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Made in si
Foxy Wildborne







Onboard for chorfs!

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Regular Dakkanaut




Got temporarily excited for a moment when I saw the Egyptian hat, thought it might have been for a Tomb Kings Blood Bowl team.

I saw the video before I saw the logos of what games would be previewed. Meaning Blood Bowl won't be included. Oh well.

Looking forward to the Chaos Dwarves anyway and the rest, should be a good reveal.

This message was edited 1 time. Last update was at 2025/07/04 22:19:37


 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Only problem for me is Chorfs for AOS.

Put them in the old world where they belong.



2025: Games Played:8/Models Bought:162/Sold:169/Painted:122
2024: Games Played:6/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
Made in gb
Ridin' on a Snotling Pump Wagon






soviet13 wrote:
 Mad Doc Grotsnik wrote:
soviet13 wrote:
 Mad Doc Grotsnik wrote:
In Soviet Hivemind, hat wears you!


How dare you



;-)


How dare I?

I never asked you to perch (admittedly gently and with respect) atop my bonce!


You asked with your eyes


What eyes? You think a man with sight and senses can churn out *my* level of drivel?

How very, very dare you sir!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Ship's Officer





California

 Waaagh_Gonads wrote:
Only problem for me is Chorfs for AOS.

Put them in the old world where they belong.




Chorfs for Old World would've been an easy buy for me. I think putting them into AoS will be a miscalculation on GWs part. They'll probably be a lot more extreme looking than they are in Total Warhammer 3.

 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Little Rock, AR

After 25+ years my wait for plastic Chaos Dwarves may finally be coming to an end.

The News and Rumors section is all about surprises. I'd certainly hate it if we got 100 posts saying "I know something you don't know..." - malfred 
   
Made in fr
Master Engineer with a Brace of Pistols





Northumberland

I'm guessing CDs in AoS is their big 10 year reveal. But why? Would make far more sense in Old World instead.


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Decrepit Dakkanaut




UK

Because that project was likely started way before Old World and the teams fought over them.



Also AoS is SUPPOSED to be steam-punk age. It's not really there all that much but its supposed to be in that era whilst Old World is earlier. Steam stuff is all over the lore from BL with factions like Cities of Sigmar, Skaven and such but gameplay wise on the tabletop Skaven are unchanged and Cities have not really got any big steam stuff going on as yet besides Cog Forts which don't have a model.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

Looking forward to plastic blunderbusses that don't just have a big, flat circle at one end!
   
Made in de
Huge Bone Giant






I'd like to be enthusiastic about the Egyptian hat, but GW has yet to prove they're willing and able to do anything worthwhile with Tomb Kings. Come on, GW. I dare you to surprise me!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Decrepit Dakkanaut




UK

Considering how many hats there were and how big a choff release would be I'm predicting

1) Hats were only hinting at Chaos Dwarves and everything else is just a smokescreen

2) Other Old World factions get a leader model only.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Regular Dakkanaut





Unless the tomb king or pirate hats relate to a surprising old world release I can't see there being a lot revealed for the game this soon after Cathay. There's a second Cathay journal to release, so maybe we'll see that previewed, but GW have already started that won't come with any models that haven't already been shown (so just the dragon). Of course if the chaos dwarf release has significant overlap with the old world list I can see a lot of old world players being excited by the release regardless.

If be really excited for both a tomb king range refresh or a pirate/ vampirate old world release but I'm not going to get my hopes up
   
Made in gb
Longtime Dakkanaut




The Egyptian hat could well be hinting at the Necrons in the Deathwatch vs Necrons box for kill team
   
Made in it
Guard Heavy Weapon Crewman




Italy

This message was edited 2 times. Last update was at 2025/07/05 11:46:43


   
Made in gb
Longtime Dakkanaut





 Overread wrote:
Because that project was likely started way before Old World and the teams fought over them.



Also AoS is SUPPOSED to be steam-punk age. It's not really there all that much but its supposed to be in that era whilst Old World is earlier. Steam stuff is all over the lore from BL with factions like Cities of Sigmar, Skaven and such but gameplay wise on the tabletop Skaven are unchanged and Cities have not really got any big steam stuff going on as yet besides Cog Forts which don't have a model.


I think this is something that will mean they sort of loose some of their theming, in a way.With WHF/TOW, them having sort of more technologically advanced than other factions with all their steam engines and warmachines and such was an interesting contrast. With Age of Sigmar...that sort of thing would no longer be special, because the rest have them too. And i'm not sure what they could do with it to differentiate from the Kharadron Overlord steampunk theme, really.
   
