete". That said, I seriously hope they get a new kill team and excellent index rules that allow them to get multiple weapons, wargear options (and wargear abilities) and perhaps even an upgrade option to bikes/terminator armor. Perhaps eventually their own detachment within the Space Marine Codex.
-No mention of Scions or Valkyries as transports. The former should be a Agents of Imperium battleline option honestly. Its the most classic inquisition troops. There's a recent news talking about scions and a T'au invasion, hinting to a new killteam perhaps. Fingers crossed.
-Finally we get back the Deathwatch (Xenos)+Grey Knight Termis (Malleus)+Sisters (Hereticus) trinity, with transport options as well, just like I had hoped for.
-No multipart inquisitor is a big loss. Instead, we got a new Torquemada Coteaz mini, but its a serious downgrade compared to the original model.
-The battleforces are decent. I'd probably get the hereticus since I dont have an immolator yet, and I'm interested in all the other content but Greyfax (already owned).
-4 detachments. Only shown one, the Navy one. Looks very weak on rules for big scale battles though. We may perhaps get a Combat Patrol navy themed, similar to the old Boarding Patrol, following the steps of Adepta Sororitas one.
-Requisitioned troops. We may field Grey Knight Termis/sisters/deathwatch with imperial armies through Imperial Agents army rules, in addition to the retinue and characters.
Overall, great news. Could be better, but it could definitely be worse. "The emprah protects!"
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This message was edited 2 times. Last update was at 2024/07/22 17:15:44
War, war never changes. |
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![[Post New]](/s/i/i.gif) 2024/07/22 17:35:20
Subject: Codex: Imperial Agents announcement
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Fixture of Dakka
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As a primarily Deathwatch player, I'm a little bummed, but unsurprised. I've long wanted the army to be more Inquisition so while so much of my Space Marines are going to become an omni-chapter, I'm definitely interested in what's on offer. I've even got a small set of Sisters and GK from my beloved 8th soup Inquisition.
My big question and concern here is entirely whether GW treats this as a real faction or just an Isle for Lost Toys. I'm definitely interested in the potential, but I need to see this isn't just another temporary whim for GW to abandon in a couple years.
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![[Post New]](/s/i/i.gif) 2024/07/22 18:16:49
Subject: Codex: Imperial Agents announcement
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Fresh-Faced New User
Madrid, Spain
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LunarSol wrote:As a primarily Deathwatch player, I'm a little bummed, but unsurprised. I've long wanted the army to be more Inquisition so while so much of my Space Marines are going to become an omni-chapter, I'm definitely interested in what's on offer. I've even got a small set of Sisters and GK from my beloved 8th soup Inquisition.
My big question and concern here is entirely whether GW treats this as a real faction or just an Isle for Lost Toys. I'm definitely interested in the potential, but I need to see this isn't just another temporary whim for GW to abandon in a couple years.
Same. Even if its weak one, I want to consistently have my imperial soup an available option, not a off and on across editions. I hope it gets consistent, it deserves to be. Hopefully, this is a start of it.
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War, war never changes. |
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![[Post New]](/s/i/i.gif) 2024/07/22 19:28:26
Subject: Codex: Imperial Agents announcement
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Longtime Dakkanaut
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This dex sounds like it's going to be decent- like perhaps the best take on Agents in the current era (8th-10th).
Shadow Operations Crusade content!
That was a must -have for me, and I'm glad they've finally done it. I do agree with OP that we should have had a multi-part generic Inquisitor who could be built as any of the Ordos.
I'm indifferent to Coteaz 2.0 - I don't like the resting weapon/ resting shield look on any mini, so I prefer the previous pose... But I really like the fact that the Psyber eagle is a separate piece now, and those two competing impressions cancel each other out, leaving my attitude neutral.
That Malleus CP box looks pretty good though- the only GK I have are from the Hexfire box, and this lets me add terminators to that collection, gets me a GW Cullexus assassin (I have the Wargames Exclusive Cullexus) and Chimera, which I wanted for Krieg and all the Henchmen I need to round out the collection, plus Coteaz.
