Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
This reads more like classic gatekeeping than positive community stewardship. Sure, the Spyrer guy wasn’t exactly a joy to play with—but imagine the time, money, and enthusiasm he put into building that gang. Necromunda isn't exactly a cheap or plug-and-play hobby. He might’ve spent weeks assembling models, painting details, and getting hyped about the campaign... only to hit a wall of resistance because his playstyle didn’t fit the preferred narrative tone.
Saying “I should have told him he wasn’t suited to the campaign” sounds eerily close to saying someone doesn’t belong unless they play the “right” way (or buy this Canis Rex). It’s one thing to encourage cinematic play, but if someone’s turned away because they weren’t painting within the narrative lines, that’s gatekeeping in practice.
I get wanting a cohesive story and vibe—especially with a lovingly built campaign—but maybe a better outcome could’ve been helping the Spyrer player channel their competitiveness through the narrative rather than pushing them out of it. After all, even murder machines can have character arcs.
I think we have to take more introspection on who is the villain and who is the hero in these examples. Everyone thinks they're the hero until they post on AITA and thousands of people say they are in fact TA.
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
I’m sorry, but are you extracting the Michael?
Spyrers were, tops, four strong. Of the eight available models, three required assembly, and at that, gluing on wings (Yeld) or an arm (Orrus).
The gang itself just doesn’t interact in the post-game phase. Can only hold a single Territory at a time. Can’t go to the trading post.
It was a gang perfectly aligned with I Only Wunt 2 Win. And this goon embraced that. Until he suffered his first casualty and flounced out the campaign.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Sure, Spyrers might’ve been easy to assemble—but affordability and access aren’t just about how many limbs need gluing. Not everyone has the luxury to buy multiple gangs, especially if they’re testing the waters in a new gaming space or just getting back into the hobby. Maybe the Spyrers were the models they could afford, maybe it was all they had at the time, or maybe they just liked the concept and aesthetics. Does that automatically make them a “goon”? A try hard?
Gatekeeping isn’t always about shouting “you’re not welcome.” Sometimes it’s more subtle—setting narrative standards that quietly edge out anyone who doesn’t fit the mold. If someone shows up excited to play and ends up flouncing off, maybe it’s not just about poor sportsmanship. Maybe it's because they sensed they were already halfway out the door before the dice even hit the table.
My second was a run in with a group of BattleTech donkey-caves with ulterior motives.
I had really gotten into the lore and bought the BattleMech Manual, Technical Readout: 3145 Republic of the Sphere, the Ares Super-Heavy Mech (and a backup one not put together), a Campaign book (whose name I cannot remember... Shattered Something?, but cost a pretty penny and some models.
I heard the group was friendly, but they told me flat out that they don't play 'mechs only, I can't use anything from that era. They didn't realize that I'd played for a long time, a long time ago (when I would show up with Aerospace fighters, Boomerang Spotter planes, and Long Tom Artillery pieces hugging the corner of the map), and realized that I can use my stuff in the IlClan era.
These bastards proceeded to tell me that I needed to buy all new stuff, and that I couldn't use any of what I had. But three (of the five) separate players approached me and were super friendly and said, "since you can't use that stuff, I'll buy it off you." (and offered pennies on the dollar - Sadly for them I'm not fething stupid.)
And your response was to laugh in their faces & say something incredibly rude I hope.
"Sorry mate, we're practicing for an upcoming tourny and want to focus our limited game time on meta-lists that we might encounter there. Would love to play you if you could run this meta-knight list that I'm struggling against?"
"Perfectly fine with me, I didn't want to play with you losers anyway!" <Flounces over to another table >
I was trying to write a nice way for someone saying they don't want to play with me, but I think I'd still be a bit peeved!
In the end, this is a hobby, so you have to ask yourself what *you* want from it. If you're not in an environment which fulfills your needs, you're going to have to change it (difficult), move on (discouraging), or find someone in the group that meets your needs and play with them (sneaky (: . I'm fortunate enough that I can play solo, or attend a boardgame event with many people, which doesn't run into these problems (other than it's expected you teach new players, that you pay attention to the game, that the owner knows the rules, etc.). I attended only one CCG tournament, and don't want to pay GW prices, so haven't encountered these tournament issues. (I did run tournaments for boardgames, and no longer want to do them).
