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Made in gb
Decrepit Dakkanaut




UK

So having glanced at their models a few times I got curious as their main website in the USA is pushing a new army going out. However a glance at the UK side and it seems like several of the major webstores are either running down on stock or getting out of stocking them entirely. Is this just the post-covid situation of stores not holding much stock in general; or is it that the game is floundering/falling apart/doing a new edition release wave/having stocking issues or just not popular at all in the UK market?

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Dakka Veteran





Locally for me it has completely died in both stores and for the exact same reason. People ran a smaller league, I think called vanguard. Midway through a player realized they could still bring the giant t-rex monster and proceeded to the rest of the league.

After that I have not seen it on the tables in nearly a year and what stock remains is on the clearance rack.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

The minis look great but the bigger scale was a turn off for me for most of the figs as I prefer to have my fantasy minis mesh well together just in case for RPG purposes. Obviously I don't care about things that are supposed to be oversized like dinos, giants, and supernatural creatures like genies but the supposedly human figs being half ogre height was a sad discovery for me when I saw an army on the table in my FLGS. Until that point, I just figured it was sigmared a bit but still ok at arms length.

I wonder if the quick pace of releases for so many armies for a game that hasn't yet been a breakout hit (at least locally for me) has helped or hindered the adoption. As someone who follows the game primarily for gratuitous minis pron (I like the sculpts despite the scale), it's hard for me to keep track.
   
Made in gb
Decrepit Dakkanaut




UK

That's one reason why I'm curious - releasing lots of models and in plastics is typically a sign of a game doing really well. Plastics are not cheap and new armies, big factions and all suggest a game that's at least got a healthy level of support to keep that cash flowing to allow the game to grow and justify that investment.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

 Overread wrote:
That's one reason why I'm curious - releasing lots of models and in plastics is typically a sign of a game doing really well. Plastics are not cheap and new armies, big factions and all suggest a game that's at least got a healthy level of support to keep that cash flowing to allow the game to grow and justify that investment.


It usually is a sign if it's accompanied by them being actually sold to consumers of course. Therein lies my question as I only have my local anecdotal experience. From what was said a year or two back in the news thread when I asked specifically how a company with no history can afford so many pricey plastics so frequently right out of the gate with no crowdfunding, the game is basically a funded passion project by someone who made his millions in a different industry. I suppose in that kind of case it's fine as long as it doesn't lose (too much?) money instead of being wildly profitable right out of the gate. That last part is just speculation on my part though...
   
Made in ru
Death-Dealing Devastator





I've considered going into this system after a couple of demo games back in 2019 or very early 2020, but eventually decided against it. For a few reasons, the most prominent of which are:
1. Gameplay-wise it's not bad, but philosophically it's another GW-style game (not surprising considering the author is Cavatore). Loads of units, loads of fiddly little special rules, loads of weird, often poorly explained, interactions, loads of artifacts (many of them are useless, some of them are game breakingly powerful), subfactions, faction-specific mechanics, it's just too much, and esoteric, and GW. You can't "just" make a 50/50 army consisting of cheapish infantry and "normal" knights, you have to study the game like a religious text and be aware of the meta and broken combinations that you should abuse before the FAQ inevitably patches them away. The sideboards are, frankly, ridiculous. One faction collects points to make its units have even more wordy special rules, another one builds ritual puzzles or some gak, the other plays bloody cribbage or something, it's all too much.
2. The game's models are gigantic and thus unusable anywhere else and don't fit any other collection. The game dies or I get bored of it, and the models are now useless. Their collosal size also means they don't fit with normal 28 mm terrain, I now need to make new forests and houses 1.5x bigger than my normal ones, and painting such large projects for just one game would understandably be a chore.
   
Made in us
Crazed Wardancer




PNW

Just to add my own anecdotal evidence, it seems to be growing in popularity. My old gaming group ( a couple of states away) has really gotten into conquest the past 6 months, supplanting 40k; they have played it on about equal footing with 40k for the previous 2 years. There talking about attending various events for it in their portion of the state. My new FLGS gaming home just started a slow grow league this month and has about 10 participants; because of the interest and activity they are going to start carrying it in the store. A number of them are starting their war gaming journey with Conquest. The regions Para Bellum retail liaison wants to come visit and run demos at our store. There is another store near by the people play at. I find it easier to order directly from Para Bellum and their shipping is fast, so I haven't looked for many US based online retailers for it.

I like the size of the models and how they look. I've been playing tabletop war games since '96 (hello 40k second edition) and have terrain almost as old that works.

