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![[Post New]](/s/i/i.gif) 2025/04/24 19:06:44
Subject: Space Wolves Or Death Guard!
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Fresh-Faced New User
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Hi guys!
After a long hiatus from 40k, my friends and I are getting back into the hobby. We last played around 8th edition i think.
I love the lore for wolves more, but I'm unsure how they play? Whereas I feel like deathguard are more of an all rounder army?? Wolves have always been primarily melee focused?? Whereas DG can perform in most phases?
Can anyone give me some tips on how the armies typically play, regardless of power level??
Cheers!
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![[Post New]](/s/i/i.gif) 2025/04/24 19:51:10
Subject: Space Wolves Or Death Guard!
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Sinewy Scourge
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Choose the models you love. Rules change.
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![[Post New]](/s/i/i.gif) 2025/04/24 21:07:07
Subject: Re:Space Wolves Or Death Guard!
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Fixture of Dakka
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Your thoughts on how SW play is wrong.
Or at least highly skewed based on how you've probaly seen/read about how others CHOOSE to play them.
Are the Wolves good/very good at melee?
Yes they are.
BUT - they are also still SM with full access to 90%+ of everything generic Marines can take.
And for the most part? Anything generic the Wolves can't take us because they have their own version of it.
They can absolutely play in every phase of the game.
So if you want more shooty SW? You can do it.
If you want all kinds of vehicles? You can do it.
You want fast/stealthy/recon Wolves? You can do it.
You WANT a heavy melee focus? Yep. You can do it
You want to hyper-fovus on one facet? You can do it.
You want some mix? You can do it.
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![[Post New]](/s/i/i.gif) 2025/04/24 21:25:27
Subject: Space Wolves Or Death Guard!
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Fixture of Dakka
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Being a subtype of loyalist marines means that wolves can play pretty much however you want. Want to go melee? You'll stumble into it by accident. Want to play shooty? Just grab a shooty generic marine detachment. Want to be sneaky? They can do that too. Want to be fast? Either pretend your bikes are driven by blood claws or grab some T-cav.
You'll benefit from every chapter-agnostic update and release, and GW won't leave you hanging for long because releasing marine content is a compulsive tic for them.
Death Guard are neat, but they have way fewer datasheets and are thus pidgeonholed in how they play a bit more. Plus they're not loyalist marines and thus will receive less frequent updates and could easily be left without any significant attention for years at a time.
Wolves are loyalists+. Death Guard are a subfaction of the marines GW loves less.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2025/04/25 02:22:16
Subject: Space Wolves Or Death Guard!
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Fixture of Dakka
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Wyldhunt wrote:
You'll benefit from every chapter-agnostic update and release, and GW won't leave you hanging for long because releasing marine content is a compulsive tic for them.
I'm not sure I'd call a successful business plan that's been working for nearly 40 years a tic....
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![[Post New]](/s/i/i.gif) 2025/04/25 02:55:53
Subject: Space Wolves Or Death Guard!
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Inquisitorial Scourge of Heretics
Tapping the Glass at the Herpetarium
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Exactly.
Take the models you will actually have fun building, painting, displaying, and playing with.
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BorderCountess wrote:Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
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![[Post New]](/s/i/i.gif) 2025/04/25 06:00:46
Subject: Space Wolves Or Death Guard!
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Fixture of Dakka
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ccs wrote: Wyldhunt wrote:
You'll benefit from every chapter-agnostic update and release, and GW won't leave you hanging for long because releasing marine content is a compulsive tic for them.
I'm not sure I'd call a successful business plan that's been working for nearly 40 years a tic....
Marines get frequent updates, was my point.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2025/04/25 08:27:04
Subject: Space Wolves Or Death Guard!
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Longtime Dakkanaut
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I think the Death Guard codex will be revealed in about 24~ hours. So probably worth waiting for that and seeing how they'll play with the new book.