As others have already said, it's part of the "natural" human group order, and isn't inherently positive or negative. I've not done any gaming in about 8 years now (long-ish story, probably would resonate with many, but neither here nor there), but am still active in plastic model subjects.
there's times where gatekeeping is natural: a GW shop holding the "models must be majority GW product on our tables" requirement is a gate-keeping action aimed at ensuring they continue their sales. I've heard, but never experienced, managers saying "you haven't bought from me, so you can't use the tables" or "you need to purchase something today in order to use the gaming space today". And, in the store that used to be the space I went to, there was never a requirement for painted armies, and, perhaps partially due to the shop location or something, attempts at organized play never seemed to really take off.
In my current local hobby club, we meet once a month. There's no requirement that one brings in a kit for sale/trade, or a completed model to discuss during "show and tell" for the youtube channel, but they're encouraged. And, unlike another local club, rivet counting is STRONGLY discouraged. But for any person who shows up and it's their first meeting, we go through introductions and try to include them in discussions, as well as the brief rundown of the above, just to sort of set expectations of how our group runs. Another local club had shed a few members that came to us for a while, because they grew tired of the rivet-counting types and the super negative comments during their show and tell (for example, in my club, during show and tell, someone will mention "I used [specific brand and color of grey on a cold war jet fighter] because it's what I had, and I think it looks close enough". . . in the other club to the north of me, the rivet counters would jump all over that person about the "wrong" grey, and it should be [specific shade of grey] instead" which can obviously get tiresome)
But, I think, based on experience, and from hearing stories from other hobbies, the "worst" hobbies for gatekeeping are all the ones that require decent money to buy-in. My dad works at a golf course. despite being a fairly handy golfer, he rarely gets asked to fill out a team by various members, and he has difficulty joining the seniors club. . . The main reason seems to be the gate-keeping function of, these rich donkey-caves just see him as "the hired help" and that means he's beneath them, and therefore not "worthy" to play a round with them. I've seen similar negative gate-keeping with the sport of cycling. Thankfully, I've found a local club who's only gate-keeping is aimed at trying to ensure that ALL riders have a good time, and that people will ride in a safe manner.
And, I think it should go without saying: addressing personal hygiene to *that person* is NOT gate-keeping!! It's just common human decency to have a wash before going out in public
I absolutely do not care for gatekeeping and I actively dislike it.
The wargame I've played the most is Kings of War, followed by WHFB 7th Edition.
Kings of War doesn't even require you to have an army to play. You can play with just pieces of paper or cardboard cut up into the correct sizes for the unit bases. I like this. Some people might balk at playing against someone using that as their army but I really wouldn't care. Play with grey miniatures, play with an army full of Space Marines and say they're Wood Elves, play with an army of cardboard Ork Dreadnoughts... I really don't care.
As long as the person you're playing against knows what is what, what else is there to worry about?
I will say I don't play competitively and don't want to.
This message was edited 1 time. Last update was at 2025/08/24 20:54:14
mattl wrote: I absolutely do not care for gatekeeping and I actively dislike it.
The wargame I've played the most is Kings of War, followed by WHFB 7th Edition.
Kings of War doesn't even require you to have an army to play. You can play with just pieces of paper or cardboard cut up into the correct sizes for the unit bases. I like this. Some people might balk at playing against someone using that as their army but I really wouldn't care. Play with grey miniatures, play with an army full of Space Marines and say they're Wood Elves, play with an army of cardboard Ork Dreadnoughts... I really don't care.
As long as the person you're playing against knows what is what, what else is there to worry about?
I will say I don't play competitively and don't want to.
That's an entirely valid opinion to have, but if the minis representing their subject matter doesn't matter, you're not really engaging in "Miniature Wargaming". It's basically chit wargaming with open measurements instead of a hex grid.
I'm sure some folks would enjoy that game, but those folks and I are engaged in completely different hobbies.
I love KOW and also have no interest in comps, but building and playing in miniature worlds are some of the foundational reasons my friends and I are in the hobby.
Sure. I note you're in Chicagoland which might have more KoW players. In New England, I've struggled for 15 years+ to find many players.
If people want to try out a new game, I'd rather they play with scraps of paper, or just movement trays or whatever and get a feel for the game. If they enjoy it, they can buy minis and eventually play with them.
I see far too many people turned off by sheer upfront effort needed to play a game in many places.
