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Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

I was rereading the fluff for 8th, 9th, and 10th edition, while looking at some of the stories in the new codiecies...

Was the opening of the rift a new stasis point in 40k? A fixed moment that 40k will revolve around for years to come, or will the GW writers move the plotline forward again, and introduce something far worse to the Imperium?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Do they need to shake the setting up anymore to give them an excuse to release more models?

I’d say they’ve upset the status quo enough that they can sell whatever new stuff they want for a good bit. I suspect we’ll be in for the normal huge cataclysmic events that don’t change things for a while now.

Plenty of space to play for a while.

   
Made in us
Longtime Dakkanaut






Southern New Hampshire

The opening of the Great Rift seems to have moved where the status quo is, and we're still feeling the knock-on effects: Primarchs returning, Vashtorr's mecha-planet, the Silent King, etc...

I wouldn't expect anything truly glaxay-shaking for quite a while.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in au
Longtime Dakkanaut





It seems to me that GW are going to keep milking primarchs for all they're worth.

I wouldn't be surprised if they decide to turn the imperium into a purely feudal structure where each primarch has their own ultramar equivalent and you pick yours to be your imperium leader.


Gw have decided that the HH is the real story of the setting and are determined to ram 10,000 year old history into the current setting as much as they can.

   
Made in de
Oozing Plague Marine Terminator





With the opening of the rift we've seen a couple of new warzones, but it seems to basically stand still again. I'm a bit surprised that GW even returned to older warzones like Armageddon or Baal only to tell the same attacks/ fights again as if the Rift didn't even change strategic positions and only added new ones' like Vigilus and Nachmund.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think the next obvious plots would be Fulgrim entering the stage and doing something big akin to Magnus attack on Fenris or Mortarions Plague Star campaign.
On the loyalist side, Lion and Gulliman still haven't reunited yet and Gulliman is in dire need of help.

Xenos-wise, the Great Waaagh! could start moving at any time, and there is the new hive fleet tendril headed for Holy Terra.

Last, and probably least, Vashtorr is still in command of the Wyrmwood and looking for a way to ascend to godhood.

This message was edited 1 time. Last update was at 2025/05/21 08:23:48


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I really dislike the Return of the Primarchs, it moves the universe into comic book territory rather than Grim Dark.

"Look Cyclops! Jean Grey is alive! Again!"

Poor Jean Grey it's reached the point where one of her resurrections will actually meet her next one.

But anyway!

Russ is the next primarch who's easy to bring back. "Hey guys I'm back, what'd I miss!" And a chance to de-flanderize him and make him less of a fratbro and more of a noble and wise leader.

So that's my bet. Russ is back! And he brought Jean Grey with him!

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Kid_Kyoto wrote:
I really dislike the Return of the Primarchs, it moves the universe into comic book territory rather than Grim Dark.


I can respect that, but that's not what this topic is about. Primarchs are back and there will be plots for them. However, there are still plenty of non-primarchs writing their own story, even for Space Marines. I don't think it's as bad as everyone feared when Gulliman was returned.
Recent books have made me like Gulliman a lot more than I used to. It's kind of ironic how an engineered living super-weapon just awoken from cryo-sleep seems like the only sane person in the universe. Then again, that's exactly what Captain America is in the MCU, so I guess you do have a point

I think the primarch issue will eventually solve itself. They will run out of primarchs that people are interested in seeing return. For example, while people generally like the Khan in 30k novels, I can't see a 40k miniature selling particularly well. It's been ages since I've seen a white scars army.

Russ is the next primarch who's easy to bring back. "Hey guys I'm back, what'd I miss!" And a chance to de-flanderize him and make him less of a fratbro and more of a noble and wise leader.

That's what they did with the lion though. With the imperium now up a rational and a wise primarch, the next one should probably be one that is completely on board with the whole Ecclesiarchy and Inquisition thing, just to keep things interesting.

This message was edited 2 times. Last update was at 2025/05/21 10:54:44


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut





40k: The End Times.

hello 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Central Florida

 Daba wrote:
40k: The End Times.