 SgtBANZAI wrote:
I've considered going into this system after a couple of demo games back in 2019 or very early 2020, but eventually decided against it. For a few reasons, the most prominent of which are:
1. Gameplay-wise it's not bad, but philosophically it's another GW-style game (not surprising considering the author is Cavatore). Loads of units, loads of fiddly little special rules, loads of weird, often poorly explained, interactions, loads of artifacts (many of them are useless, some of them are game breakingly powerful), subfactions, faction-specific mechanics, it's just too much, and esoteric, and GW. You can't "just" make a 50/50 army consisting of cheapish infantry and "normal" knights, you have to study the game like a religious text and be aware of the meta and broken combinations that you should abuse before the FAQ inevitably patches them away. The sideboards are, frankly, ridiculous. One faction collects points to make its units have even more wordy special rules, another one builds ritual puzzles or some gak, the other plays bloody cribbage or something, it's all too much.
2. The game's models are gigantic and thus unusable anywhere else and don't fit any other collection. The game dies or I get bored of it, and the models are now useless. Their collosal size also means they don't fit with normal 28 mm terrain, I now need to make new forests and houses 1.5x bigger than my normal ones, and painting such large projects for just one game would understandably be a chore.


1. One person's gak is another person's cake; I like the different mechanics for different armies. Makes it more interesting and tactical then just rolling fists full of dice. How aware you have to be about the meta and broken combinations depends on one's local meta, like any other game. My group is casual and generally play the models they want to play.

2. The humans are a bit big for 28 mm houses, but not greatly; how small are the trees you are using for your forests? All my non-building terrain (trees, bushes, rivers, hills, broken statues, fences, etc...) work just fine.

Below is two 100 kingdoms dudes by original Mordheim terrain and a 3D printed Mordheim piece I printed the other week.
Spoiler:


Of course these are just my opinions and yours are equally valid; just wanting to present a different perspective.
   
Made in ru
Death-Dealing Devastator





 kilcin wrote:
2. The humans are a bit big for 28 mm houses, but not greatly


We seem to have quite differing limits of acceptance in this case.

This is a picture comparing normal medium infantry from the game to the GW's Deathrattle Skeleton (who is already very tall, 1-2 heads above any other GW's skeletons from those I've seen).

I honestly have no idea how it's supposed to fit into 28 mm house, it's an ogre by 28 mm standards.
[Thumb - cs.png]

This message was edited 1 time. Last update was at 2025/01/28 09:35:38


 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

 SgtBANZAI wrote:
This is a picture comparing normal medium infantry from the game to the GW's Deathrattle Skeleton (who is already very tall, 1-2 heads above any other GW's skeletons from those I've seen).

I honestly have no idea how it's supposed to fit into 28 mm house, it's an ogre by 28 mm standards.


What's the issue? You obviously haven't watched the excellent LOTR trilogy as Gandalf in Bilbo's home proves that it's fully possible!

Spoiler:


Obviously kidding. Yeah, the scale is what instantly killed my interest when I saw the figs in person for the first time with a trip to the FLGS a few years ago. I loved the sculpts I saw online but seeing the massive size made it look more like a medieval fantasy diorama with scale models than a miniatures game and I don't think the choice to be unique to encourage sales is worth the downsides of almost complete incompatibility even at arms length with other figs. Yeah, you can still use terrain made for 28mm figs and it only slightly looks off at the normal distance but the illusion is broken as soon as you put down a different company's fig.

This message was edited 2 times. Last update was at 2025/01/28 14:07:52


 
   
Made in us
Crazed Wardancer




PNW

 SgtBANZAI wrote:
 kilcin wrote:
2. The humans are a bit big for 28 mm houses, but not greatly


We seem to have quite differing limits of acceptance in this case.

This is a picture comparing normal medium infantry from the game to the GW's Deathrattle Skeleton (who is already very tall, 1-2 heads above any other GW's skeletons from those I've seen).

I honestly have no idea how it's supposed to fit into 28 mm house, it's an ogre by 28 mm standards.


To be fair, I think that guy is a bit bigger than the two humans I posted.

   
Made in fr
Regular Dakkanaut




Like all non GW games it takes a bit of effort to set up a local scene, sometimes owning more than one army to get people to play with you.

Regarding the « its like a GW game« argument, i find it so weird. It is everything a GW game should be, instead of the clusterfeth GW games are.

And come on rules are entirely free and updated regularly, lore can be read on the Website (and there is quite a lot of it), the price of the minis is more acceptable than GW.
I find the alternative activation system wonderfully done and very engaging, and the main selling point.

Regarding the minis i am not entirely convinced, this is where a high fantasy look makes the game looks more bland than it should be, and GW cartoons approach pays off as being more evocative and fun.

I like the bigger size it is much easier to paint.

This message was edited 2 times. Last update was at 2025/02/03 12:13:00


 
   
 
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