I started looking into playing MESBG and was delighted that the minis are largely one piece one piece + a weapon. I was able to clip them out and stick them on the bases and immediately play. More games need this.
mattl wrote: I absolutely do not care for gatekeeping and I actively dislike it.
The wargame I've played the most is Kings of War, followed by WHFB 7th Edition.
Kings of War doesn't even require you to have an army to play. You can play with just pieces of paper or cardboard cut up into the correct sizes for the unit bases. I like this. Some people might balk at playing against someone using that as their army but I really wouldn't care. Play with grey miniatures, play with an army full of Space Marines and say they're Wood Elves, play with an army of cardboard Ork Dreadnoughts... I really don't care.
As long as the person you're playing against knows what is what, what else is there to worry about?
I will say I don't play competitively and don't want to.
That's an entirely valid opinion to have, but if the minis representing their subject matter doesn't matter, you're not really engaging in "Miniature Wargaming". It's basically chit wargaming with open measurements instead of a hex grid.
I'm sure some folks would enjoy that game, but those folks and I are engaged in completely different hobbies.
I love KOW and also have no interest in comps, but building and playing in miniature worlds are some of the foundational reasons my friends and I are in the hobby.
The hobby is big. There's plenty of space for people who value the minis themselves above the rest of it, and space for people who value the game above the rest of it.
Neither of you are wrong, you're just valuing different things from your hobby. The only badness would be if one of you tried to force the other person to meet their standards-Matti shouldn't expect Eilif to be cool with facing cardboard chits, and Eilif shouldn't expect Matti to only field painted minis.
Clocks for the clockmaker! Cogs for the cog throne!
Sure it is fictional history but it was still approached by the community as if it were a historical game, though that may be changing. The first edition was definitely presented and sold like it was a historical.
This message was edited 1 time. Last update was at 2025/08/25 03:36:02
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
mattl wrote: I absolutely do not care for gatekeeping and I actively dislike it.
The wargame I've played the most is Kings of War, followed by WHFB 7th Edition.
Kings of War doesn't even require you to have an army to play. You can play with just pieces of paper or cardboard cut up into the correct sizes for the unit bases. I like this. Some people might balk at playing against someone using that as their army but I really wouldn't care. Play with grey miniatures, play with an army full of Space Marines and say they're Wood Elves, play with an army of cardboard Ork Dreadnoughts... I really don't care.
As long as the person you're playing against knows what is what, what else is there to worry about?
I will say I don't play competitively and don't want to.
That's an entirely valid opinion to have, but if the minis representing their subject matter doesn't matter, you're not really engaging in "Miniature Wargaming". It's basically chit wargaming with open measurements instead of a hex grid.
I'm sure some folks would enjoy that game, but those folks and I are engaged in completely different hobbies.
I love KOW and also have no interest in comps, but building and playing in miniature worlds are some of the foundational reasons my friends and I are in the hobby.
The hobby is big. There's plenty of space for people who value the minis themselves above the rest of it, and space for people who value the game above the rest of it.
Neither of you are wrong, you're just valuing different things from your hobby. The only badness would be if one of you tried to force the other person to meet their standards-Matti shouldn't expect Eilif to be cool with facing cardboard chits, and Eilif shouldn't expect Matti to only field painted minis.
I want to play against painted armies. I also want to play primarily Mantic games.
Nobody near me plays any Mantic games. If someone wants to play KoW and but has nothing I will happily play against them with whatever they have. Hopefully a fully painted Mantic army that puts me to shame. More likely they do not. Kings of War can played with just rectangles of paper, plus some dice and a tape measure and I have dice and tape measures.
I’m not going to reject playing against someone for not having minis. Why would anyone buy minis for a game nobody locally plays? Unlike 40K where you can buy a starter set anywhere, that’s not true for most other games…
In the case where you are the only person (or one of very few) who plays a game in an area, most people will buy and build up two armies so their opponent can borrow one.
Indeed that's how demo-games work and then you hope that they get caught up in how cool those models looked and start their own army.
mattl wrote: Sure. I note you're in Chicagoland which might have more KoW players. In New England, I've struggled for 15 years+ to find many players.
If people want to try out a new game, I'd rather they play with scraps of paper, or just movement trays or whatever and get a feel for the game. If they enjoy it, they can buy minis and eventually play with them.
I see far too many people turned off by sheer upfront effort needed to play a game in many places.
