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Made in ca
Longtime Dakkanaut





Somewhere in Canada

U02dah4 wrote:
They should at least be battle line in hereticus and grey knights battle line in their detatchment


I think that would make a lot of sense.

 bullyboy wrote:
I’m totally fine with just 3 sisters squads in the Hereticus detachment, far less so with them excluding Arco Flagellants (which we were first exposed to in the game Inquisitor), and penitent engines. Then with arbites, some agents, I think you have a decent force.
Still think there should have been one standard guard type squad to choose from (instead of arbites or navy).


I agree with this too, and I'd add Crusaders and DCAs to the mix too, but I am expecting a Battle Conclave KT at some point.

I posted standard houserules for using this dex in a thread somewhere, and boomeranging back Crusaders and DCAs using the Legends units are in there. I should add PEs and Arcos too.

 StudentOfEtherium wrote:

if you want to run a full army of Sisters, you can use Sisters and then add an inquisitor from the Agents book; for the flavor you want, that should be good, unless you want a full Imperium soup list, in which case that's just not what this edition is doing


For sure, and in fact that's something I've already recommended in this thread. It also works for GK, but it doesn't work for Deathwatch (despite being recommended by GW as a solution to the demise of the DW Supplement).

For the record, my ROSTER is heavily mixed Imperial, though my armies are a bit more structured. But in point of fact, mixed imperial armies IS something that this edition is doing, and this dex makes it more possible than it already was, specifically because of the new Requisitioned units. Before, you could insert IA into any Imperial Army. You still can, but now those IA can bring DW, GK or SoB with them when they ally in (provided it's at least a 2k battle).

I think there's also a rule that lets people bring a single Knight?

And of course GSC get Brood Brothers and CSM get Daemons.... So yeah, this edition soups less hard than 8th or 9th (where each allied detachment got to keep its own detachment rules), but it still soups pretty hard, and it is undeniably souping just a bit harder with the release of this book.

This message was edited 2 times. Last update was at 2024/08/28 21:02:05


 
   
Made in gb
Regular Dakkanaut





Single titanic knight or up to 3 armigers - thinking of adding armigers to my sisters army.

So long Death watch marines, shame I cant get the pauldrons off and switch them to my regular chapter!
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Kale wrote:
Single titanic knight or up to 3 armigers - thinking of adding armigers to my sisters army.

So long Death watch marines, shame I cant get the pauldrons off and switch them to my regular chapter!


My deathwatch will be okay as long as I use Legends. I know that won't work for all players or armies though. GW could have done a better job of this, and they should have. I wonder what will happen in 11th, or if there will be any updates to IA forces before the end of this edition.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Honestly, In a couple of test games I’m actually enjoying my Deathwatch more than previously. I started collecting Deathwatch prior to Primaris and never really enjoyed their addition. So all my Primaris is now in their own Gladius army.
I am adding terminators (plus terminator characters), vanvets (and characters), plus bikes, land raider, razorback etc. most recent game only added the Terminators to current rules.
Love the Navigator with Blackweave shroud in backfield, but still wondering what other additions I add for actions.
As it stands, the current incarnation is not killing my fun with Deathwatch.

Maybe UR-205 since he has Lone Op

This message was edited 2 times. Last update was at 2024/08/30 20:41:15


 
   
 
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