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The [Psychic] and [Psyker] keywords sure don't seem to have a lot of *positive* effects.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in mx
Towering Hierophant Bio-Titan




Mexico

 alextroy wrote:
That was only true during 8th and 9th Editions. Back in the 3rd-7th Editions, you did make a Psychic Test to gain the ability to make a Shooting Attack with your psychic power.

Tyranid psykers didn't need to make a psychic test to make shooting attacks (in 3rd and 4th, we do not talk about 5th and 6th).
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

Psychic Powers in general have been screwy in the last edition.

They are more powerful then they've ever been.

In all previous editions, blanks have been immune to Psychic attacks.

Not anymore!

I'm a soulless psyker assassin... and my only defense against [psychic] is that I get a crummy Feel No Pain against the attacks im supposedly immune to.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Should Grey Knights have to make a test to stab people with their swords? They're all Psychic weapons, unless replaced with their gakky CCW.

 Lathe Biosas wrote:
Psychic Powers in general have been screwy in the last edition.

They are more powerful then they've ever been.

In all previous editions, blanks have been immune to Psychic attacks.

Not anymore!

I'm a soulless psyker assassin... and my only defense against [psychic] is that I get a crummy Feel No Pain against the attacks im supposedly immune to.
When a psyker tries to mess with your soul directly, a blank should be entirely immune.
When a psyker throws a boulder at you with their telekinesis, a blank should have no special protection.

This message was edited 1 time. Last update was at 2025/07/15 16:12:46


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Yeah agree, blanks should be immune to psychic abilities. But a psychic fire ball is still a fire ball if you take away the psychic part.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Tyran wrote:
Yeah agree, blanks should be immune to psychic abilities. But a psychic fire ball is still a fire ball if you take away the psychic part.


So why don't we define precisely what the 'psychic' part is adding to the attack?

Then, to use your example, the psychic-immune model could disregard the psychic buff to the attack but could still potentially be affected by the non-psychic aspect of the fireball (or bullet or blade or whatever the psychic buff is being applied to).

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

 Tyran wrote:
Yeah agree, blanks should be immune to psychic abilities. But a psychic fire ball is still a fire ball if you take away the psychic part.


What if it's psychic "witch-fire" made up of the warp?

There's too many caveats.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Lathe Biosas wrote:
 Tyran wrote:
Yeah agree, blanks should be immune to psychic abilities. But a psychic fire ball is still a fire ball if you take away the psychic part.


What if it's psychic "witch-fire" made up of the warp?

There's too many caveats.
Then it depends how strong the blank is.

A Culexus could, reasonably, suppress pure warpfire in an area around them, only getting a little toasty.
A weaker blank, without the gear of a Culexus, might not be touched directly by the fire but the heat would cause damage anyway.

And here's the thing-a Librarian has Smite as their psychic attack. Is it warp lightning? Fire started by psychic might, but otherwise normal? Hurling large rocks and debris?
We don't know. That's true for most psychic powers.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Lathe Biosas wrote:
 Tyran wrote:
Yeah agree, blanks should be immune to psychic abilities. But a psychic fire ball is still a fire ball if you take away the psychic part.


What if it's psychic "witch-fire" made up of the warp?

There's too many caveats.

Yes, in which case you go for the most general and least restrictive one and don't try to make someone immune to a whole weapon class that has too many caveats.

This message was edited 1 time. Last update was at 2025/07/15 17:24:52


 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

 Tyran wrote:
 Lathe Biosas wrote:
 Tyran wrote:
Yeah agree, blanks should be immune to psychic abilities. But a psychic fire ball is still a fire ball if you take away the psychic part.


What if it's psychic "witch-fire" made up of the warp?

There's too many caveats.

Yes, in which case you go for the most general and least restrictive one and don't try to make someone immune to a whole weapon class that has too many caveats.


And that's why you'll never see him take the field.


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 Jidmah wrote:
I think they should stick with having different powers for different psykers.


I disagree, because...

 Jidmah wrote:

This allows multiple psykers in an army to fulfill different roles, even without bespoke army rules.


Letting EVERY army's psykers choose a power from a list does the same thing, AND it's YOUR DUDES.

See, the problem with assigned powers is this: Let's say I'm running a first company, all terminator army and I want three psykers... Guess what? They're all the same. I like the phobos psyker model and I want to run two... Why shouldn't one have access to a utility power while the other is on offense?