The other boxes are good too, but I wish the DW in the Xenos box were Termies, because the DW upgrade sprue only has 2 Termie/ Gravis shoulder pads, so you need 3 sprues for a unit, and then you end up with one spare.
And of course, I already have Greyfax and Draxus. Really liking the way Chambers Militant can be classified as Agent units for the Assigned Agents ability.
And yes, absolutely stoked about improved access to transports, and of course full inquisition detachments.
Can't wait for this book!
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![[Post New]](/s/i/i.gif) 2024/07/22 19:35:48
Subject: Codex: Imperial Agents announcement
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Morally-Flexible Malleus Hearing Whispers
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Help me with comprehension. Did I understand this army can include a detachment from ANY imperium keyword army? Does that include Custodes? Space Wolves?
EDIT : Nope, got it back wards. Any imperial force can include a detachment of these guys.
In the words of Bruce Banner. "Oh, Oh No....This is much worse."
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This message was edited 1 time. Last update was at 2024/07/22 19:37:33
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![[Post New]](/s/i/i.gif) 2024/07/22 19:40:20
Subject: Re:Codex: Imperial Agents announcement
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Fixture of Dakka
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I've always liked the Blackstar model, but Deathwatch just doesn't interest me. Thus no need to spend $ on it....
So here's hoping I can use the assigned agents rule to put a Corvus Blackstar into one of my other armies & it has the right KWs to allow it to transport units from said other army.
Will GW finally get $ out of me for a Blackstar?
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![[Post New]](/s/i/i.gif) 2024/07/22 19:40:22
Subject: Codex: Imperial Agents announcement
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Preparing the Invasion of Terra
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What did you think it was Fezz?
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![[Post New]](/s/i/i.gif) 2024/07/22 19:59:24
Subject: Codex: Imperial Agents announcement
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Fixture of Dakka
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FezzikDaBullgryn wrote:Help me with comprehension. Did I understand this army can include a detachment from ANY imperium keyword army? Does that include Custodes? Space Wolves?
EDIT : Nope, got it back wards. Any imperial force can include a detachment of these guys.
In the words of Bruce Banner. "Oh, Oh No....This is much worse."
? How is it much worse?
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![[Post New]](/s/i/i.gif) 2024/07/22 20:02:04
Subject: Codex: Imperial Agents announcement
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Fixture of Dakka
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PenitentJake wrote:
The other boxes are good too, but I wish the DW in the Xenos box were Termies, because the DW upgrade sprue only has 2 Termie/ Gravis shoulder pads, so you need 3 sprues for a unit, and then you end up with one spare.
DW Termies no longer exist from what I'm reading. I suspect the upgrade sprue is also going away as the Vets have shoulder pads built in the kit.
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![[Post New]](/s/i/i.gif) 2024/07/22 20:09:11
Subject: Codex: Imperial Agents announcement
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Posts with Authority
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New Coteaz - not a fan. Still prefer the llder model, even if its misproportioned now
Otherwise, this dex basically allows me to make an army out of all the Imperial units I have besides Marines. So I wouldnät need new models to field this (all that much hehe)
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2024/07/22 20:11:15
Subject: Codex: Imperial Agents announcement
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Longtime Dakkanaut
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New Coteaz looks like he wandered out of the Wasteland.
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![[Post New]](/s/i/i.gif) 2024/07/22 23:55:11
Subject: Codex: Imperial Agents announcement
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Sadistic Inquisitorial Excruciator
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new model aside, i think this new codex is very promising, and i'm looking forward to seeing more about it as further reveals come
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![[Post New]](/s/i/i.gif) 2024/07/23 10:18:06
Subject: Codex: Imperial Agents announcement
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Morally-Flexible Malleus Hearing Whispers
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Sorry, was really tired and read the article on my phone. I thought it was another brood brothers fiasco, where they could requisition anything in the galaxy with an "imperial" keyword.
