With 6 units of 6 Warriors that give you:
12 Venom Cannons (Blast) D3 Shots at
BS: 4+ S:9
Ap: 2 D: 2
12 Barbed Stranglers (Blast)
D6+1 Shots at
BS: 4+ S:6
Ap: 1 D: 1
24 Deathspitters: 3 Shots at
BS: 4+ S:5
AP: 1 D: 1
There's also a Strat that gives you +2
Str to ranged attacks from a unit.
Another that lets you re-roll hit and wound rolls of 1
And a final one that lets your shots ignore cover for all your units targeting the same enemy.
One of the ranged units would be led by a Neurotyrant giving them +1 to hit and an additional +1 to wound as well if the target is battle shocked.
While the anti-tank isn't amazing, the melee warriors also have a solid profile and their twin-linked weapons allow them to push through damage on anything below T:12
Essentially from an
AA perspective, I see the list being able to down Armigers and War Dogs well enough, but would have a lot of trouble with full on Knights.