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![[Post New]](/s/i/i.gif) 2025/01/30 00:49:23
Subject: Why won’t GW make an Aeldari Exodite codex?
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Longtime Dakkanaut
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Arschbombe wrote:
What's that pedigree? 2 pages of fluff 30 years ago? Tau has had 7 codices and 3 supplements since 2001. And you think Exodites are more deserving of GW's effort?.
My comparisons had nothing to do with who deserved what, only what GW was willing to do for comparatively minor parts of other armies. You were saying that because something had models previously it gave it some justification for getting new ones. I was saying that older doesn't mean anything, but if it did, exodites have been around and had models (not 40k) for longer, so by that metric they'd been waiting for longer and at least as justifiable.
GW also invents new units for armies, genestealer cults last had models made for 1st ed, but when they redid them they added a whole bunch of stuff that had no precedent. The same is true for death guard, thousand sons, world eaters etc.
Exodites occupy similar space to a marine codex, or the above. They can have vypers, falcons, rangers, shroud runners, corsairs as part of their army and the pure exodite flavoured units are additions to that. They had unit profiles in 2nd ed, so while not a miniature it still existed as an army option which is the next best thing. They had art done for them and continue to get art done in BL and other areas, so the design is already there.
Whether GW decides to or not, you can't say they are any more burdensome than a new marine army or other faction within a faction that already exists. Or you know, the kroot as i said, which have virtually no design assets reusable from the tau and require 100% new model designs for the least popular corner of a faction.
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This message was edited 1 time. Last update was at 2025/01/30 00:50:22
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![[Post New]](/s/i/i.gif) 2025/02/02 23:04:37
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Fixture of Dakka
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Not got a horse in the race but I can see Exodites happening. The two Knight codices can easily be merged into the Ad-Mech and Chaos Marine codices( the new Xmas detachments might be a hint ), to make way for it...
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2025/02/03 06:59:31
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Fixture of Dakka
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SamusDrake wrote:Not got a horse in the race but I can see Exodites happening. The two Knight codices can easily be merged into the Ad-Mech and Chaos Marine codices( the new Xmas detachments might be a hint ), to make way for it...
You do know that GW has revealed that Knight Codices are inbound this year, right?
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![[Post New]](/s/i/i.gif) 2025/02/03 10:06:46
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Fixture of Dakka
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ccs wrote:
You do know that GW has revealed that Knight Codices are inbound this year, right?
I made no mention of when it would happen. Why would you assume I mean't this edition?
Afterall, 11th edition is highly likely to released next summer given the usual 3-year cycle we've come to expect. This edition has already seen the introduction of the Imperial Agents and Emperors Children codices, and they've still got a lot of established codices to release before they can begin the usual "end of edition" event leading into the next edition. So that's probably it for the current edition...
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2025/02/03 11:16:46
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Long-Range Land Speeder Pilot
UK
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Historically speaking, Eldar have been a much lower performing faction (on sales, not in game), as they have:
1. Mono-pose no-customisation metal models, Eldar players don't have much need to repeat buy these.
2. After metal, almost everything Eldar had became a finecast kit. No one liked that.
Compared to the above, every other 40k faction has been enjoying multi part plastic kits that build multiple different units out of the same box, hence encouraging the behaviour of buying the same kit multiples of times (individual things like tactical marines, ork boyz kits alone will have outsold the entire Eldar range). Eldar don't get fleshed out as they don't sell anywhere near marines/orks/chaos levels.
New Eldar is starting to change that. Almost everything is in plastic now, with at least some customisation and/or multi unit boxes on just about everything. If the new Eldar releases do well (basically guaranteed - the models look great and the rules are really strong), we will be in the best position ever to get more Eldar attention. A killteam set with Exodites on foot and a pet dino or two doesn't seem very far fetched at all, and more corsairs and/or exodites in the not too distant future would be very cool.
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![[Post New]](/s/i/i.gif) 2025/02/03 17:44:12
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Fixture of Dakka
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SamusDrake wrote:Not got a horse in the race but I can see Exodites happening. The two Knight codices can easily be merged into the Ad-Mech and Chaos Marine codices( the new Xmas detachments might be a hint ), to make way for it...