And then 40k gets a new Edition Ala the Age of Sigmar called the Age of the Imperium?

You Pays Your Money, and You Takes Your Chances.

Total Space Marine Models Owned: 09

 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

I'd like to see more development of the Ynarri plot and Vect's response to it.

I also want background that allows for another 40k Quest game like Blackstone Fortress- whether that's connected to the Eldar stuff I want to see is a separate issue. I could see an Inquisition-based Quest game or a Commorragh-based game.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 PenitentJake wrote:
I'd like to see more development of the Ynarri plot and Vect's response to it.

Didn't they write themselves into a corner? How would you solve the problem of that there is nothing left to do for them but get the last sword and kill Slanesh?


Automatically Appended Next Post:
 Quixote wrote:
 Daba wrote:
40k: The End Times.


And then 40k gets a new Edition Ala the Age of Sigmar called the Age of the Imperium?


Age of Emprah

This message was edited 1 time. Last update was at 2025/05/21 22:05:09


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

 Kid_Kyoto wrote:
Russ is the next primarch who's easy to bring back. "Hey guys I'm back, what'd I miss!" And a chance to de-flanderize him and make him less of a fratbro and more of a noble and wise leader.


Nah, he'll totally be all wolfed out like some super-Wulfen.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

 BorderCountess wrote:
 Kid_Kyoto wrote:
Russ is the next primarch who's easy to bring back. "Hey guys I'm back, what'd I miss!" And a chance to de-flanderize him and make him less of a fratbro and more of a noble and wise leader.


Nah, he'll totally be all wolfed out like some super-Wulfen.


Riding a Giant Two-Headed Wolf that's cybernetically enhanced with punisher gatling cannons and bones enhanced with null rods, making him immune to psyker assaults!

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 Jidmah wrote:

Didn't they write themselves into a corner? How would you solve the problem of that there is nothing left to do for them but get the last sword and kill Slanesh?


Okay, so for starters, let's update the stupid army list so that both Jain Zar AND Lelith can both fight with the Ynarri... Because they actually have, and it is BEYOND ridiculous that GW can't acknowledge that in an army list. Then allow for Ynarri armies that DON'T include named characters... Because again, it is beyond ridiculous that either Yvraine, the Visarch or the Yncarne must be present in every single battle that Ynarri fight. And connected to that, a bespoke Ynarri generic HQ model or two SHOULD be introduced, as well as an actual Ynarri pilgrim Battleline unit.

So the story is that the Ynarri build a temple on a maiden world (because the Ynarri expansion both supports and is supported by the concurrent releases of many flavours of Aeldari... Including Exodites). The purpose of the temple is to build and train the army that will assault Slaanesh's realm to claim the cronesword. Jain Zar and Lelith will continue to work with both the Ynarri AND their respective factions... Which means a role for them in the Temple.

Vect, of course, will have to decide how to deal with the Ynarri; if I remember correctly, Lelith supported Yvraine with Vect's approval, but Vect has gone cold on Yvraine of late... Which also may cause beef between Vect and Lelith... And then in walks Malys... Who of course looks FABULOUS beside Yvraine. We've already seen the model.

In the meantime, Slaanesh will be assembling his own force, which will include a model who can wield the Cronesword (whether it be an Emperor's Children character, Daemon Prince, Herald... Whatever. Perhaps new elf-killer units for EC, who are going to need a second wave.

And loyalist Marines? Absolutely nothing new will happen to them. The universe will cease to revolve around them for a period of no less than six months and no more than one year. They just really don't need to always be the most important part of everything for all time. Let another Imperial faction shine- maybe Custodes or Admech? Once the Aeldari wars against Slaanesh escalate far enough, marines can come in to "Save the Day" or whatever- possibly bringing Russ back to help get the job done (for the transition to 12th).

Automatically Appended Next Post:
 Quixote wrote:
 Daba wrote:
40k: The End Times.


