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Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

I saw the new ones coming out, including the Deathwatch and the Dark Angels.

Some armies seem kinda boring, what are the most entertaining to play?

Any suggestions?

This message was edited 1 time. Last update was at 2025/07/25 07:26:53


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

I've enjoyed all of the following:
Angels of Death (aka SM)
Both the Votaan teams - just avoid using the cool sounding beam laser weapon. I've just found it awkward to use to good effect.
Chaos Legionares

My favorite to date though is still my Ork Kommandos

I'm looking forward to eventually trying the Rattling team....
And I've got the new Necron based set already ordered at my local shop.
   
Made in fi
Posts with Authority






From the teams I have, and have built and played, Kommandos. They are a blast to play with, and even if you lose, at least they go out in style.

Their models are also brilliant. As a diehard oldhammerist, its the only Ork kit currently in production which still has that RT era Orky feel to them. Not looking like a bloody Blood Bowl team. I'd build an Ork army if more kits looked like that tbh

This message was edited 1 time. Last update was at 2025/07/25 09:54:13


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in pl
Longtime Dakkanaut




And what is your idea of "fun"? Because they are all fun, just in different ways.
   
Made in ca
Gargantuan Gargant






Yeah, a bit hard to recommend without knowing what kind of playstyle you're looking for, since some are definitely more quirky than others, while some are more elite and focused on range, all the faction rules are up online on the warhammer community page if you want to take a gander if you're familiar with the rules already, and try out a few games proxying with the teams that stand out to you the most to get a sense of the game and how units work.

I will also echo playing Kommandos though if you really don't know where to start, they're not super top meta but have enough variety in their units that you have shooty, choppy, and they're moderately tough and have decent numbers so they're decently newbie friendly. You'll also love how the distraction grot and bomb squig work.
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

My previous playstyles for wargames have been WW1 Parking Lot Simulators.

I find a spot I like and defend the objectives like the 82nd in Bastone defended the crossroads.

I prefer long and close ranged shooting. I've never played a close combat force before.


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in ca
Sureshot Kroot Hunter






Farstalker Kinband. From the moment deployment was set, it felt like hunting through a war-torn maze—each move threading a needle between opportunity and disaster. I am terrible and I lost every match, but it was fun.

I have two buddies who played the Corsair Voidscarred and Nemesis Claw. Facing off against Corsair Voidscarred was a treat. Their toolkit is wildly dynamic—trick shots, movement shenanigans, and enough sneaky combos to make every skirmish feel like a duel of wits. It was less like playing against a Kill Team and more like playing chess with a rogue AI that also knows parkour. The guy who can teleport through a wall - slash/kill you - and then teleport back - yeah screw that guy.

Then there was the Nemesis Claw. Picture Darth Vader stalking through a dim alley and you trying to outthink him with nothing but instinct and cover—that’s how it felt every time one of them moved. The tension was unreal. One misstep and boom—weird guy with dead space marine banner, poison guy, or giant chainsword dude.

The Kinband felt like precision predators, the Voidscarred were chaos incarnate, and the Nemesis Claw brought this looming menace that forced me to rethink positioning every turn.

I also played against the death corps, SMs, and Kasrkin - it might have been the opponents, but it wasn't as fun.
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

Are the Tempestus Aquilons, Imperial Breachers, Ratlings or Kasrkin any decent?

They all seem to fit my idea of how I'd play.

I was told I needed to buy Ogryns for Ratlings and Inquisitorial Agents for Kasrkin, and multiple boxes of Breachers.

I don't want to blow my budget on buying stuff I don't need.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in pl
Longtime Dakkanaut




 Lathe Biosas wrote:
My previous playstyles for wargames have been WW1 Parking Lot Simulators.

I find a spot I like and defend the objectives like the 82nd in Bastone defended the crossroads.

I prefer long and close ranged shooting. I've never played a close combat force before.



Well, bad news then. In KT the boring, passive playstyle of staying put, pointing at targets and rolling dice (thankfully) doesn't exist. If operatives stay in cover and don't engage they are untargettable by shooting, period. So if you let the enemy approach without your models going forward to challenge them, they will just creep to objectives, concealed, and win the game without ever offering a target to shoot.

That said, choosing a team with the Security archetype will let you get most of your score from protecting your half of the board (not letting opponents approach your DZ, controlling the centre or buildings that are at least partly across the centre line).

Of course if your opponent plays the same archetype you will need to attack their half too, to deny them points.

Durable teams with this archetype and solid shooting are for example Warpcoven, Plague Marines, Tzeentch+Nurgle Legionaries, Wrecka Boyz, Ratlings, Hierotek Circle. All of these fun in different ways, all (bar Hierotek) with an important melee component, though. Warpcoven, Ratlings, Hierotek more tricky with fancy moves, rest more straightforward.

(Also, the Kommando Grot isn't a distraction He's the MVP every single game and your main tool for getting points - it was true in KT21, it is even more true now with the Surveillance Tac Op. I'd rather randomly lose the Nob first turn than the Grot )

This message was edited 3 times. Last update was at 2025/07/26 14:27:41


 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

Huh. Sounds like I was about to waste money buying the wrong stuff.

To quote Columbo:

Just one more thing...


I've been reading that the Kommandos won't be "Classified" anymore, and the new Dark Angels won't be "Classified" at all. What does this mean?


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in pl
Longtime Dakkanaut




https://www.warhammer-community.com/en-gb/articles/oEk5abZ8/kill-team-managing-the-range-of-kill-teams-in-the-new-edition/

In short, certain tournaments will limit the number of teams that can be used to these "Classified". These has no impact on other tournaments, events or casual games - the teams that leave the Classified format will still receive balance updates.
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

Cyel wrote:
https://www.warhammer-community.com/en-gb/articles/oEk5abZ8/kill-team-managing-the-range-of-kill-teams-in-the-new-edition/

In short, certain tournaments will limit the number of teams that can be used to these "Classified". These has no impact on other tournaments, events or casual games - the teams that leave the Classified format will still receive balance updates.