I started looking into playing MESBG and was delighted that the minis are largely one piece one piece + a weapon. I was able to clip them out and stick them on the bases and immediately play. More games need this.
Easy minis can be great sure. I love one piece metal.
I agree also that large games are a barrier to entry. Our group came together around Song of Blades and Heroes (very small, fast play, Skirmish rules). Larger games like Kings of War came later and the same minis have also seen duty in Age of Fantasy, Dragon Rampant and others.
My point -and where we differ I think- is that for my group, the spectacle of minis and terrain is the point and that point holds more value to us than any specific game. Though I like KOW allot, the game to be played is negotiable. Painted minis and terrain are not . We're not in the "Warhammer Hobby" or the "Kings of war Hobby", we're in the "Miniature Wargaming Hobby".
Games (or more accurately "Rulesets") come and go but painted minis and terrain remain, ready to be fielded in whatever the next game is. Historical gamers have always known that specific minis need not be tied to a certain ruleset and I do my best to spread that perspective among Fantasy and Sci Fi gamers.
This message was edited 5 times. Last update was at 2025/08/25 14:57:50
I mostly gate-keep because some people are exhausting to me to be around, and therefore I do not want to be around them. I am more gate-keeping my own time and energy than the hobby of miniature wargaming.
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing
Easy E wrote: I mostly gate-keep because some people are exhausting to me to be around, and therefore I do not want to be around them. I am more gate-keeping my own time and energy than the hobby of miniature wargaming.
You and your odd gatekeeping definition of wargaming.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
mattl wrote: Sure. I note you're in Chicagoland which might have more KoW players. In New England, I've struggled for 15 years+ to find many players.
If people want to try out a new game, I'd rather they play with scraps of paper, or just movement trays or whatever and get a feel for the game. If they enjoy it, they can buy minis and eventually play with them.
I see far too many people turned off by sheer upfront effort needed to play a game in many places.
I started looking into playing MESBG and was delighted that the minis are largely one piece one piece + a weapon. I was able to clip them out and stick them on the bases and immediately play. More games need this.
Easy minis can be great sure. I love one piece metal.
I agree also that large games are a barrier to entry. Our group came together around Song of Blades and Heroes (very small, fast play, Skirmish rules). Larger games like Kings of War came later and the same minis have also seen duty in Age of Fantasy, Dragon Rampant and others.
My point -and where we differ I think- is that for my group, the spectacle of minis and terrain is the point and that point holds more value to us than any specific game. Though I like KOW allot, the game to be played is negotiable. Painted minis and terrain are not . We're not in the "Warhammer Hobby" or the "Kings of war Hobby", we're in the "Miniature Wargaming Hobby".
Games (or more accurately "Rulesets") come and go but painted minis and terrain remain, ready to be fielded in whatever the next game is. Historical gamers have always known that specific minis need not be tied to a certain ruleset and I do my best to spread that perspective among Fantasy and Sci Fi gamers.
How do you work this? There are so many games now, multiple scales, genres, etc?
Everyone can't have a 40K/Kill Team army and an AOS/Warcry/Underworlds army and a Kings of War/WHFB army...
mattl wrote: Sure. I note you're in Chicagoland which might have more KoW players. In New England, I've struggled for 15 years+ to find many players.
If people want to try out a new game, I'd rather they play with scraps of paper, or just movement trays or whatever and get a feel for the game. If they enjoy it, they can buy minis and eventually play with them.
I see far too many people turned off by sheer upfront effort needed to play a game in many places.
I started looking into playing MESBG and was delighted that the minis are largely one piece one piece + a weapon. I was able to clip them out and stick them on the bases and immediately play. More games need this.
Easy minis can be great sure. I love one piece metal.
I agree also that large games are a barrier to entry. Our group came together around Song of Blades and Heroes (very small, fast play, Skirmish rules). Larger games like Kings of War came later and the same minis have also seen duty in Age of Fantasy, Dragon Rampant and others.
My point -and where we differ I think- is that for my group, the spectacle of minis and terrain is the point and that point holds more value to us than any specific game. Though I like KOW allot, the game to be played is negotiable. Painted minis and terrain are not . We're not in the "Warhammer Hobby" or the "Kings of war Hobby", we're in the "Miniature Wargaming Hobby".