I'd love to see Knights in Mechanicus with Household Knights moved into Agents. I feel like Chaos could get a Dark Mechanicus that looped in their Knights.
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![[Post New]](/s/i/i.gif) 2025/02/03 18:50:51
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Fixture of Dakka
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LunarSol wrote:
I'd love to see Knights in Mechanicus with Household Knights moved into Agents. I feel like Chaos could get a Dark Mechanicus that looped in their Knights.
I would certainly welcome that.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2025/02/03 19:39:06
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Servoarm Flailing Magos
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It makes a lot of sense, gives Imperial Agents anti-tank, and gives the Knights some decent support options.
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![[Post New]](/s/i/i.gif) 2025/02/04 18:03:12
Subject: Why won’t GW make an Aeldari Exodite codex?
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Raging-on-the-Inside Blood Angel Sergeant
netherlands
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You have to ask your self how many uniek models exodites would have. wsome elder riding raptors/cold-ones. maybe a t-rex for a character and some transport. in the old days they could have fit in gw had lots of funny freaky units mbut at this time i think they dont fit annymore.
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full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
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![[Post New]](/s/i/i.gif) 2025/02/04 21:38:44
Subject: Why won’t GW make an Aeldari Exodite codex?
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Decrepit Dakkanaut
UK
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skeleton wrote:You have to ask your self how many uniek models exodites would have. wsome elder riding raptors/cold-ones. maybe a t-rex for a character and some transport. in the old days they could have fit in gw had lots of funny freaky units mbut at this time i think they dont fit annymore.
As many as they could
Off the top of my head you could easily have
1) Raptor Riding Eldar - equivalent of bikes/fast attack/roughriders
2) T Rex riding eldar - likely in several configurations from full close combat to medium calibre guns
3) Some kind of armoured or large leaf-eater providing heavy weapon support. Equivalent of a main battletank
4) A mega-sized creature with multiple weapons - superheavy
5) Wild dinosaurs - humanoid to horse in size designed to operate as a pack - likely with a handler eldar model
6) Winged dragon riders. Air support - you can go loads of directions here; bombers; light attack; fast attack; etc...
7) BIG winged dragon rider. Hero etc....
8) Exodites ranged infantry likely with some kind of bow-bowcaster gun
9) Leader/hero models on foot
10) Some kid of war-walker mech - similar role as a light support unit
11) Transport - could be something open-topped hovering or could be a dinosaur but I lean toward a hover transport and thus being faster in general than the bigger dinos and thus more suited to being a transport.
And that's 10 ideas off the top of my head with most having potential for duel builds and multiple weapon choices and so forth. I've not even touched on Psy units or Wraith equivalents or such. That's more than ample enough choice and variety of size to count for a whole army of its own with its own unique style and models.
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This message was edited 1 time. Last update was at 2025/02/04 21:39:24
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![[Post New]](/s/i/i.gif) 2025/02/04 21:55:56
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Servoarm Flailing Magos
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How do you differentiate the style from that of the Kroot?
Which to me fills the neo-primitive meets futuristic weaponry niche in the game.
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![[Post New]](/s/i/i.gif) 2025/02/04 22:11:11
Subject: Why won’t GW make an Aeldari Exodite codex?
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Decrepit Dakkanaut
UK
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That's easy - Kroot have a very rustic and wild style.
Exodites you just lean into the same styles as Eldar - sleek, efficient etc... Even the creatures of the Kroot have a rough very alien look to them - Give the Eldar dinosaurs, dragons and so forth and you've an entirely different style.
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![[Post New]](/s/i/i.gif) 2025/02/04 22:14:05
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Longtime Dakkanaut
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Lathe Biosas wrote:How do you differentiate the style from that of the Kroot?
Which to me fills the neo-primitive meets futuristic weaponry niche in the game.
If marines can be a half dozen armies that all fight almost the same with tiny differences, no other army needs to justify being even SLIGHTLY similar to another.