And then 40k gets a new Edition Ala the Age of Sigmar called the Age of the Imperium?


Age of Emprah


Always possible... But I hope not. I like 40k BECAUSE of what it inherits from its own past, not because of what might happen in a "new universe" of unknown potential. The Ambull, the Zoat, the Navy, Arbites, Inquisition and Ministorum psychos... THOSE things make 40k- even Exodites would be a gift from 40k's past rather than its future. Ditto with Darkmech, Traitor Guard, Eldar Corsairs and Tau Alien Auxilia Mercs. All of these things have existed in the Lore for a very long time, even though they haven't yet been blessed with models.
   
Made in gb
Decrepit Dakkanaut




UK

I can see why the Yinnari army list has to always have Yvraine, the Visarch or the Yncarne because they ARE the only models to their name in the whole Eldar range.

Everything else is either Craftworld or Dark Eldar.


I think if the Yinnari story is to go anywhere in a big way GW has to decide to invest into them and then what they look like. Give them actual unique models and let the whole alliance aspect be a background story element; but on the table give them a unique army and just let them have the same allies system that everyone else has.

Imperium has multiple armies that fight shoulder to shoulder all the time, but gameplay wise they are fully separate forces.



Yinnari could be a great place for GW to put a large number of Exodites and Corsair models into as the core of the faction. Of course there's a risk if they blend two different design languages which we saw with Tau - one might just take off and the other not and then one dominates for a very long time.


The other option is just let Yinnari fall to the back but let Exodites step forward as a full faction roused to war by those recent changes etc...
(yes I've a bias toward eldar with dinosaurs instead of just pirate eldar which you already have with dark eldar )

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 Overread wrote:
I can see why the Yinnari army list has to always have Yvraine, the Visarch or the Yncarne because they ARE the only models to their name in the whole Eldar range.

Everything else is either Craftworld or Dark Eldar.


This is only partially true. There are now unit entries for Ynarri Archons and Succubi which are Faction Keyworded Ynarri units. These units COULD serve as HQ models for small Ynarri armies where it doesn't make sense to include a named hero... Except that Ynarri as a faction is only playable in ONE Eldar detachment, and it includes a stupid requirement that one of the Triumvirate models MUST be the Warlord in order to field the detachment. Remove that one stupid, unnecessary rule, and all of the sudden, a beautifully converted Ynarri Archon could lead a 500-1k point Ynarri force on a side mission while the named heroes are fighting a proper 2k game worthy of their stature.

 Overread wrote:

I think if the Yinnari story is to go anywhere in a big way GW has to decide to invest into them and then what they look like. Give them actual unique models and let the whole alliance aspect be a background story element; but on the table give them a unique army and just let them have the same allies system that everyone else has.

Imperium has multiple armies that fight shoulder to shoulder all the time, but gameplay wise they are fully separate forces.


I mostly agree- like I said, I want a distinct Ynarri generic HQ option- preferably two (a Psyker and a Warrior) and a distinct Ynarri Battle line unit. I'd like their Heavy, Fast Attack and Elite to be rounded out with new Corsair and Exodite units. I think the patchwork nature of Ynarri warbands IS their appeal- we just need a few bespoke Ynarri units, some new Corsair units and some Exodite units to really lean into the warband feel.

And it makes for great Crusade content: the Ynarri Triumvirate manage and balance the responsibilities and rewards for all of the different elements of the warband. Hell, if GW doesn't do it in 11th, I might have to do it myself. I'm already going to insist to the folks I play with that a Ynarri Archon can can lead a Ynarri army.

 Overread wrote:

Yinnari could be a great place for GW to put a large number of Exodites and Corsair models into as the core of the faction. Of course there's a risk if they blend two different design languages which we saw with Tau - one might just take off and the other not and then one dominates for a very long time.


Again, I actually see the warband nature of the faction as a great opportunity; if people like any two of the five subfactions that make a Ynarri army, you've got traction, and if people like any three of the five, you've got enough folks to make it work,,, And Exodites are an excuse to print money. There's a persistent Valrak rumour that we've still got Corsair units on the way, though possibly through Kill Team.
   