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![[Post New]](/s/i/i.gif) 2024/07/23 10:38:12
Subject: Codex: Imperial Agents announcement
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Longtime Dakkanaut
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Coteaz is a very unfortunate sculpt and the rest is just old stuff in new bundles. Nothing particularly exciting as far as I'm concerned. Fingers crossed for all you disgruntled GK players that the codex is decent at least.
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![[Post New]](/s/i/i.gif) 2024/07/23 15:11:33
Subject: Codex: Imperial Agents announcement
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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BertBert wrote:Coteaz is a very unfortunate sculpt and the rest is just old stuff in new bundles. Nothing particularly exciting as far as I'm concerned. Fingers crossed for all you disgruntled GK players that the codex is decent at least.
Just sucks that there won't be an actual GK codex until 2025 at the earliest. =(
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k |
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![[Post New]](/s/i/i.gif) 2024/07/23 16:38:59
Subject: Codex: Imperial Agents announcement
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Fixture of Dakka
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Lord Clinto wrote: BertBert wrote:Coteaz is a very unfortunate sculpt and the rest is just old stuff in new bundles. Nothing particularly exciting as far as I'm concerned. Fingers crossed for all you disgruntled GK players that the codex is decent at least.
Just sucks that there won't be an actual GK codex until 2025 at the earliest. =(
As my own GK list is working just fine that means I've got another year to enjoy it.
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![[Post New]](/s/i/i.gif) 2024/07/23 19:17:51
Subject: Codex: Imperial Agents announcement
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Lord of the Fleet
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Don't like the Corteaz model at all, they really dropped the ball with that one, adding a huge strap to his chest to avoid sculpting any of the old detail. Amalgamating all the weird Imperial-offshots into one book isn't a bad idea IMO, I just hope the units actually get a bit of flavour rather than "here's some Guardsmen-equivalent stats and a generic rule which will probably never come into play, and also one model must take a crappy CCW because we just ported it straight from Kill Team".
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![[Post New]](/s/i/i.gif) 2024/07/24 12:43:52
Subject: Codex: Imperial Agents announcement
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Morally-Flexible Malleus Hearing Whispers
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Valkyrie wrote:Don't like the Corteaz model at all, they really dropped the ball with that one, adding a huge strap to his chest to avoid sculpting any of the old detail. Amalgamating all the weird Imperial-offshots into one book isn't a bad idea IMO, I just hope the units actually get a bit of flavour rather than "here's some Guardsmen-equivalent stats and a generic rule which will probably never come into play, and also one model must take a crappy CCW because we just ported it straight from Kill Team".
"Get used to disappointment". This is literally the way of all Non-power armored Imperial troop units. Anything not a 10' hulking space virgin wolf/vampire/bureaucrat, is a 3/3 guardsman. Its so bad even the Chaos cultists are the exact same, disregarding their warp given powers.
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![[Post New]](/s/i/i.gif) 2024/07/24 12:48:54
Subject: Codex: Imperial Agents announcement
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Sadistic Inquisitorial Excruciator
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the average cultist wouldn't have warp powers. cultists represent the people at the absolute bottom of the hierarchy. even in a game with a much wider array of stats, cultists would be sitting below guardsmen
on the other hand, navy breachers being guardsmen with different abilities makes sense because for all intents and purposes, they are guardsmen, just with a different battlefield (space)
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![[Post New]](/s/i/i.gif) 2024/07/24 12:56:33
Subject: Codex: Imperial Agents announcement
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Morally-Flexible Malleus Hearing Whispers
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No I didn't mean they are tossing witch bolts, I was pointing to the fact that some of them have the warp flowing through them. The servants of the warp are powerful. They may not be ascended warp entities, but they are more powerful than a lone guards person.
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![[Post New]](/s/i/i.gif) 2024/07/24 13:03:25
Subject: Codex: Imperial Agents announcement
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Arch Magos w/ 4 Meg of RAM
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FezzikDaBullgryn wrote:No I didn't mean they are tossing witch bolts, I was pointing to the fact that some of them have the warp flowing through them. The servants of the warp are powerful. They may not be ascended warp entities, but they are more powerful than a lone guards person.
