Calbear wrote:A bit tangential, but I believe no multi-model unit in
40k should have a permanent 3++ invulnerable save against everything. A 3++ invulnerable save or 2++ invulnerable save might be justifiable if it's granted by a stratagem, or part of a Enhancement, or only works against ranged attacks, or it's only on an expensive & unique Character, but the idea of having a block of Marines or even a block of Custodes automatically shrugging off 2/3rd of all attacks regardless of any other roll just feels odious. And the only way to get around it is either mortal wounds, somehow removing the invulnerable save, or just keep spamming many attacks and hope you get lucky (and the former wasn't available in earlier editions).
In general, I'm not a fan of the ubiquity of invulnerable saves in
40k. In many cases, it feels like the Invulnerable Save is the real save and the typical armor save only matters when weaker units/weapons are shooting. Which calls in the question what is the value of armor penetration anyway if everything worth a damn will have 4++ save regardless of your
AP value. Ideally, armor penetration values would be reduced across the board, but only special units would have permanent invulns while it is conditional for everyone else (similar to Feel No Pain). But there's only so much you can do with the limited granularity of a
D6 system.
I think 3++ invuls are obnoxious because you can just "get lucky".
But... I'm not sure this is a
D6 System issue, as... armour saves in general issue.
I mean for some reason 3++ is this obnoxious abomination - but shoot some
MEQ (so... half the armies played atleast?) with
AP- and its functionally the same? This is why most weapons have a pip of
AP - but then in turn the better ones have to be
AP-2 or higher. Which then invites the value of invuls.
Although with that said Invuls are often overvalued I think. If you have a 2+/4++, you are only benefiting if your unit is being hosed by
AP-3 or higher. There some units that can put that out - but not that many.
I mean when we talk about marines - its usually a two way issue. Not only has the model got a Storm Shield so whatever you've shot at it has bounced on that 3++. But now its broken out a power fist or thunder hammer etc, and proceeded to kill whatever its charged into. What made it good was being odds on to win trades. If it was completely pillowfisted you wouldn't care.
Archons with a 2++ until you take a wound would I think be quite overpowered if Archons were one of the prime melee threats in
40k. But for most of
40k - like now - they are marginal at best. With full rerolls to hit and wound, I might get a Terminator. Scary stuff.