As people say, Space Wolves can be built however they like. Quite a few people however who play them want to run Thunderwolf Cav+Wulfren - and that sort of makes them play a certain way. Nothing stops you playing a regular Marine force painted up in blue-grey, but it hasn't been the draw in recent years (decades?)
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![[Post New]](/s/i/i.gif) 2025/04/25 14:54:54
Subject: Space Wolves Or Death Guard!
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Fixture of Dakka
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For a long while, the draw to Space Wolves was less the T-cav/wulfen and more that they were the "character-heavy marines." As in you had lots of named characters and lots of room to squeeze characters/wolf guard into squads giving you a lot of room to customize your dudes.
I'm not sure if that's still really doable with 10th's wargear system being what it is. Do they still have access to Lukas, Arjac, Ulric, Njal, etc?
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2025/04/25 17:37:25
Subject: Space Wolves Or Death Guard!
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Fixture of Dakka
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Wyldhunt wrote:For a long while, the draw to Space Wolves was less the T-cav/wulfen and more that they were the "character-heavy marines." As in you had lots of named characters and lots of room to squeeze characters/wolf guard into squads giving you a lot of room to customize your dudes.
I'm not sure if that's still really doable with 10th's wargear system being what it is. Do they still have access to Lukas, Arjac, Ulric, Njal, etc?
For the moment they do.
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![[Post New]](/s/i/i.gif) 2025/04/25 20:08:40
Subject: Space Wolves Or Death Guard!
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Fixture of Dakka
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Wyldhunt wrote:Being a subtype of loyalist marines means that wolves can play pretty much however you want. Want to go melee? You'll stumble into it by accident. Want to play shooty? Just grab a shooty generic marine detachment. Want to be sneaky? They can do that too. Want to be fast? Either pretend your bikes are driven by blood claws or grab some T-cav.
You'll benefit from every chapter-agnostic update and release, and GW won't leave you hanging for long because releasing marine content is a compulsive tic for them.
Death Guard are neat, but they have way fewer datasheets and are thus pidgeonholed in how they play a bit more. Plus they're not loyalist marines and thus will receive less frequent updates and could easily be left without any significant attention for years at a time.
Wolves are loyalists+. Death Guard are a subfaction of the marines GW loves less.
yes, but at the same time the chance of catching a sudden chain of nerfs, because a different army (Ultramarines) are doing too good is much lower with Death Guard. It is the safer option army. SW when they are good are often good in the "not the way GW intended it to be" way and then the play type gets "fixed". DG can be bad, like all armies in w40k and they suffer from characterosis, but what army doesn't in a world where GW thinks that a hero is worthy a codex release.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2025/04/26 07:40:31
Subject: Space Wolves Or Death Guard!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Wyldhunt wrote:For a long while, the draw to Space Wolves was less the T-cav/wulfen and more that they were the "character-heavy marines." As in you had lots of named characters and lots of room to squeeze characters/wolf guard into squads giving you a lot of room to customize your dudes.
I'm not sure if that's still really doable with 10th's wargear system being what it is. Do they still have access to Lukas, Arjac, Ulric, Njal, etc?
It's pretty much guaranteed that any character which is finecast or metal will be gone with the codex, with a random one getting upgraded.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2025/04/28 04:17:45
Subject: Space Wolves Or Death Guard!
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Ancient Ultramarine Venerable Dreadnought
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Wyldhunt wrote:For a long while, the draw to Space Wolves was less the T-cav/wulfen and more that they were the "character-heavy marines." As in you had lots of named characters and lots of room to squeeze characters/wolf guard into squads giving you a lot of room to customize your dudes.
I'm not sure if that's still really doable with 10th's wargear system being what it is. Do they still have access to Lukas, Arjac, Ulric, Njal, etc?
I don't think they've had their Codex yet (one of the reasons I think Russ is coming back next/with/around/rivaled to Fulgrim.) I would expect to see a crap ton of their specials move to Legends.
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My WHFB armies were Bretonians and Tomb Kings. |
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