Thanks for the help.

I'm going to have to do some narrowing down. I downloaded the rules for Kommandos, they look pretty fun (I''ll need to 3d print some new heads though. Berets are needed for these guys).

I think I'll skip the marine stuff, unless there's a way to convert some HH Alpha Legion into Kill Team, and I can't really see how.

Do all these armies rely on 1 box of stuff or will I need more?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in pl
Longtime Dakkanaut




Kommandos is an example of a perfect one box team. Some others are not, unless you are magnetising options.
   
Made in fi
Posts with Authority






You could play Alpha Legion either as Legionaries team or Angels Of Death Team. Astartes in KT24 are quite nasty with good damage output, their good saves and a relatively high wound count, but the small number of operatives makes them tricky to play. If you lose too many operatives early on, your objective game will be heavily compromized. Still, IMHO Space Marines in Kill Team feel much more lore accurate in terms of tabletop effectiveness than in 40K, ironically enough

I'd perhaps recommend a team with a healthy amount of operatives to start with. IME Elites can be very punishing to play if you make mistakes. Teams with closer to 10:ish operatives are usually more relaxing to play

Navy Breachers could also work based on your description. They are kind of like a SWAT team, their shield operative can be used for screening another model, and that hatchet guy isnt an auto-take IMO if you prefer taking a lot of shotguns instead

This message was edited 3 times. Last update was at 2025/07/26 18:39:36


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

Cyel wrote:
Kommandos is an example of a perfect one box team. Some others are not, unless you are magnetising options.


Magnets are not in my wheelhouse.

Too be perfectly honest, I'm kinda anxious about painting orks.

There's a reason why every guardsmen in my old army wore full face helmets.

Before I bite the bullet and buy some Orks, are the Tempestus Aquilons a good army? They have the rule of cool with that turret in their favor, but that's all I know about them.

(I was hoping the shop only had one, in order to make my decision easier, but they have everything!)

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in fi
Posts with Authority






Aquilons can "deep strike", so if you fancy some of that in your team, it could be a viable option. You'd probably want to take all the melta and plasma you can field though, not sure their hotshot lasguns are enough to tackle all comers (disclaimer, havent played em myself)

Speaking of being able to pull off decent enough Orks, contrast paints and using paint markers for the eyes and teeth could be a relatively stress-free method of painting em? If you decide to go with them, that is.. And if you hate painting faces, you might like to know that there are a lot of covered heads (gasmakss, goggles, nightsight gear etc) in the box, perhaps even enough to cover every models' face (?)

This message was edited 4 times. Last update was at 2025/07/26 18:49:56


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

 tauist wrote:
Aquilons can "deep strike", so if you fancy some of that in your team, it could be a viable option. You'd probably want to take all the melta and plasma you can field though, not sure their hotshot lasguns are enough to tackle all comers (disclaimer, havent played em myself)

Speaking of being able to pull off decent enough Orks, contrast paints and using paint markers for the eyes and teeth could be a relatively stress-free method of painting em? If you decide to go with them, that is.. And if you hate painting faces, you might like to know that there are a lot of covered heads (gasmakss, goggles, nightsight gear etc) in the box, perhaps even enough to cover every models' face (?)



OK, I think I'm sold on the Orks. I found these heads on Etsy... they look like I imagine Blood Axes Kommandos to look.

How do you recommend painting them? Colors?

You said something about Paint Markers. Like the markers that Gundam modelers use?
[Thumb - 1000066271.jpg]


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Anyone tried the Mandrake kill team?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

The Ork Kommandos seem to be out of stock everywhere.

Grrrr.... what was my second choice?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in pl
Longtime Dakkanaut




EU Ebay has a crapload of Kommandos in various conditions from utouched boxes to built and painted, and at good prices too. I bet US Ebay isn't different in that regard.
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

Cyel wrote:
EU Ebay has a crapload of Kommandos in various conditions from utouched boxes to built and painted, and at good prices too. I bet US Ebay isn't different in that regard.


I can find the regular Kommandos all day, just looking for the KT specific for the counters.

I guess I could buy counters off etsy.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in pl
Longtime Dakkanaut




 Lathe Biosas wrote:
Cyel wrote:
EU Ebay has a crapload of Kommandos in various conditions from utouched boxes to built and painted, and at good prices too. I bet US Ebay isn't different in that regard.


I can find the regular Kommandos all day, just looking for the KT specific for the counters.

I guess I could buy counters off etsy.


Kommandos do not have any special tokens that you need. Some teams have abilities that benefit from being marked with a token, Kommandos have none bar a Breach in a wall which can be just marked with any 20mm token and most of the time even that isn't needed.
   
Made in fi
Posts with Authority






Those heads look awesome!

Yeah, paint markers such as those for gunpla. Many brands are already selling them. They tend to leave tide marks so they're mainly useful for picking out smallish raised details like teeth and stuff

This message was edited 1 time. Last update was at 2025/07/27 19:04:45


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

I have been to:

Leyton Games
Warhammer
Coliseum of Comics
(And they've been removed from Warhammer.com)

Looking for Ork Kommandos. To the internet we go! No instant gratification for me.


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

 tauist wrote:
Those heads look awesome!

Yeah, paint markers such as those for gunpla. Many brands are already selling them. They tend to leave tide marks so they're mainly useful for picking out smallish raised details like teeth and stuff



They also make these... I'm having trouble deciding between the two. What's your opinion?
[Thumb - 1000066277.jpg]


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
 
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