Theyre litterally not, cultists are meat that is serving greater powers in hopes of a better life, while these greater powers see them as simple tools.
If you want chaos touched cultists, you need accursed cultists, which are possessed-light, or the Dark commune, which are regular humans that are somewhat warp-touched
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![[Post New]](/s/i/i.gif) 2024/07/24 13:05:57
Subject: Codex: Imperial Agents announcement
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Sadistic Inquisitorial Excruciator
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yeah those 20-man blobs of cultists aren't the ones running around with warp powers, or else they wouldn't be in the 20-man blobs of cultists. if they get any modicum of power, their role changes and they stop being disposable chaff
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![[Post New]](/s/i/i.gif) 2024/07/24 17:45:48
Subject: Codex: Imperial Agents announcement
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Morally-Flexible Malleus Hearing Whispers
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Ok, table top, they don't. I was talking about justifying them getting a buff to make them slightly more powerful than a standard guard trooper. Which reflects the fluff slightly better. A Chaos Cultist is always treated as exceptionally dangerous in the fluff. It wouldn't be hard to make them all swing with a S4, which would be an extremely small buff over guard, but thematically fit.
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![[Post New]](/s/i/i.gif) 2024/07/24 18:55:00
Subject: Codex: Imperial Agents announcement
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Decrepit Dakkanaut
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Lord Clinto wrote: BertBert wrote:Coteaz is a very unfortunate sculpt and the rest is just old stuff in new bundles. Nothing particularly exciting as far as I'm concerned. Fingers crossed for all you disgruntled GK players that the codex is decent at least.
Just sucks that there won't be an actual GK codex until 2025 at the earliest. =(
Better to get your own 'dex in 2025 than get shot in t'head and rolled into this Agents book.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2024/07/24 19:25:04
Subject: Codex: Imperial Agents announcement
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Preparing the Invasion of Terra
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This is categorically untrue. A Chaos Cult, yes because it represents the enemy within trying to take down the Imperium. An actual Cultist? No, they are literally just normal people.
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![[Post New]](/s/i/i.gif) 2024/07/24 19:40:44
Subject: Codex: Imperial Agents announcement
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Humming Great Unclean One of Nurgle
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FezzikDaBullgryn wrote:Ok, table top, they don't. I was talking about justifying them getting a buff to make them slightly more powerful than a standard guard trooper. Which reflects the fluff slightly better. A Chaos Cultist is always treated as exceptionally dangerous in the fluff. It wouldn't be hard to make them all swing with a S4, which would be an extremely small buff over guard, but thematically fit.
No? I mean, they are dangerous, in the same way anyone with a knife and a rifle is dangerous. But they're (generally speaking) not as well-trained or equipped as a Guardsman. Their current statline of T3, S3, 6+ is perfectly fine for their place in the lore.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2024/07/24 21:23:56
Subject: Codex: Imperial Agents announcement
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[DCM]
Tzeentch's Fan Girl
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The main job of Cultists is to soak up bullets; the general plan being to have more Cultists than the enemy has bullets. Not unlike the Guard's plan, just with even less empathy.
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![[Post New]](/s/i/i.gif) 2024/07/24 23:56:24
Subject: Re:Codex: Imperial Agents announcement
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Confessor Of Sins
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Yeah. The Guard at least gives them actual armor to protect them from the foe.
Look at that! I called Flak Armor actual armor
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![[Post New]](/s/i/i.gif) 2024/07/25 00:00:09
Subject: Codex: Imperial Agents announcement
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Preparing the Invasion of Terra
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Hey, they have the protection of the Gods. That's worth a thousand flak vests.
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![[Post New]](/s/i/i.gif) 2024/07/25 00:10:24
Subject: Codex: Imperial Agents announcement
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Sadistic Inquisitorial Excruciator
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the protection of the gods only does so much when all the gods find human suffering funny for different reasons
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