Made in de
Huge Bone Giant






 Mentlegen324 wrote:
 Overread wrote:
Because that project was likely started way before Old World and the teams fought over them.



Also AoS is SUPPOSED to be steam-punk age. It's not really there all that much but its supposed to be in that era whilst Old World is earlier. Steam stuff is all over the lore from BL with factions like Cities of Sigmar, Skaven and such but gameplay wise on the tabletop Skaven are unchanged and Cities have not really got any big steam stuff going on as yet besides Cog Forts which don't have a model.


I think this is something that will mean they sort of loose some of their theming, in a way.With WHF/TOW, them having sort of more technologically advanced than other factions with all their steam engines and warmachines and such was an interesting contrast. With Age of Sigmar...that sort of thing would no longer be special, because the rest have them too. And i'm not sure what they could do with it to differentiate from the Kharadron Overlord steampunk theme, really.


Just off the top of my head since Chaos Dwarfs are an evil faction GW has the option of leaning into daemon engines and slaves, where the former is their variety of high technology and the latter gives an otherwise elite army the option for cheap troops and possibly a sacrifice mechanic if they're so inclined.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Aspirant Tech-Adept






 Mentlegen324 wrote:
 Overread wrote:
Because that project was likely started way before Old World and the teams fought over them.



Also AoS is SUPPOSED to be steam-punk age. It's not really there all that much but its supposed to be in that era whilst Old World is earlier. Steam stuff is all over the lore from BL with factions like Cities of Sigmar, Skaven and such but gameplay wise on the tabletop Skaven are unchanged and Cities have not really got any big steam stuff going on as yet besides Cog Forts which don't have a model.


I think this is something that will mean they sort of loose some of their theming, in a way.With WHF/TOW, them having sort of more technologically advanced than other factions with all their steam engines and warmachines and such was an interesting contrast. With Age of Sigmar...that sort of thing would no longer be special, because the rest have them too. And i'm not sure what they could do with it to differentiate from the Kharadron Overlord steampunk theme, really.


Daemon engines, mutations, Hobgrots and human cultists, burrowing machines instead of airships, magic... I think there are some possibilities.
   
Made in gb
Raging Rat Ogre




Chalk up another excited customer hoping to catch a glimpse of the long rumoured Evil Beardy Boys! (Hopefully they do the old Forgeworld kits justice)

Beyond that, can't wait to see what GW do with Old World next.
Thrilled with the Cathay models and hopefully we'll see Dark Elves returned to the fold with maybe a hint towards Kislev for this time next year?
   
Made in gb
Decrepit Dakkanaut




UK

I'd love to see GW make a firm choice on Dark Elves.

Retire the model line; move them to Old World; give them an army book in AoS - DO SOMETHING GW

It's crazy to me that they've got what is basically an entire army sitting in limbo for 10 years.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Longtime Dakkanaut





 Dryaktylus wrote:
 Mentlegen324 wrote:
 Overread wrote:
Because that project was likely started way before Old World and the teams fought over them.



Also AoS is SUPPOSED to be steam-punk age. It's not really there all that much but its supposed to be in that era whilst Old World is earlier. Steam stuff is all over the lore from BL with factions like Cities of Sigmar, Skaven and such but gameplay wise on the tabletop Skaven are unchanged and Cities have not really got any big steam stuff going on as yet besides Cog Forts which don't have a model.


I think this is something that will mean they sort of loose some of their theming, in a way.With WHF/TOW, them having sort of more technologically advanced than other factions with all their steam engines and warmachines and such was an interesting contrast. With Age of Sigmar...that sort of thing would no longer be special, because the rest have them too. And i'm not sure what they could do with it to differentiate from the Kharadron Overlord steampunk theme, really.


Daemon engines, mutations, Hobgrots and human cultists, burrowing machines instead of airships, magic... I think there are some possibilities.


I think they'd need to be a new theming that sets them apart from WHF to a significant extent, not just the same sort of elements they had again. Skaven haven't been much of a change from their original version but the rest have been a big departure to make them something brand new and unique that they couldn't have before.
   
Made in tw
Fresh-Faced New User




Could the pirate hat be more eldar corsairs?
   
Made in gb
Raging Rat Ogre




 Overread wrote:
I'd love to see GW make a firm choice on Dark Elves.

Retire the model line; move them to Old World; give them an army book in AoS - DO SOMETHING GW

It's crazy to me that they've got what is basically an entire army sitting in limbo for 10 years.