I agree with all the other stuff in your post though.

This message was edited 2 times. Last update was at 2025/07/16 01:42:49


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I’d like options to return for all models.
Not just psykers.

I think, if most all characters got a couple of ability options, letting Psykers choose at the start of the game instead in list building would be a nifty boost to give them.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 PenitentJake wrote:
 Jidmah wrote:
I think they should stick with having different powers for different psykers.


I disagree, because...

 Jidmah wrote:

This allows multiple psykers in an army to fulfill different roles, even without bespoke army rules.


Letting EVERY army's psykers choose a power from a list does the same thing, AND it's YOUR DUDES.

See, the problem with assigned powers is this: Let's say I'm running a first company, all terminator army and I want three psykers... Guess what? They're all the same. I like the phobos psyker model and I want to run two... Why shouldn't one have access to a utility power while the other is on offense?


My suggesting is that each faction has a small list of powers (1 offense, 1 defense and 1 utility, and with a respective point cost) while individual datasheets have their current bespoke powers, and you have the option of exchanging the psyker's bespoke power with one from the list.

I like the idea that psykers have specialized roles, but I would like to also have the option for more flexibility while still retaining the option for specialized powers.

This message was edited 2 times. Last update was at 2025/07/16 03:42:30


 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

Maybe let the psykers change their chosen power with a strategem, so you are never stuck with a power that's no longer needed in a game.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 PenitentJake wrote:
See, the problem with assigned powers is this: Let's say I'm running a first company, all terminator army and I want three psykers... Guess what? They're all the same. I like the phobos psyker model and I want to run two... Why shouldn't one have access to a utility power while the other is on offense?

I guess I didn't properly explain myself. What I was saying is that termiantor librarians shouldn't have the same powers as phobos librarians. I'm not opposed to either having more than one set of powers to chose from.

Cherry picking automatically puts all librarians in direct competition for the most efficient way to get access to offensive, utility and debuffs powers, which is why global list of psychic powers are bad.

Automatically Appended Next Post:
 Tyran wrote:
My suggesting is that each faction has a small list of powers (1 offense, 1 defense and 1 utility, and with a respective point cost) while individual datasheets have their current bespoke powers, and you have the option of exchanging the psyker's bespoke power with one from the list.

If you charge points for those, they are essentially the same as enhancements. I don't think GW will be able to balance them properly though, as - just like enhancements, just like psychic disciplines in the past - 90% of them tend to either be auto-takes or a waste of space. There also always is the issue that the value of certain abilities varies widely depending on who is casting it. "this unit gains a 5+ FNP", for example, has a completely different value when cast by a neurotyrant, a norn emissary or a brood of zoantropes. Judging from how GW has handled this for enhancements, it will always way to expensive to put on anything other than psyker who has the most synergy with it - defeating the whole point of creating faction powers in the first place.

This message was edited 2 times. Last update was at 2025/07/16 08:01:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Fixture of Dakka




How about something like this for ALL magical armies/characters. All psykers of those factions come with a build in ability, the same they do now. Then the faction would have a set 3-6 , as long as it is not 2 it should be okey, powers that any psyker could use instead of their build in abilty. those basic 3-6 power would be just that, basic. But some models/units/factions would have an ability to empower the ability, but in order to do that you would have some limits. No same empowered ability twice per turn and to empower you would have to fullfill some sort of condition. The condition would/could be different on a per model per faction basic.
So , to not use GK, an ork Wierdboy could use the tellyporta to make an ork unit move faster, but then the orks he is with wouldn't be able to use their unit ability (unless the rules stricktly said it was so, for example for orks it could be that ork psychic powers do not cancle out the units special rule, if the caster and unit happen to be in melee. For eldar farseers it could be the reverse etc). Then the Wierdboy could try to cast the empowered tellyporta, but that would require him to have X number of wounds/orks withing Y" (or half the number at double the range for each ork in melee). Casting an empowered tellyporta would mean that other ork psykers of the faction would not be able to cast the same power. And of course there would be exeptions like some eldar "storm seer" special character being able to cast an eld.storm after it was already cast or empower it for free.

"psychic" weapons could be the same. They would have a regular mode or they could get empowered, when a specific set of conditions were fullfilled.

And if GW really wanted to go crazy and let us play with psychic reactions, like those in Horus Heresy.


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Why would casting da jump affect a unit's ability at all?

I mean, the abilities affected here are sticky objective and bomb squigs...

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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