Made in au
Longtime Dakkanaut





IMO the Ynnari are an opportunity to make something different, rather than just different coloured craftworlders or dark eldar. i'd rather see something unique than just a generic yvraine/visarch replacement. Like, the very presence of Ynnead in his followers fundamentally changes them in a way that the first generation (yvraine et al) are not.

HQs that are a bit like daemon princes, larger, ethereal beings who have become embodiments of Ynnead. Walking death. Units of Soul Shrive Warriors, who are like the necromungas from Riddick, that spirit step they do.


I just think if you're going to go in in the Ynnari they need unique units that reflect the very personal relationship they have with their new god, rather than it just be a new philosophy for normal craftworlders to follow.




This message was edited 2 times. Last update was at 2025/05/22 03:51:50


   
Made in ca
Stalwart Tribune




Canada,eh

Mod edit - removed.

This message was edited 1 time. Last update was at 2025/05/22 06:24:41





I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.


1000pt Skitari Legion 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 BorderCountess wrote:
 Kid_Kyoto wrote:
Russ is the next primarch who's easy to bring back. "Hey guys I'm back, what'd I miss!" And a chance to de-flanderize him and make him less of a fratbro and more of a noble and wise leader.


Nah, he'll totally be all wolfed out like some super-Wulfen.


Y'know if I was doing it that's the route I would take. A hulked out mutated Russ with three terminators holding his chains. He's same, most of the time, but can lose it in battle and go full on RUSS SMASH!

Make him scary and kind of pitiful. Which I guess is Angron's thing. But I think 40k Angraon is fully flanderized as an invincible monster.

 
   
Made in au
Longtime Dakkanaut





IMO they should milk the gimmick as much as possible and release a massive box with Odin Russ, two wolves and two ravens, and Wulfen Russ as a hulking brute that you can change him into in the middle of the game.

And you know, charge for 2 primarchs for that box...

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Aren't there characters like that in AoS?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Leman Russ comes back driving a Leman Russ. But when it blows up he fights on foot as a melee character.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

 Orkeosaurus wrote:
Leman Russ comes back driving a Leman Russ. But when it blows up he fights on foot as a melee character.


He fights from inside a Rogal Dorn, that's why there was no bottom plate on the tank. It was designed for Russ's legs to stick out of the bottom.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

 Lathe Biosas wrote:
 Orkeosaurus wrote:
Leman Russ comes back driving a Leman Russ. But when it blows up he fights on foot as a melee character.


He fights from inside a Rogal Dorn, that's why there was no bottom plate on the tank. It was designed for Russ's legs to stick out of the bottom.


Does he push it with his feet, as per the Flintstones?

...yeah, that's headcanon now.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

He's going to come out with the new Exodites release.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

 BorderCountess wrote:
 Lathe Biosas wrote:
 Orkeosaurus wrote:
Leman Russ comes back driving a Leman Russ. But when it blows up he fights on foot as a melee character.


He fights from inside a Rogal Dorn, that's why there was no bottom plate on the tank. It was designed for Russ's legs to stick out of the bottom.


Does he push it with his feet, as per the Flintstones?

...yeah, that's headcanon now.


Does this make Logan, Barney Rubble?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





I'd like to see some stories and more lore on the Chaos warbands outside of the legions. The Flawless Host, Brazen Beasts and Purge are massive threats yet aren't that talked about that much, the Purge being especially dangerous. Others like the Cleaved, Invocators, Wrath and Bloodgorged I think are smaller but have some very interesting lore, as do many other warbands.

I'd also like to see different aspects of Chaos be explored, like the other four points on the Daemons of the Ruinstorm Chaos star. What exactly are Encroaching Ruin, Ravenous Dissolution and Formless Distortion like in practical terms? And while Malevolent Artifice is most definitely linked the Vashtorr, maybe there are other tech-daemons out there building all sorts of weird and horrific things that we don't know about.
   
 
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