Games (or more accurately "Rulesets") come and go but painted minis and terrain remain, ready to be fielded in whatever the next game is. Historical gamers have always known that specific minis need not be tied to a certain ruleset and I do my best to spread that perspective among Fantasy and Sci Fi gamers.
How do you work this? There are so many games now, multiple scales, genres, etc?
Everyone can't have a 40K/Kill Team army and an AOS/Warcry/Underworlds army and a Kings of War/WHFB army...
Actually having multiple armies between 40k + KT, AoS/WHFB/Old World + Warcry/Underworlds is really easy.
For ex:
My Goblin army? About 3/4 of it is just my old WHFB army - built up over several editions.
The other 1/4? Stuff I've added here in the Sigmar era. There's nothing in my collection save the Spells & Shrine that can't be used in Old World.
And I'm sure I could build a Warcry force out of it if I were so inclined. Underworlds? Not overly familiar with it, but as I own 5k+ pts of goblins/trolls/etc I'm betting I could muster up a team.
I assume KoW has a goblin army....
How do you work this? There are so many games now, multiple scales, genres, etc?
Everyone can't have a 40K/Kill Team army and an AOS/Warcry/Underworlds army and a Kings of War/WHFB army...
You are thinking rules system first. Instead, when you play a lot of different games you think models first.
Therefore, you have a couple dozen miniatures from several lines. You then go find some rules to try and plug and play the miniatures into the game. It really doesn't matter if you are playing a Song of title, an Osprey Game, a Fistful of Lead game, a 5 Distance from home style game, a Mork Borg game, or any of a motley number of games out there.
This means you can have a force for a variety of game sizes and types because the minis come before the rules. Then, you just play what you like!
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing
Yes. I have used my 40K miniatures in the following games:
- Rogue Planet
- Rogue Stars
- Restless Stars/Sun
- Stargrave
- 5 Parsecs from Home
- Heroquest
- Tomorrow's War
- Kill Team
- Inquisitor 28
- Space Wierdos
- Planet 28
- Pulp Alle3
I am sure there are others, but that is just off the top of my head. That is 13 different games from 1 set of models.
Fantasy is no different. Off the top of my head you could play:
- Oathmark
- Dragon Rampant
- Sellswords and Spellslingers
- 4 Against
- 5 Leagues from the Borderlands
- Frostgrave
- Mordheim
- Rangers of Shadow Deep
- Sword Wierdos
- Restless Swords
- Heroquest
- Hordes of the Things
- Song of
I am sure there are more, as that list is model-vs- model, skirmish, to rank and flank titles.
This message was edited 2 times. Last update was at 2025/08/27 16:27:07
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing
I probably won’t play a game of anything this year. It’s a difficult balancing act I guess.
Places near me don’t seem to like proxies.
I had wanted to learn Bolt Action but gave up when I was told if I wanted to play with a vehicle I would need to buy one and couldn’t try a few things out with one of the Gorkamorka models.
It's probably easier to use historical models in SF than the other way round.
Personally I'd be surprised if someone didn't use any historicals to play Imperial Guard in 40K because it's just the most obvious thing to do. The other way round is a bit more tricky depending on the circumstances. For a test game? Sure, go on.
If you want to join the WW2 game, that Leman Russ Model can't be a KV1 tank forever, though.
This message was edited 2 times. Last update was at 2025/08/28 08:45:37
Easy minis can be great sure. I love one piece metal.
I agree also that large games are a barrier to entry. Our group came together around Song of Blades and Heroes (very small, fast play, Skirmish rules). Larger games like Kings of War came later and the same minis have also seen duty in Age of Fantasy, Dragon Rampant and others.
My point -and where we differ I think- is that for my group, the spectacle of minis and terrain is the point and that point holds more value to us than any specific game. Though I like KOW allot, the game to be played is negotiable. Painted minis and terrain are not . We're not in the "Warhammer Hobby" or the "Kings of war Hobby", we're in the "Miniature Wargaming Hobby".
Games (or more accurately "Rulesets") come and go but painted minis and terrain remain, ready to be fielded in whatever the next game is. Historical gamers have always known that specific minis need not be tied to a certain ruleset and I do my best to spread that perspective among Fantasy and Sci Fi gamers.
How do you work this? There are so many games now, multiple scales, genres, etc?
Everyone can't have a 40K/Kill Team army and an AOS/Warcry/Underworlds army and a Kings of War/WHFB army...
Looks like folks have rather dog-piled you on this one and I agree with them for the most part.