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![[Post New]](/s/i/i.gif) 2025/02/04 22:59:04
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Servoarm Flailing Magos
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Hellebore wrote: Lathe Biosas wrote:How do you differentiate the style from that of the Kroot?
Which to me fills the neo-primitive meets futuristic weaponry niche in the game.
If marines can be a half dozen armies that all fight almost the same with tiny differences, no other army needs to justify being even SLIGHTLY similar to another.
I try to put myself in the GW mentality. Where I feel that they have different "looks" that they like to have available to players.
Marines I feel are a section unto themselves and then you have everyone else.
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![[Post New]](/s/i/i.gif) 2025/02/05 07:07:39
Subject: Why won’t GW make an Aeldari Exodite codex?
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Oozing Plague Marine Terminator
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Exodites would look similar to Lizardmen probably, but these are from two other game Systems that aren't allowed to be used in 40K and were it's verboten to even use parts for conversions from, so I think Exodites are fine  .
GW also never really dived deep into Squiggoths so even the overlap to 40k dinos is small.
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![[Post New]](/s/i/i.gif) 2025/02/05 20:47:38
Subject: Why won’t GW make an Aeldari Exodite codex?
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Decrepit Dakkanaut
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I'm reading The Infinite and the Divine at the minute, and it gives a bit of an idea about how an Exodite army could be structured. Or some unit ideas, at the very least.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2025/02/06 02:07:53
Subject: Re:Why won’t GW make an Aeldari Exodite codex?
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Longtime Dakkanaut
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Here are screen caps of just SOME of Wargames Exclusive's Not Exodite range.
They have mirror units in this aesthetic for all of the Aspect Warriors too, but I figured I'd just do a broad sample. Clearly, the mirroring is intentional, so that this army could be fielded with counts-as rules, but there's no reason that more flavour exodite rules couldn't be written. If you want to see more, just go to their page.
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![[Post New]](/s/i/i.gif) 2025/02/06 02:38:09
Subject: Why won’t GW make an Aeldari Exodite codex?
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Decrepit Dakkanaut
UK
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I'd beef those raptors up - honestly I think for size the perfect choice would be the Exalted Seeker riders from AoS.
Big enough that you can put a rider, armour and laser guns on without any one appearing to be over-sized or like its going to unbalance the creature.
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![[Post New]](/s/i/i.gif) 2025/02/07 00:27:01
Subject: Why won’t GW make an Aeldari Exodite codex?
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Longtime Dakkanaut
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Those raptors seem to be acting as counts as jetbikes, hence the duel guns.
Originally dragon riders were just cavalry carrying laser lances, so they had very short range shooting. I wouldn't expect to see jetbike equipment duplications when they become a real unit. Being a monstrous cavalry unit seems good enough.I would expect to see guns only on foot troops, or heavies on larger dragons. Maybe you could have ranger....dragoons.... that carried guns/sniper rifles and make them a mobile fire unit, but they'd have no great melee as well.
With the rumours of Isha's survival and the primarch centerpiece requirement for every faction these days, I can also see Avatars of Isha appearing as embodiments of the world spirit of an exodite world.
Having a c'tan level unit that provides protection and healing over pure damage would also be an interesting play style not seen in any other army.
I would expect to see Harlequin High Avatars returning as khainesque avatars as well, but like pure jester shennigans involving things like swapping friendly and enemy unit locations, causing enemies to attack each other, causing units to start the game battleshock/edauto inflict battleshock on a unit through confusion etc.
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This message was edited 2 times. Last update was at 2025/02/07 00:27:36
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![[Post New]](/s/i/i.gif) 2025/02/07 00:49:42
Subject: Why won’t GW make an Aeldari Exodite codex?
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Decrepit Dakkanaut
UK
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Hellebore wrote:Those raptors seem to be acting as counts as jetbikes, hence the duel guns.
For the most part most Exodites armies right now copy the Craftworld armylist as they are just counts-as models for regular Eldar.
One Page Rules hasn't pushed their own elves-riding dinosaurs unique army so for the most part the theme is right now stuck in proxy/countas world
I'm sure if GW did their own they could come up with unique or different army roles and ideas for different units and so forth.
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