It's an inevitability imo. All other flavours of Elves are back in the fold, Dark Elves have some iconic and still decent looking plastic kits. If Beastmen and Wood Elves, along with Tomb Kings and High Elves can make the cut (with some of the derpiest looking kits around) then purely from a plastics perspective the Dark Elves are an absolute shoo-in I would have thought.

   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

Porsenna wrote:
Could the pirate hat be more eldar corsairs?


Vampire coasts for the old world FTW!

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in gb
Longtime Dakkanaut






Pirate hat will be Dark Eldar. It's been enough time since that leak.
   
Made in se
Stern Iron Priest with Thrall Bodyguard






Dogs of war for the old world would account for many hats, right?

Would be fun if the chorfs are (just) a wacky underworlds release

Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in pl
Longtime Dakkanaut






 Overread wrote:
I'd love to see GW make a firm choice on Dark Elves.

Retire the model line; move them to Old World; give them an army book in AoS - DO SOMETHING GW

It's crazy to me that they've got what is basically an entire army sitting in limbo for 10 years.


I wouldn't expect any movement on that front until GW cycles back to CoS and decides if they want to keep the dwarf and elf components of the faction going forward.

That, or they finally let Malerion out of Ulgu.
   
Made in gb
Decrepit Dakkanaut




UK

I'm convinced Malerion is like Exodites. That faction that's 100% part of the game lore; that gets referenced, spoken of and hinted at, but which never appears beyond a token model (which has now also vanished from sale).

A carrot ghost that GW dangles before us that will never be satisfied.

This message was edited 1 time. Last update was at 2025/07/05 15:38:32


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in pl
Longtime Dakkanaut






He controls one of the Eight Realms in its entirety. That's about as far from the irrelevance of Exodites as you can get.
   
Made in gb
Decrepit Dakkanaut




UK

 His Master's Voice wrote:
He controls one of the Eight Realms in its entirety. That's about as far from the irrelevance of Exodites as you can get.


And yet in 10 years we have 1 model that has been withdrawn from sale. Which is about on par with Exodites - granted they've closer to 40years but still he's already 1/4 of the way there.

Heck during that time we've seen Ossiarchs, A new breed of ork (which I 100% think should be their own army), and now Choffs. Not to mention several new editions of the game updating older armies.

Now granted I'm not against the latter, but darn it 10 years is a long time to rule a whole Realm and do nothing.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in de
Huge Bone Giant






 Overread wrote:
 His Master's Voice wrote:
He controls one of the Eight Realms in its entirety. That's about as far from the irrelevance of Exodites as you can get.


And yet in 10 years we have 1 model that has been withdrawn from sale. Which is about on par with Exodites - granted they've closer to 40years but still he's already 1/4 of the way there.

Heck during that time we've seen Ossiarchs, A new breed of ork (which I 100% think should be their own army), and now Choffs. Not to mention several new editions of the game updating older armies.

Now granted I'm not against the latter, but darn it 10 years is a long time to rule a whole Realm and do nothing.


Malerion hasn't done nothing in the last ten years. On the contrary, he did a whole lot. You just didn't see it because what he does is shrouded in mists and shadows.

I don't know if shadow elves and Exodites are all that comparable. I reckon the issue with shadow elves is that GW is only going to introduce so many new factions in an edition, and while 1st ed might have been the most productive in that regard because microfactions were still a thing in the beginning, AoS had a really rocky start. If the microfactions hadn't fallen out of favor, it's conceivable that we'd have Malerion by now. But with more resources funneled into properly sized factions since 2nd ed, both new and fleshed out ones, we can only expect so many of them per edition. My guess is that a lot of what we got was prioritized because it was considered more interesting than shady elves as the game's fourth proper elf faction, with Cities getting models to satisfy the desire for baseline humans and Flesheaters seeing an expansion to reflect the surprise hit their background turned out to be. The way I see it, as much as it's based on speculation, AoS has plenty of ideas that have yet to be implemented, and Malerion is just one of them and has to wait his turn.

You might look at Exodites as a concept that existed for forty years, but realistically they weren't in the cards until the disastrous AoS launch ended Kirby's approach of doubling down on the big sellers and cutting or sidelining anything else. 40k only got back Genestealer Cults afterwards, and GW took the plunge and finally invested in plastic Sisters of Battle. Later on, Squats returned. Also Not-Squats returned. And most specialist games. Between all that and the rollout of novelty Marines, I don't think Exodites ever had as much of a chance to release as a new AoS faction. Exodites aren't one army in a varied lineup but one small, exotic army among many that always exist in the shadow of the 40k's big seller.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
 
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