It's a very good question you asked. A few things that make it easy for our group to operate with many games while still holding to a painted-minis-only standard.
1- We mostly stick to 28mm. We do have a bunch of 10mm sci-fi (rebased Mechwarrior clix units) that we've used for various sci-fi rulesets, and there are some players for things like Man-o-War, Epic 40k and various space battle games. However, most folks with an interest in less-common scales and games have enough to supply both sides of their game. Sticking generally to 28mm means that our minis and terrain are useful across a wide range of games.
2- We don't play many current popular games. One or two individuals do 40k and current Necromunda, but that's mostly at other venues. Thus there's no reason to have to collect GW-compliant armies. This also makes wargaming far more affordable.
3- The games we do play are more flexible in army lists. Grimdark Future, Song of Blades, Mech Attack, Age of Fantasy, Mordheim, Dragon Rampant, Kings of War, etc, etc, etc. All have enough room in their rules and lists to accommodate a wide variety of minis. Similar to the lists of games that others have made, Many of us have an old WHFB or 40k army whose miniatures have seen duty in 5-10 (or more!) different games over the past 15 years. And has I mentioned earlier, as you work your way up to a big-army-game, having a library of rules to choose from means for example that you can use that fantasy force at the warband, platoon, etc levels as it grows towards your goal which might be something like Kings of War.
4- Our club focuses almost entirely on Fantasy and Sci-Fi. When you're not gaming a specific historical era, the uses for your minis are much wider, though of course if one did choose to build a historical army, they'd have tons of options for rulesets also.
5- We've been at it for a long time. We've got one or two that are more recent to the hobby, but most of us have been gaming for 20 years or more and the club has been operating for 15 years. Plenty of time for most of to have armies on the back shelf to share with anyone who shows up wanting to play. I've also been intentional about acquiring extra alread-painted armies over the years at siginificant discount specifically for the purposes of sharing and running convention events. In addition to my own large armies (4 Sci-Fi and 2 Fantasy), I've got good sized Dark Angel, Tau, AT-43 Karman and Necron Armies that I acquired for this reason. They're probably not up to current GW Meta, but that means nothing if your primary games are Grimdark Future and it's ilk.
6- As a general rule, we tend to view the miniatures, the background/universe and the rules as three separate items that we choose how to combine to best suit our goals. Sometimes we will use all 3 from the same source, but generally they will be mixed to suit our preferences.
Examples:
-We did a Kings of War Campaign, in the WHFB "Border Princes" setting (many of us love the GW settings of our youth) and only around half the miniatures used in the campaign were GW in origin.
-Our Mordheim campaign Setting and rules were GW, but only 25% of the minis were GW.
-Our Konflikt 47 campaign did not adhere strictly to the K47 background and a huge variety of historical, WWW2 and even some sci-fi and Quar minis were used.
-Our Grimdark and Age of Fantasy games generally take place in GW settings but GW, OPR and many, many other minis lines will be used.
I hope this gives you some idea of how we operate and perhaps even offers some ideas for your own pursuits. Let me know if you have any other questions.
Automatically Appended Next Post:
mattl wrote:
Places near me don’t seem to like proxies.
I had wanted to learn Bolt Action but gave up when I was told if I wanted to play with a vehicle I would need to buy one and couldn’t try a few things out with one of the Gorkamorka models.
That's a bummer, but it is something you often see with historical folks. They really do want to see as close to accurate representations as possible. The possible upside is that a historical model, painted appropriately can be resold to other historical players if you decide it's not what you want.
mattl wrote:
I could see people playing Kings of War with the same ranks as WHFB/The Old World but probably not with much else.
If you do the KoW multibasing then of course you're correct. None of us do however and it's one thing I strenuously suggest that folks avoid doing. It's just not worth it to paint up some figures we love and then tie them to only one game by gluing them all to the same rectangle. If you individually base your KoW minis however, there are dozens and dozens of possible games they can be used in.
This message was edited 2 times. Last update was at 2025/08/28 15:55:19
Yeah, you have a club full of people. I have none of that.
I'm just a person who wants to play non-GW games, specifically Mantic Games, locally at a store. I can't afford to have rules about painted minis or even minis if I want to play anytime soon.
As such I don't play and as such I don't spend enough time on my hobby. I don't have a solution to that. I've tried to be as open as possible to playing the games I want to play.