Mad Doc Grotsnik wrote:There, the execution was right off. Pinning could’ve been a powerful tool, but the rules conspired to render it pretty much moot.
It was more common in earlier editions where you had things like the ranger disruption tables and dark eldar terrorfexes.
Reliable pinning was too punitive to be used en-mass. seems that rather than weaken the effect
GW just reduced the causes - in 3e you could pin half the opponents army off the bat with rangers or run drive-bys with terrorfexes... the latter actually had improved pinning rules (-1
Ld if below half strength, another -1
Ld for multi-hits.
DE stacked this up with
Ld reduction wargear and squad vets were optional).
This meant that playing infantry against
DE could lead to multiple
LD 4-5 pinning tests from 18" away, every turn, where you were either going to be losing a decent chunk of your units or simply immune with not much inbetween.
Memnoch wrote:5th Edition brought in armour save modifications for every weapon ironically.
Melee
AP was 6th edition, neutering half of the melee named characters as they could no longer harm their counterparts or leading to unaddressed debates over whether Dante was hitting with an axe (
init 1, AP2) or axe-shaped sword (
init 6, AP3)