Hellebore wrote:The abstract progressive scoring
IMO is not any superior to one off scoring at the end, especially if you're interested in simulating a war over playing an abstract game.
Well I can't help with your disconnect - but on this I'd disagree. Progressive scoring is good because it adds dimensionality to the game.
If everything is determined at the end, the only real measure of an army's ability is "does it kill good"?
Which I feel is one of the major issues of "older"
40k. Power was typically one-dimensional. How much damage can you do - preferably while not taking any (and the best way to not take any is for the opponent to be dead.) You can try to think this is complicated by arguing for "glass cannons" versus... idk, "tough, lower
DPS armies". But I'm not sure that ever really worked out. Usually because you have to factor in movement tricks and other elements.
To which you might say that's still an issue today. But evidently its not entirely - otherwise as per the post above winning from an inferior position or being wiped would never come up.
Arguably this applied in the old editions with score at the end systems. I had various games of 7th come down to chucking 1 Jetbike down onto the last objective for instance.
I mean I can sort of understand the concern. Maybe this is strawmanning (or some other knock) on your position - but I remember playing
40k way back in day, in 2nd and early 3rd - and by and large we didn't care about missions. You just pushed your army up the table, shooting as you went, until stuff got stuck into combat. One army would fall over, and the winning player was obvious. And this seemed fun enough when we were +/- 14.
We played Fantasy in much the same way.
But the moment people start to... analyse the rules, this sort of becomes impossible. Its one of the reasons I found "rejoining" the game in 5th so hard. People didn't take armies of "the random crap they'd collected over half a decade". They took armies that were purely the best units in the given codex (with a skew towards the better codexes full stop). Maybe
GW could balance things out so every unit functions the same - but I'm not sure that would be great. So instead there will be winners and losers - and the winners stomp the losers flat. This reaching the worst - but logical - conclusion in 7th edition.